Page 1 of 2

Deacon's Fancy Shmancy

Posted: Tue Oct 02, 2012 1:48 pm
by Caleb
- Deacon's Fancy Shmancy -
Image Image Image
Deacon's Biography

Send a PM! Or meet Deacon ingame!
__________
Deacon offers his services to the great and tall heroes of Faerûn. What can Deacon do? Well, he can empower any finger-sized bone with the prowess of a magical spell ten scores times five. He can also scribe spells unto tiny scrolls using his skills as a master scribe and arcanist. Furthermore, Deacon scribes books, documenting his knowledge on anything from the variaties of fish to the different types of gemstones that can be found on the Sword Coast. Deacon is also known for his alchemical prowess; specifically the ability to create magical potions from bottled water.
__________

Deacon's Fingers:
Bring your own wand for a 5000gp discount. Any wand may be recharged up to 250 uses. The wand may break before then, though.

Image Deacon's Missile Finger - 50 charges - 12.500gp
(Magic Missile (9) )
Creates five magic missiles that shoot forth from the fingerbone with each charge. Can be recharged to fire over 250 times. Unless it breaks before then. Resulting in over 1250 magic missiles.

Image Deacon's Shielding Finger - 50 charges - 9.500gp
(Shield (5) )
Creates a magical shield, surrounding the caster, adding +4 in shield armor. Can be recharged to create over 250 magic shields.

Image Deacon's Fiery Finger - 50 charges - 10.000gp
(Scorching Ray (1) )
A Troll slayer. This fingerbone is an excellent tool for adventurers looking to finish off Trolls by means of fire. Can be recharged to slay over 250 Trolls.

Image Deacon's Eyes and Ears Finger - 50 charges - 39.500gp
(Clairaudience/ Clairvoyance (15) )
An excellent aid for those who like to see and hear what lies in their immediate surroundings. Providing an additional +10 to spot and listen to the caster or its allies. A must have for any agent.

Image Deacon's Stony Finger - 50 charges - 26.750gp
(Stoneskin (7) )
Hardens the skin of anyone who is touched by this fingerbone. This powerful tool can safe many adventurers from physical harm and ultimately an early grave.

Image Deacon's Mantle Finger - 50 charges - 26.750gp
(Least Spell Mantle (-) )
Provides a spell ward around the caster. Causing any spells and spell-like ablities to be absorbed. A great tool for warriors, expecting to face spellflingers. Or mages expecting a fierce duel.

Image Deacon's Mirrored Finger - 50 charges - 23.500gp
(Mirror Image (-) )
Wards the caster from numerous physical assaults. The images behave and look exactly like the caster, and the caster is able to merge with, or split from any of the images at will. If an image is struck, such as with a weapon, it disappears for good.

Image Deacon's Protective Finger - 50 charges - 6.750gp
(Protection from Alignment (2) )
Greatly wards the user against the negative effects caused by a being of a certain alignment. Truly useful for any zealot or priest, knowing what sort of beings he or she is bound to face.

Image Deacon's Energy Finger - 50 charges - 27.750gp
(Protection from Energy (10) )
Energy resistance against any kind of energy may be gained by the owner of one of these bonefingers. A circle of power protects the user against any incoming elemental energies.

Image Deacon's Hidey Finger - 50 charges - 9.750gp
(Invisibility (3) )
Causes the user to disappear as if invisible. Only powerful magics can detect the user of this highly useful bonefinger.

Image Deacon's Healing Finger - 50 charges - 9.000gp
(Cure Light Wounds (5) )
This fingerbone allows its owner to cast a Cure Light Wounds spell fifty times. The wand may be recharged to cast Cure Light Wounds up to 250 times. This bonefinger may bring the dying back to within seconds.

Image Deacon's Fireblade Finger - 50 charges - 10.000gp
(Flame Weapon (3) )
The power to enchant anyone's melee weapon with fire damage lies within this special bonefinger. Truly useful for slaying Trolls.

Image


Deacon's Spells:
These may be scribed, for a price. May be cast upon a wand, up to level four. May be brewed into a bottle up to level three. Seek Deacon out to learn spells exceeding the fourth level.

Image
Cantrip:
Daze
Detect Magic
Detect Poison
Flare
Light
Mark Rune
Resistance
Touch of Fatigue

Cure minor wounds
Virtue
Mark Plant


Image
Level 1:
Alarm
Burning Hands
Cause Fear
Charm Person
Colour Spray
Comprehend Languages
Detect Undead
Endure Elements
Enlarge Person
Expeditious Retreat
Identify
Low Light Vision
Magic Missile
Magic Weapon
Protection from Alignment
Ray of Enfeeblement
Reduce Person
Shield
Shocking Grasp
Sleep
True Strike

Camouflage
Cure Light Wounds
Entangle
Faerie Fire
Foundation of Stone
Lesser Vigor
Longstrider
Magic Fang
Pass Without Trace
Sleep
Snake's Swiftness
True Strike


Image
Level 2:
Agananaar's Scorcher
Animalistic Power
Balagarn's Iron Horn
Bear's Endurance
Bladeweave
Blindness/ Deafness
Blindsight
Bull's Strength
Cat's Grace
Cloud of Bewilderment
Combust
Curse of Impending Blades
Darkness
Death Armour
Eagle's Splendour
False Life
Fireburst
Fox's Cunning
Frost Breath
Gedlee's Electric Loop
Ghostly Visage
Ghoul Touch
Ghust of Wind
Invisibility
Knock
Lesser Dispel
Mirror Image
Owl's Wisdom
Protection from Arrows
Rainbow Beam
Resist Energy
Scare
Scorching Ray
See Invisibility
Snake's Swiftness
Tasha's Hideous Laughter
Touch of Idiocy
Whisper Wind

Animal Trance
Animalistic Power
Barkskin
Bear's Endurance
Body of the Sun
Briar Web
Bull's Strength
Cat's Grace
Creeping Cold
Flame Weapon
Frostbreath
Gust of Wind
Halo of Sand
Healing Sting
Heartfire
Hold Animal
Lesser Dispel
Lesser Restoration
Mass Camouflage
Owl's Wisdom
Reduce Animal
Resist Energy
Snake's Swiftness, Mass
Splinterbolt
Summon Animal II
Tripvine


Image
Level 3:
Clairaudience/ Clairvoyance
Deep Slumber
Dispel Magic
Displacement
Fireball
Greater Magic Weapon
Haste
Heroism
Hold Person
Invisibility Sphere
Keen Edge
Lightning Bolt
Magic Circle against Alignment
Mass Curse of Impending Blades
Negative Energy Burst
Power Word Maladroit
Power Word Weaken
Protection from Energy
Rage
Rainbow Blast
Scintillating Sphere
Slow
Snake's Swiftness, Mass
Spiderskin
Tongues
Vampiric Touch
Water Breathing
Weapon of Impact

Blindsight
Call Lightning
Contagion
Cure Moderate Wounds
Dehydrate
Dominate Animal
Greater Magic Fang
Hypothermia
Infestation of Maggots
Jagged Tooth
Mass Lesser Vigor
Neutralize poison
Poison
Protection from Energy
Quillfire
Remove Disease
Spiderskin
Spike Growth
Summon Animal III
Thorn Skin
Vigor
Vinemine
Water Breathing


Image
Level 4:
Animate Dead (Forbidden)
Assay Resistance
Bestow Curse
Charm Monster
Contation
Crushing Despair
Deez's Repulsive Shadow Barrier
Dimensional Anchor
Elemental Shield
Energy Buffer
Enervation
Fear
Greater Invisibility
Greater Resistance
Ice Storm
Isaac's Lesser Missile Storm
Least Spell Mante
Lesser Globe of Invulnerability
Lesser Spell Breach
Phantasmal Killer
Polymorph Self
Reduce Person, Mass
Remove Curse
Shadow Conjuration
Shout
Stone Skin
Trace Teleport
Wall of Fire

Arc of Lightning
Cure Serious Wounds
Dispel Magic
Energy Buffer
Flame Strike
Freedom of Movement
Greater Creeping Cold
Greater Resistance
Hold Monster
Ice Storm
Moonbolt
Stoneskin
Summon Creature IV
True Form


Image


Deacon's Books:
These handy handbooks may be bought from Deacon himself.

ImageDeacon's Gems - VOL I
(Deacon's Book of Gems and Stones, A - F)
A handy field handbook for those interested in collecting and appraising gemstones.

ImageDeacon's Gems - VOL II
(Deacon's Book of Gems and Stones, G - Z)
A handy field handbook for those interested in collecting and appraising gemstones.

Re: Deacon's Fancy Shmancy

Posted: Wed Oct 24, 2012 10:35 am
by Caleb
Bumpity.

Updated the OP.

Re: Deacon's Fancy Shmancy

Posted: Thu Feb 14, 2013 11:44 am
by Caleb
Bumpity-dumpity.

Updated the OP.

Re: Deacon's Fancy Shmancy

Posted: Thu Feb 14, 2013 12:14 pm
by Deathgrowl
Nëa wonders where she can find the Deacon! She also wonders what the price on all the different wands and such are!

Re: Deacon's Fancy Shmancy

Posted: Thu Feb 14, 2013 12:55 pm
by testmon
Narasida proclaims interest in obtaining both volumes of Deacons Gems as soon as possible.
She also proclaims interest in buying or at least renting Deacon for company and purposes that include general cuteness.

Re: Deacon's Fancy Shmancy

Posted: Fri Feb 15, 2013 9:40 am
by Caleb
Deacon advertises his wands and talents for trade in a tiny handwriting - on small posters, pinned at several locations across the Sword Coast. Such as on a post by the High Hedge estate, outside the Sorcerous Sundries and at Candlekeep's gates. The posters leave no hint as to an address as of yet. Though Deacon is seen popping up regurarly in well-travelled areas.

// The prices are listed next to the wands. If you want something, contact me ingame

Re: Deacon's Fancy Shmancy

Posted: Sat Feb 16, 2013 12:18 am
by Aeb Ankor
//I hate to say it, but isn't this in the wrong forum for sales?

Re: Deacon's Fancy Shmancy

Posted: Thu Apr 11, 2013 9:40 am
by Caleb
// Updated. To those who bought the handbooks on gemstones, I am waiting for the library to be fixed so that properly working books can be made copies of.

Re: Deacon's Fancy Shmancy

Posted: Tue Apr 16, 2013 10:17 am
by Caleb
*Deacon is rumoured to be looking to add several new dinky doodads to his fancy shmancy*

Re: Deacon's Fancy Shmancy

Posted: Tue Apr 16, 2013 3:23 pm
by Hitman Hard
*Valiant searches for the Deacon so he may purchase a wand of "hidey fingers" *

Re: Deacon's Fancy Shmancy

Posted: Fri Apr 19, 2013 9:49 am
by Caleb
The posters put up around the Sword Coast remind non-casters that Deacon is able to brew many of his spells - up to the third circle - into easy to carry flasks and potions. Such potions won't even require the consumer to be skilled in the use of magic devices.

"Good fellow travellers! Mind thyselves, there is no need for thee to grasp the knowings of the Weave in order to benefit from its effects! Many of these fine brewings are to be found no-where else, but in the care of Deacon! Come and seek him out, if ye are a fellow hiker of fair intent."


Pinned to the posters is an additional note - listing various brewings:


Potion - Protection from Evil CL2 - 100gp
Potion - Invisibility CL3 - 300gp
Potion - Body of the Sun - 300gp
Potion - Faerie Fire - Impossible!
Potion - Mirror Image - 1200gp
Potion - Ghostly Visage CL15 - 1500gp
Potion - Cure Moderate Wounds CL10 - 1500gp
Potion - Endure Elements LC2 - 100gp
Potion - Shield CL5 - 250gp
Potion - Reduce Person - 50gp
Potion - Expeditious Retreat CL5 - 250gp
Potion - See invisibility CL3 - 300gp
Potion - Resist Energy CL10 - 1000gp
Potion - Animalistic Power - 300gp
Potion - Death Armor CL3 - 300gp
Potion - False Life - 700gp
Potion - Displacement CL9 - 1350gp
Potion - Haste CL10 - 1500gp
Potion - Clairaudience and Clairvoyance CL15 - 2250gp
Potion - Rage CL12 - 1800
Potion - Waterbreathing - Impossible
Potion - Barkskin CL12 - 1200gp
Potion - Bull's Strength CL15 - 1500gp



"The first fellow to offer 10.000 gold pieces will receive an oaken case containing all the experimental works of alchemy that lead to the composing of this list."

Re: Deacon's Fancy Shmancy

Posted: Fri Apr 19, 2013 10:57 am
by LISA100595
*Sion the Pink Wizard sees the list and immediately begins transcribing the information on the potions to his journal for future reference. " OH Yes YES! Exactly what I was looking for! I must go AT Once and practice making these!! "

Re: Deacon's Fancy Shmancy

Posted: Fri Apr 19, 2013 12:11 pm
by Aspx
Dae reads over the note, and offer Deacon the 10 bags of gold for his box of potions.

Re: Deacon's Fancy Shmancy

Posted: Fri Apr 19, 2013 1:57 pm
by Caleb
Aspx wrote:Dae reads over the note, and offer Deacon the 10 bags of gold for his box of potions.
Sold. Meet Deacon ingame.

Re: Deacon's Fancy Shmancy

Posted: Sat Sep 14, 2013 11:02 am
by Caleb
Bumpity. Deacon still peddles his wares.