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Leo Hammersmitty - Tinker, Smith, Gnome of Gond

Posted: Sun Apr 28, 2013 7:41 pm
by ragnarok1983
Hammer Time

First Name: Leo
Last Name: Hammersmitty

Appearance:
Aging gnome with forge-tanned skin and calloused leather-like hands. The rest of his unexposed skin is fair.
Race: Rock Gnome
Age: Well-past middle-aged at around 212 years
Height Average height for a gnome at 3'6"
Weight: On the heavy side for a gnome at about 80 lbs. He has a bit of a gnomish potbelly.
Eyes: Dark Grey, sometimes donning tinted goggles or a set of brass jeweler's lenses, depending on which trade he is pursuing at the moment.
Hair: Light grey with dark black roots
Facial Hair Style: Light grey with black roots, whimsically styled, but with many of them clearly burned off at the ends. It tends to grow more sideways than forwards, perhaps due to the forges' heat.
Speech: Has major studdering or rare occasion. He is also prone to some nervous vocal ticks which result is strange souds like Whhhhrzzpt! and Pzzzzzting!

Personality Profile:
General Health: Healthy!
Deity: Gond
Initial Alignment: CG
Profession: Armorsmith, techsmith, tinker, and repairer of metal wares with some leatherwork and woodwork training. Such would be necessary for shield and platemail projects. Moderately skilledled in mining and very well-versed in the refining of ore.
Base Class & Proposed Development: Cleric of Gond, Techsmith, and a minor in Dragon Slaying as he has found the colored dragons to be a bane of creativity and innovation with their destructive nature.
Habits/Hobbies: Prefers smoking from dwarven-made pipes, likes to tinker and ornately decorate his wares. He always marks his goods with crossed Gnomish Picks and his initials.
Languages: Gnomish, Lantanese, Draconic, and Common
Weapon of Choice: Small Hammer or Heavy Crossbow.

Background: Born in the surrounding areas of Waterdeep, though he has spent much of his life in Lantan. At about 150 years of age, he took to following Gond more devoutly, eventually becoming one of the clergy. This conversion is what brings him to the Gate about sixty years later, as he is tasked with bringing some innovation to the area.

Honestly, the old Gnome is of little renown. He is no great adventurer or slayer of dragons. He has never led a crusade, captained a ship, or laid waste to Banites. What the old gnome has done, is take great pride in his innovating and quality smithing. His entire life has been spent paying unnecessarily large time and effort to relatively small and less-important details in his works. He has smithed wares for over a century and dedicated that time to honing those skills.

Any skills developed with those weapons and armor are haphazard and through merely testing the equipment. Most of the beasts he has fell consist of practice dummies and hay bales.

Naturally, he started off as a laborer and an apprentice to an experienced smith in Waterdeep. As the years and his skills progressed, he became a journeyman and eventually a masterwork armorer. He took a wife, eventually had two daughters and a younger son, eleven grandchildren, and two great grandchildren. Only in the last few decades has he began to truly strive for the outstanding... a legacy even. He is spurred in part, if not in majority, by the fact that he most likely does not have many years left before he will pass. Leo Hammersmitty is motivated to leave his family with more than just a few shops of moderate renown.

He has left his mining and smithing operations in the areas of Waterdeep in the possession of his descendants. Likewise, his blacksmith shop in Lantan has been left in the capable hands of his son Isaiah and his family. This has allowed Leo, now a widower, ample time to persue his end-of-life goals and spread the love of innovation and faith in Gond. It is both the will of the High Holy Crafthouse and his own goals.

Goals: General goals are to continue to innovate and spread this innovation in the area of Baldur's Gate. He will also be attempting to utilize the vast amounts of knowledge contained within Candlekeep. His concentrations will be in smithing, constructs, and engineering.

Possible Plot-Hook Ideas and Misc Facts: Having very limited combat abilities and forever in need of something to cart his wares, he greatly desires to gather all the necessary components required to construct a Gondsman.

As always, he desires to put his own special spin on it... whatever that may mean is anyone's guess.

Re: Leo Hammersmitty - Tinker, Smith, Gnome of Gond

Posted: Wed May 08, 2013 10:02 pm
by ragnarok1983
Image

Innovate with Hammers

Posted: Sat May 11, 2013 9:39 pm
by ragnarok1983
Tome of the Techsmith
a Leo Hammersmitty Production
Submitted for peer review
----------------------------


Initial Construct-Shun


Well, days 1 though 22 of the Gondsman construction have gone swimmingly, however I have hit quite the monetary barrier recently. Nevertheless, it will be completed post haste! Hrmph!

Spent the better part of the last two weeks molding the duskwood and epoxy subframes for the legs and torso. That went simply enough, though I am running low on mithril couplings for the joint work. I figure, with all the wear and tear of joints, I should use the durable and non-oxidizing metals for the laborious portions. This should hopefully decrease upkeep significantly, and lend itself to a relatively low weight and low cost construction.

With the exception of the finishwork, the legs are complete. The torso platemail still requires some time at the wheel press to finish the curved portions of the armor. The left and right chest plates are not quite aligned to the tolerance I find acceptable... but that shall be fixed soon with my new ten-pound sledge hammer... or as I call it "My Fine Adjustments Tool." Ha!

The nearly neckless head was attached today as well. I find the ornamental nose a bit too large and it will requires some "fine adjustments." However, with the construct being armless, my poor creation appears to share a resemblance to some sort of giant metal chicken. This is quite humorous at my own expense, though it really does hurt my pride somewhat that I have been unable to obtain the funds, ore, and time to complete the most useful portion of my creation. (The arms!)

That poor, poor, mechanical chicken...



Re: Leo Hammersmitty - Tinker, Smith, Gnome of Gond

Posted: Sat May 11, 2013 9:48 pm
by ragnarok1983
Doing the Legwork


Day 25 was another landmark... somewhat. Well, it was a mark upon my lands at least. A crater even...

Straight to the point: The walking test had mixed results. With the grace of a greased up and iron-clad elephant, it walked mostly successfully, though stopping proved to be a challenge. In related news, I finally knocked down that wall to give my home that more "open" floor plan that my late wife desired.

HA!

So... to overcome its positional awkwardness, I have affixed a wind vane and wind measuring devices to its head. Being as large as it is, it could use some assistance being stable. This mechanical input will hopefully prevent further changes to my home's floor plan by providing the construct with situational input required to actually balance. The gearing has been mounted to the duskwood frame and positioning rods run to their respective joints. It will provide slight adjustments to the legs and hips that will result with better balance and the ability to stop in an upright position. --- For a change...

Re: Leo Hammersmitty - Tinker, Smith, Gnome of Gond

Posted: Sat May 11, 2013 10:20 pm
by ragnarok1983
A Stiff Neck


Day 27: Always check your gearing!

Had a little whoopsie with the new weathervane/airspeed-of-hopefully-increasing-stability-a-matron. A slight mix up with gearing ratios (specifically, I mounted the large gear where the small gear should go... and the small gear where the large gear should go) resulted in GROSS overcompensation for the slightest gust of wind or forward motion.

Comically, this resulted in the ankle and leg joints fully extending at the slightest hint of wind. You see, I opened the door to my shop this morning after actuating the construct. It registered that ever-so-gentle breeze from the motion... and the legs extended twenty times as fast (instead of one-twentieth) to maintain balance. This naturally resulted in the construct jumping... which caused it to register greater airspeed... which caused it to try to compress and extend and shift even more... which resulted in an exponentially greater airspeed readings... which ... you get the idea.

In short, it jumped left and right with increasing force until it finally leapt with all the might it had --- lodging itself mid-torso into my thatched roof. Thankfully this isolated the machine enough that I was able to put a ladder up and open its access panel. After removing one of those two main gears, the construct finally stopped flailing its legs wildly.

Repairs: Its already-short neck has been compressed and will have to be replaced.

Other notes: I now have a skylight to go with my open floor plan.

Re: Leo Hammersmitty - Tinker, Smith, Gnome of Gond

Posted: Wed Apr 13, 2016 11:22 pm
by ragnarok1983
Raw Knuckles


Day 1095: He is complete! I DID IT! GOND BE PRAISED!

The giant pile of wood and pig iron is finally my very own Gondsman!

Will write more later. Right now... to the ale! To celebrate!

Re: Leo Hammersmitty - Tinker, Smith, Gnome of Gond

Posted: Thu Apr 14, 2016 7:13 am
by DM Golem
Reviewed, questions pending

Re: Leo Hammersmitty - Tinker, Smith, Gnome of Gond

Posted: Fri Apr 15, 2016 5:18 am
by DM Golem
Approved, ask for XP IG!