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Anlein North

Posted: Wed May 22, 2013 7:13 am
by anno8369
Template For Character Creation Reward:

First Name: Anlein
Last Name: North

Appearance: Tall and lean, a short scar is faintly visible beneath his right eye. By observing his hands you see that he has long fingers. His movements are lithe though not overly so.
Race: Human
Age: 26
Height 6'2 (188 cm)
Weight: 172 lbs (78 kg)
Eyes: Dark blue
Hair: Dirt Blonde
Facial Hair Style: Clean shaven

Personality Profile: Polite with a touch of irony. Has tendency to become oblivious of his surroundings.
General Health: There seems to be some mental affliction that occurs occasionally leaving him absentminded or unfocused at best. Borderline apathic at its worst.
Deity: Oghma
Initial Alignment: Neutral Good
Profession: A traveler and adventurer looking for a new place for himself.
Base Class & Proposed Development: Bard --> Fighter, Weapon Master and potentially another class based on rp progression.
Habits/Hobbies: Can be seen plucking the strings of his lute every now and again but often when there is nothing going on he simply lie obliviously staring up towards the sky for different reasons.
Languages: Human, Draconic, Elvish
Weapon of Choice: Longsword

Background: Growing up he tended to dream of the freedom of the road. However, his loyalty towards his parents (Jakob North and Delisa North) kept him at their homestead. He often traveled into the village to watch the performances of traveling minstrels which led him to begin studying the lute aside from other farm duties, some minstrels took notice and told the young lad about Oghma to whom Anlein converted, from Chauntea, at the age of 15. He became the village musician eventually, though his skill did not match most of the minstrels it was enough for farmers when nothing else was available. During the days however he helped his father with his work. During an evening at the age of 24, a woman visiting from Trademeet (Erin Hemstadt) caught his eye, and the two eventually became engaged eventually. One day traveling home from the village, at the age of 25, he was greeted by the sight of his parents homestead having been overrun by Ogres.

After a several months of mourning and taking care of their funeral service he decided to act on the wish for traveling his dreams had inspired since his younger years. Him and Erin set out towards the south with the Jungles of Chult as their final destination. By the crossing of the river Ith, near Saradush, the two, and the company they were traveling with, were attacked by a gang of thieves. Overrunning them Anlein was hit with a spell which knocked him out, when he woke up he realized he was the only survivor. In a daze he started north, his mind only starting to clear up around Athkatla where he decided to continue north towards Baldur's Gate together with a Caravan. However, he would lose moments of the travel as his mind occasionally seemed to blank out. Leaving Anlein confused of his surroundings at times.

The sudden changes in his life, the spell hitting him in the head. He does not even know himself which is the reason. Perhaps both are. One thing was clear though, he wanted to leave the past. Music as such became a double-edged sword which healed and wounded him at the same time. Celebrating his 26th birthday on the road he soon arrived in Baldur's Gate.

Goals: To create a new life for himself.

Possible Plot-Hook Ideas and Misc Facts: Is his unstable mind just a result of recent events or caused by magic damaging something?