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Roleplay Experience

Posted: Sat Aug 17, 2013 9:23 am
by Rasael
Rasael wrote:Personally I would be more interested in a system of roleplay XP as a full alternative to grinding. Like without he XP cap, and maybe with slightly lower awards.
I am happy to share with you that we are now looking at this. The DM team likes the idea as much as I do.

Do you think this is a good idea? And do you have any suggestions for this? The limitation is pretty much that it cannot surpass or stack with grinding experience gains. We're trying to create an alternative way to earn experience without grinding combat. :) :) :)

(So this is not about getting more experience faster. - It is about more ways to earn it, to encourage roleplaying)
Chatscript roleplay XP
-Retained cap for 2 people at 1251
-Increased cap for 3 people to 2501
-Removed cap for 4 people chatting (very little risk of abuse with 4 people involved)

-A d6 die is used to chance awarding RP XP until 800 RP XP is earned
-From 800 on it becomes a d8 die (helps casual players)
-A d6 is also used so long as no grinding XP is tallied for the PC
-RP XP is awarded if you roll a 1

-One minute interval per roleplay XP award, at minimum (exploit fix!)

-Bonus Roleplay XP is d20 + half hit die (with another bonus added if in a bonus marked area)
-Bonus RP XP is only awarded if no grinding XP amount exceeds it
-Grinding XP tally is reduced for every bonus RP XP award
-Does not award bonus RP XP in combat (alternative XP source)

-regular roleplay XP is still awarded at the current level, just not with a bonus

-If RP Bonus XP was earned, grinding XP is reduced by the bonus
-No grinding XP is earned until the RP bonus XP tally is reduced to 0

-Minimum distance for RP XP to trigger is 5 or 15 meters, to the 1st nearest other PC
-Other PC's from the 1st are okay for up to 5 or 15 meters. (the 2nd and 3rd, for capping)
-Maximum distance depends on talking or whispering

-Added area variable which can increase RP XP, for example in taverns
-Adds a random amount between 1 and this variable, with half hit die added.

-Add another variable, which marks an area to not give RP XP
-No roleplay XP is awarded in this area (reccomended: NEXUS)

-TALK channel should now auto use DMFI languages if selected (experimental)

Re: Roleplay Experience

Posted: Sat Aug 17, 2013 9:29 am
by Darksider_war
Hmmm...I don't know how the current RP-XP system works, but....would it be possible for the "new version" to have a "counter" of sorts? I mean, something like "the system gives you more xps if you have not been grinding for tot time".

For example:

10 minutes without grinding: +1% XP
1 hour without grinding: +15%
2 hours without grinding: +30%

and all this way up to 4 hours spent without grinding, at which point you'd reach a neat cap of +50% to the rp xps you are receiving. Just a suggestion, not saying that this is the best solution around.

Re: Roleplay Experience

Posted: Sat Aug 17, 2013 9:38 am
by flipside43
I can understand the benefits to some classes (wizards, bards) who RP studying or gathering lore, ect, but what of those who favor arms? Is it possible to focus the system in areas of interest? Libraries, training pits, even taverns for bards, temples for example. Standing on the side of the road talking doesn't seem like it would be beneficial to the majority of classes for development of their fighting prowess. I understand the want to encourage RP but I would like to see it evolve into much if such a system is introduced.

Re: Roleplay Experience

Posted: Sat Aug 17, 2013 10:55 am
by CrimsonMist
Darksider_war wrote: "the system gives you more xps if you have not been grinding for tot time"
I see where you're going with this, but it seems to reward standing in front of the FAI moronically babbling about nothing and not moving. People do this now under the current system (I don't exclude myself from this!) but if the rewards for doing so were increased, it would become more prevalent.
flipside43 wrote: I understand the want to encourage RP but I would like to see it evolve into much if such a system is introduced.
I think what you're suggesting here is to have RP XP boosted for certain classes in certain areas, am I right? This might be a bit complex to implement is my main worry, though it might help break the iron grip of the FAI on player-player RP.

Re: Roleplay Experience

Posted: Sat Aug 17, 2013 10:59 am
by Darksider_war
CrimsonMist wrote:
Darksider_war wrote: "the system gives you more xps if you have not been grinding for tot time"
I see where you're going with this, but it seems to reward standing in front of the FAI moronically babbling about nothing and not moving. People do this now under the current system (I don't exclude myself from this!) but if the rewards for doing so were increased, it would become more prevalent.
flipside43 wrote: I understand the want to encourage RP but I would like to see it evolve into much if such a system is introduced.
I think what you're suggesting here is to have RP XP boosted for certain classes in certain areas, am I right? This might be a bit complex to implement is my main worry, though it might help break the iron grip of the FAI on player-player RP.
to think that the FAI campfire had been removed, months ago....

Re: Roleplay Experience

Posted: Sat Aug 17, 2013 11:14 am
by mrm3ntalist
I hope we all know that tuning or redesigning the XP system is not a simple task and that it requires time. Time that would be taken from new class, feats, spells, areas development. Things that for me, enchance much more the RP experience.

Is the current XP reward system that bad? Isnt 1250xp cap/per reset, enough for a normal character progression? Also how often do you reach that cap?

Re: Roleplay Experience

Posted: Sat Aug 17, 2013 11:37 am
by Hope
mrm3ntalist wrote:Is the current XP reward system that bad? Isnt 1250xp cap/per reset, enough for a normal character progression? Also how often do you reach that cap?
I don't think I've ever reached the cap despite many RP only sessions.

Re: Roleplay Experience

Posted: Sat Aug 17, 2013 11:45 am
by Xanfyrst
Hope wrote:
mrm3ntalist wrote:Is the current XP reward system that bad? Isnt 1250xp cap/per reset, enough for a normal character progression? Also how often do you reach that cap?
I don't think I've ever reached the cap despite many RP only sessions.
The issue I have with the RP XP system is that it's totally random. Too random. If possible, I'd prefer there's some sort of consistency in the system that rewards players more equally.

Re: Roleplay Experience

Posted: Sat Aug 17, 2013 11:53 am
by Darksider_war
Hope wrote:
mrm3ntalist wrote:Is the current XP reward system that bad? Isnt 1250xp cap/per reset, enough for a normal character progression? Also how often do you reach that cap?
I don't think I've ever reached the cap despite many RP only sessions.
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Re: Roleplay Experience

Posted: Sat Aug 17, 2013 11:55 am
by thids
If the RP xp system is being reworked It would be nice to see some sort of boost in all those sad and empty taverns and inns. I'm not saying people would go there just for the xp boost, I don't even notice xp that much when I'm RPing, but it would be a nice little incentive. If it does get taverns and inns populated then perhaps add temples and other deserted places.

Re: Roleplay Experience

Posted: Sat Aug 17, 2013 12:02 pm
by flipside43
CrimsonMist wrote:
flipside43 wrote: I understand the want to encourage RP but I would like to see it evolve into much if such a system is introduced.
I think what you're suggesting here is to have RP XP boosted for certain classes in certain areas, am I right? This might be a bit complex to implement is my main worry, though it might help break the iron grip of the FAI on player-player RP.
What I am suggesting is not necessary class specific, but will encourage more appropriate RP for classes to gain their XP. Talking on the side of the road for three hours doesn't teach you how to use a sword. Having extra rp incentives to RP in areas where people practice, or in libraries for wizards will allow this. This is not to say the area should be class required as I think that is too complex. Just allow the system to be established within certain areas where training of certain skills will be done. Then people can RP there. Clerics can go to the temples and RP being a cleric. It will encourage certain scenarios to happen. Im not suggesting any sort of restriction based on class though, if that makes sense.

Re: Roleplay Experience

Posted: Sat Aug 17, 2013 12:03 pm
by Darksider_war
Thids wrote:If the RP xp system is being reworked It would be nice to see some sort of boost in all those sad and empty taverns and inns. I'm not saying people would go there just for the xp boost, I don't even notice xp that much when I'm RPing, but it would be a nice little incentive. If it does get taverns and inns populated then perhaps add temples and other deserted places.
PLUS it would encourage people from getting the HE*L out of that DAMNABLE CAMPFIRE AT THE FAI!!! I approve!

Re: Roleplay Experience

Posted: Sat Aug 17, 2013 12:25 pm
by talisen
I absolutely love this idea. I'd like to see te numbers upped a bit in certain areas (perhaps taverns and temples, and probably guild areas as well), and perhaps smooth out the way XP is distributed. Right now it's quite possible to RP for hours on end and never generate half of the cap level.

Another request I'd like to put out there is streamlining the way XP is given for whispers. It's just an extra step to have to use whisper lock, and most people probably don't even realize that that would give you extra XP. Why doesn't /w generate XP?

But yeah, so long as the system is capable of preventing exploitation, anything to encourage RP is a plus in my book. And I'm hardly one to spend my days outside the FAI...

Re: Roleplay Experience

Posted: Sat Aug 17, 2013 12:44 pm
by Valefort
I don't like it, gaining experience through talking is a nice incentive to RP but making it a "full alternative to grinding" does not make much sense. Like flipside pointed fighters don't learn how to use a sword by chatting, nor do wizards study the Weave by chatting.

If grinding is considered an issue it seems more reasonable to limit the benefits of endless grinding, however at the same time gaining experience shouldn't be harder than it is.

How about raising the XP/kill globally but have it decrease in function of the number of kills, so that after a certain number of killed monsters the XP gained is minimal ?

This way it would favor short grinding sessions / adventures.

Re: Roleplay Experience

Posted: Sat Aug 17, 2013 12:51 pm
by Darksider_war
Valefort wrote:I don't like it, gaining experience through talking is a nice incentive to RP but making it a "full alternative to grinding" does not make much sense. Like flipside pointed fighters don't learn how to use a sword by chatting, nor do wizards study the Weave by chatting.

If grinding is considered an issue it seems more reasonable to limit the benefits of endless grinding, however at the same time gaining experience shouldn't be harder than it is.

How about raising the XP/kill globally but have it decrease in function of the number of kills, so that after a certain number of killed monsters the XP gained is minimal ?

This way it would favor short grinding sessions / adventures.
hey, that actually sounds like a good idea! Instead of raising the amount of xps gained, let's lower the amount of xps gained by heavy-duty grinders. Heck yeah, ah laek it!



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