Starting out in the underdark
Posted: Fri Mar 01, 2013 12:58 am
Before you descend...
1. Read up on lore, server lore and preferrably ask elder UD roleplayers about what changes the last years has brought to the server setting. The pure grinders know not much.
2. Have a plan.
3. Realize that anything not drow is considered a second class citizen AT BEST unless it is a wizard or has enough social standing in sshamath to rise above its slave race status (rarely a level 1 thing that). This includes halfdrow.
4. Realize that powerful drow Archmages rule Sshamath period (Lolth is still commonly worshipped mind). But much can be achieved in the back alleys and the taverns by political/economical/social alliances and sometimes.. if quite rarely.. by brute force.
Slavery is frowned upon when it comes to sentient beings, it is the law.
5. Arcana and trade is what fuels the city forward.
A reminder here about NOT PvPing in Sshamath or Varallas passage...read up on those rules as well.
This is not pleasantville:
Open paladins die young, elves are hunted like the treacherous beasts they are, social ineptitude will get you killed or worse (a lot of necromancers in Sshamath and the private sector is always in demand of fresh labor).
Be a wizard and praise whatever diety or power you fancy for it, be useful or be dead, crave ambition or be dead, be a purebreed drow or serve.
That are the norms defining Sshamathan life...
When you hit the streets in a city of racism and corruption...
1. Explore the city proper
2. Get a few companions if you can (This is a drow city, the concept of friend is foreign), introducing your character while making roleplay xp isnt considered bad standards..
3. Buy what you think you need (ac, hitpoints and damage in that order people)
4. Hire a guide or accept temporal servitude?
Now you are set to... evade death (sorry I mean grind, well a little).
As for the variety of killing fields in the underdark for soloing lv 1 toon there are:
Sewers (DR insanity, but a good learning reminder)
Tombs (unlucky hits and getting sick whatnot)
Varallas passage (unlucky hits)
South of Varallas (bugbears can hit hard)
Mushroom Groove (The Shroom menace)
West of Varallas (microhulks being the killer because of mind magic, cats are a slow grind unless taken before displacement)
These are all perfectly feasable depending on build for lv 1, though with a very varied danger level by and of themselves.
I recommend Varallas passage, Tombs and Sewers for a safe trip to lv2, in that order of difficulty.
The quickest way to level a drow to lv2 however is to do all the quests except the idol one, expect to die...
Im not adding Firebridge kobold map to the list because of the initial archers and the spider menace.
In darkness there is opportunity abbil, may darkness keep you.
Lolth tlu malla! (Lolth be praised)
Addendum:
A final warning.
Sshamath is a web of social standings and positioning, just because you are a wizard or somewhat less valuable (other casters) does not mean you can be by default be verbally offensive to anyone lesser.
A Seat of the Conclave or those close to them has a lot of leeway, an apprentice or initiate does not. A slit throat in the dark is a mark of failure.
Deft wordplay or silence can do wonders (drow are elves in that way).
1. Read up on lore, server lore and preferrably ask elder UD roleplayers about what changes the last years has brought to the server setting. The pure grinders know not much.
2. Have a plan.
3. Realize that anything not drow is considered a second class citizen AT BEST unless it is a wizard or has enough social standing in sshamath to rise above its slave race status (rarely a level 1 thing that). This includes halfdrow.
4. Realize that powerful drow Archmages rule Sshamath period (Lolth is still commonly worshipped mind). But much can be achieved in the back alleys and the taverns by political/economical/social alliances and sometimes.. if quite rarely.. by brute force.
Slavery is frowned upon when it comes to sentient beings, it is the law.
5. Arcana and trade is what fuels the city forward.
A reminder here about NOT PvPing in Sshamath or Varallas passage...read up on those rules as well.
This is not pleasantville:
Open paladins die young, elves are hunted like the treacherous beasts they are, social ineptitude will get you killed or worse (a lot of necromancers in Sshamath and the private sector is always in demand of fresh labor).
Be a wizard and praise whatever diety or power you fancy for it, be useful or be dead, crave ambition or be dead, be a purebreed drow or serve.
That are the norms defining Sshamathan life...
When you hit the streets in a city of racism and corruption...
1. Explore the city proper
2. Get a few companions if you can (This is a drow city, the concept of friend is foreign), introducing your character while making roleplay xp isnt considered bad standards..
3. Buy what you think you need (ac, hitpoints and damage in that order people)
4. Hire a guide or accept temporal servitude?
Now you are set to... evade death (sorry I mean grind, well a little).
As for the variety of killing fields in the underdark for soloing lv 1 toon there are:
Sewers (DR insanity, but a good learning reminder)
Tombs (unlucky hits and getting sick whatnot)
Varallas passage (unlucky hits)
South of Varallas (bugbears can hit hard)
Mushroom Groove (The Shroom menace)
West of Varallas (microhulks being the killer because of mind magic, cats are a slow grind unless taken before displacement)
These are all perfectly feasable depending on build for lv 1, though with a very varied danger level by and of themselves.
I recommend Varallas passage, Tombs and Sewers for a safe trip to lv2, in that order of difficulty.
The quickest way to level a drow to lv2 however is to do all the quests except the idol one, expect to die...
Im not adding Firebridge kobold map to the list because of the initial archers and the spider menace.
In darkness there is opportunity abbil, may darkness keep you.
Lolth tlu malla! (Lolth be praised)
Addendum:
A final warning.
Sshamath is a web of social standings and positioning, just because you are a wizard or somewhat less valuable (other casters) does not mean you can be by default be verbally offensive to anyone lesser.
A Seat of the Conclave or those close to them has a lot of leeway, an apprentice or initiate does not. A slit throat in the dark is a mark of failure.
Deft wordplay or silence can do wonders (drow are elves in that way).