Deacon's Fancy Shmancy
Posted: Tue Oct 02, 2012 1:48 pm
- Deacon's Fancy Shmancy -

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Deacon offers his services to the great and tall heroes of Faerûn. What can Deacon do? Well, he can empower any finger-sized bone with the prowess of a magical spell ten scores times five. He can also scribe spells unto tiny scrolls using his skills as a master scribe and arcanist. Furthermore, Deacon scribes books, documenting his knowledge on anything from the variaties of fish to the different types of gemstones that can be found on the Sword Coast. Deacon is also known for his alchemical prowess; specifically the ability to create magical potions from bottled water.
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Deacon's Fingers:
Bring your own wand for a 5000gp discount. Any wand may be recharged up to 250 uses. The wand may break before then, though.
Deacon's Missile Finger - 50 charges - 12.500gp(Magic Missile (9) )
Creates five magic missiles that shoot forth from the fingerbone with each charge. Can be recharged to fire over 250 times. Unless it breaks before then. Resulting in over 1250 magic missiles.
Deacon's Shielding Finger - 50 charges - 9.500gp(Shield (5) )
Creates a magical shield, surrounding the caster, adding +4 in shield armor. Can be recharged to create over 250 magic shields.
Deacon's Fiery Finger - 50 charges - 10.000gp(Scorching Ray (1) )
A Troll slayer. This fingerbone is an excellent tool for adventurers looking to finish off Trolls by means of fire. Can be recharged to slay over 250 Trolls.
Deacon's Eyes and Ears Finger - 50 charges - 39.500gp(Clairaudience/ Clairvoyance (15) )
An excellent aid for those who like to see and hear what lies in their immediate surroundings. Providing an additional +10 to spot and listen to the caster or its allies. A must have for any agent.
Deacon's Stony Finger - 50 charges - 26.750gp(Stoneskin (7) )
Hardens the skin of anyone who is touched by this fingerbone. This powerful tool can safe many adventurers from physical harm and ultimately an early grave.
Deacon's Mantle Finger - 50 charges - 26.750gp(Least Spell Mantle (-) )
Provides a spell ward around the caster. Causing any spells and spell-like ablities to be absorbed. A great tool for warriors, expecting to face spellflingers. Or mages expecting a fierce duel.
Deacon's Mirrored Finger - 50 charges - 23.500gp(Mirror Image (-) )
Wards the caster from numerous physical assaults. The images behave and look exactly like the caster, and the caster is able to merge with, or split from any of the images at will. If an image is struck, such as with a weapon, it disappears for good.
Deacon's Protective Finger - 50 charges - 6.750gp(Protection from Alignment (2) )
Greatly wards the user against the negative effects caused by a being of a certain alignment. Truly useful for any zealot or priest, knowing what sort of beings he or she is bound to face.
Deacon's Energy Finger - 50 charges - 27.750gp(Protection from Energy (10) )
Energy resistance against any kind of energy may be gained by the owner of one of these bonefingers. A circle of power protects the user against any incoming elemental energies.
Deacon's Hidey Finger - 50 charges - 9.750gp(Invisibility (3) )
Causes the user to disappear as if invisible. Only powerful magics can detect the user of this highly useful bonefinger.
Deacon's Healing Finger - 50 charges - 9.000gp(Cure Light Wounds (5) )
This fingerbone allows its owner to cast a Cure Light Wounds spell fifty times. The wand may be recharged to cast Cure Light Wounds up to 250 times. This bonefinger may bring the dying back to within seconds.
Deacon's Fireblade Finger - 50 charges - 10.000gp(Flame Weapon (3) )
The power to enchant anyone's melee weapon with fire damage lies within this special bonefinger. Truly useful for slaying Trolls.

Deacon's Spells:
These may be scribed, for a price. May be cast upon a wand, up to level four. May be brewed into a bottle up to level three. Seek Deacon out to learn spells exceeding the fourth level.

Cantrip:
Daze
Detect Magic
Detect Poison
Flare
Light
Mark Rune
Resistance
Touch of Fatigue
Cure minor wounds
Virtue
Mark Plant

Level 1:
Alarm
Burning Hands
Cause Fear
Charm Person
Colour Spray
Comprehend Languages
Detect Undead
Endure Elements
Enlarge Person
Expeditious Retreat
Identify
Low Light Vision
Magic Missile
Magic Weapon
Protection from Alignment
Ray of Enfeeblement
Reduce Person
Shield
Shocking Grasp
Sleep
True Strike
Camouflage
Cure Light Wounds
Entangle
Faerie Fire
Foundation of Stone
Lesser Vigor
Longstrider
Magic Fang
Pass Without Trace
Sleep
Snake's Swiftness
True Strike

Level 2:
Agananaar's Scorcher
Animalistic Power
Balagarn's Iron Horn
Bear's Endurance
Bladeweave
Blindness/ Deafness
Blindsight
Bull's Strength
Cat's Grace
Cloud of Bewilderment
Combust
Curse of Impending Blades
Darkness
Death Armour
Eagle's Splendour
False Life
Fireburst
Fox's Cunning
Frost Breath
Gedlee's Electric Loop
Ghostly Visage
Ghoul Touch
Ghust of Wind
Invisibility
Knock
Lesser Dispel
Mirror Image
Owl's Wisdom
Protection from Arrows
Rainbow Beam
Resist Energy
Scare
Scorching Ray
See Invisibility
Snake's Swiftness
Tasha's Hideous Laughter
Touch of Idiocy
Whisper Wind
Animal Trance
Animalistic Power
Barkskin
Bear's Endurance
Body of the Sun
Briar Web
Bull's Strength
Cat's Grace
Creeping Cold
Flame Weapon
Frostbreath
Gust of Wind
Halo of Sand
Healing Sting
Heartfire
Hold Animal
Lesser Dispel
Lesser Restoration
Mass Camouflage
Owl's Wisdom
Reduce Animal
Resist Energy
Snake's Swiftness, Mass
Splinterbolt
Summon Animal II
Tripvine

Level 3:
Clairaudience/ Clairvoyance
Deep Slumber
Dispel Magic
Displacement
Fireball
Greater Magic Weapon
Haste
Heroism
Hold Person
Invisibility Sphere
Keen Edge
Lightning Bolt
Magic Circle against Alignment
Mass Curse of Impending Blades
Negative Energy Burst
Power Word Maladroit
Power Word Weaken
Protection from Energy
Rage
Rainbow Blast
Scintillating Sphere
Slow
Snake's Swiftness, Mass
Spiderskin
Tongues
Vampiric Touch
Water Breathing
Weapon of Impact
Blindsight
Call Lightning
Contagion
Cure Moderate Wounds
Dehydrate
Dominate Animal
Greater Magic Fang
Hypothermia
Infestation of Maggots
Jagged Tooth
Mass Lesser Vigor
Neutralize poison
Poison
Protection from Energy
Quillfire
Remove Disease
Spiderskin
Spike Growth
Summon Animal III
Thorn Skin
Vigor
Vinemine
Water Breathing

Level 4:
Animate Dead (Forbidden)
Assay Resistance
Bestow Curse
Charm Monster
Contation
Crushing Despair
Deez's Repulsive Shadow Barrier
Dimensional Anchor
Elemental Shield
Energy Buffer
Enervation
Fear
Greater Invisibility
Greater Resistance
Ice Storm
Isaac's Lesser Missile Storm
Least Spell Mante
Lesser Globe of Invulnerability
Lesser Spell Breach
Phantasmal Killer
Polymorph Self
Reduce Person, Mass
Remove Curse
Shadow Conjuration
Shout
Stone Skin
Trace Teleport
Wall of Fire
Arc of Lightning
Cure Serious Wounds
Dispel Magic
Energy Buffer
Flame Strike
Freedom of Movement
Greater Creeping Cold
Greater Resistance
Hold Monster
Ice Storm
Moonbolt
Stoneskin
Summon Creature IV
True Form

Deacon's Books:
These handy handbooks may be bought from Deacon himself.
Deacon's Gems - VOL I(Deacon's Book of Gems and Stones, A - F)
A handy field handbook for those interested in collecting and appraising gemstones.
Deacon's Gems - VOL II(Deacon's Book of Gems and Stones, G - Z)
A handy field handbook for those interested in collecting and appraising gemstones.