Hartman Foscari da Ferrara
Posted: Mon Aug 27, 2012 9:24 pm
First Name: Hartman
Surname: Foscari
Locative Surname: Ferrara (da just signifies its locative)
Appearance: Moderate Build With slightly chiseled features
Race:Human
Age:23
Height: 6'
Weight: 195 lbs
Eyes: Blue
Hair: White
Facial Hair Style: Stubbed
Personality Profile: Generally well meaning
General Health: Good, Genetically has no hair pigment causing whiteness of hair
Deity: Tyr
Initial Alignment: LG
Profession: Man-at-Arms
Base Class & Proposed Development: Man-At-Arms looking to be a Knight
Habits/Hobbies: Loves to be sarcastic but is usually not funny even when he tries to be
Languages: Common, Sahaaran
Weapon of Choice: Longsword and Heavy Shield
Background: Man at Arms to his Liege Lord Andreas Eisfalcon Crusading against Banites and all the evil they do. Was Raised by his parents till age 5 when they kicked him out being born with white hair in which he had to survive till 10 by stealing food and begging as he tried his best to survive like any street urchin would when his Liege Lord found him and took him in. Raising him as a servant but with kindness and care so the boy wouldn't grow soft. Once of age he started training him as a Man at Arms to help him Serve Tyr who had sent a messenger to Andreas to crusade against the banites. After a victories but hard fight with a hidden group as Lord Andreas' Troops marched back to base they were way layed by bandits, unable to fight at 100% they were outnumbered and outmatched. Hartman thinks he was knocked out by the bandits but what truly happened is his knight did such giving him his symbol and sending him on his way to save the mans life. Thus Hartman ended up in Baldurs gate not knowing where he was and what to do.
Goals: Seek vegence if possible but do his Liege lords bidding even though he is passed on. He now seeks knighthood and to spread Tyrs message through destruction of Banites and all other evils.
Possible Plot-Hook Ideas and Misc Facts: The bandits who attacked were actually a Banite army from the enclave that took revenge and another soldier from Andreas' Retinue survived but was being chased by the banites out of revenge and finds Hartman who must fight this small Banite army.
Possible becoming Tyrs Diving Champion?
Want to Progress to Knighthood
Surname: Foscari
Locative Surname: Ferrara (da just signifies its locative)
Appearance: Moderate Build With slightly chiseled features
Race:Human
Age:23
Height: 6'
Weight: 195 lbs
Eyes: Blue
Hair: White
Facial Hair Style: Stubbed
Personality Profile: Generally well meaning
General Health: Good, Genetically has no hair pigment causing whiteness of hair
Deity: Tyr
Initial Alignment: LG
Profession: Man-at-Arms
Base Class & Proposed Development: Man-At-Arms looking to be a Knight
Habits/Hobbies: Loves to be sarcastic but is usually not funny even when he tries to be
Languages: Common, Sahaaran
Weapon of Choice: Longsword and Heavy Shield
Background: Man at Arms to his Liege Lord Andreas Eisfalcon Crusading against Banites and all the evil they do. Was Raised by his parents till age 5 when they kicked him out being born with white hair in which he had to survive till 10 by stealing food and begging as he tried his best to survive like any street urchin would when his Liege Lord found him and took him in. Raising him as a servant but with kindness and care so the boy wouldn't grow soft. Once of age he started training him as a Man at Arms to help him Serve Tyr who had sent a messenger to Andreas to crusade against the banites. After a victories but hard fight with a hidden group as Lord Andreas' Troops marched back to base they were way layed by bandits, unable to fight at 100% they were outnumbered and outmatched. Hartman thinks he was knocked out by the bandits but what truly happened is his knight did such giving him his symbol and sending him on his way to save the mans life. Thus Hartman ended up in Baldurs gate not knowing where he was and what to do.
Goals: Seek vegence if possible but do his Liege lords bidding even though he is passed on. He now seeks knighthood and to spread Tyrs message through destruction of Banites and all other evils.
Possible Plot-Hook Ideas and Misc Facts: The bandits who attacked were actually a Banite army from the enclave that took revenge and another soldier from Andreas' Retinue survived but was being chased by the banites out of revenge and finds Hartman who must fight this small Banite army.
Possible becoming Tyrs Diving Champion?
Want to Progress to Knighthood