Pale Master becoming a Blood Magus

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Drakey
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Pale Master becoming a Blood Magus

Unread post by Drakey »

I have a question from a fluff/lore perspective. I wanted to know if it would make sense for a pale master to become a blood magus after acheiving the 10th level. The quandry I find myself with is that Pale Master lvl 10 you technically become a member of the undead. Would a Blood Magus' ability still make sense in this aspect, as the abilities themselves require the target to have blood and do not work on non-living creatures. In that point, how could a pale master who technically is undead at 10th level use the blood abilities that would not work on said undead, unless that is only pertaining to the damage aspect of the spells. Then again, with abilities like blood draught where the spell is stored in your blood that you are supposed to lose when you die, would that auto-fizzle (again because technically you are already dead)?


Just having some trouble wrapping my head around this one to be honest, and look to your assistance. I would think that having the power of the essence of life itself (blood) and death would be very cool indeed in a ying-yang kind of mash up, but the more I think abou it the more I become confused as to if it should actually work from that perspective.
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Simian
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Re: Pale Master becoming a Blood Magus

Unread post by Simian »

Actually, being a Palemaster does not make your character undead. Your character is still for all intents and purposes a perfectly living individual who ages normally. You have, however, become as near to undeath as you can - while still being alive.


Therefore, there is no genuine conflict between being a Palemaster and a Blood Magus.


And in PnP, the requirement to become Pale Master is to have spend three days locked in a coffin or a tomb with friendly or hostile undead. It does not matter whether your character is alive or not when the tomb is unsealed in three days.

Blood Magus on the other hand requires that your character has died, and brought back to life. The first feeling being that the blood surges through their body, which has piqued their interest on finding out how one could master it.

Hence, in a game of PnP D&D, trying to qualify for Palemaster could also qualify you for the Blood Magus.

As for, how to explain it all to non-judging members of the society who do not shun undead appendages, undead companions, and foul usage of others blood against themselves, you could introduce your character as 'A Master of both Life and Death.'

So, how's that?
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Drakey
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Re: Pale Master becoming a Blood Magus

Unread post by Drakey »

I think that does work, I honestly didn't know all the added parts from the pnp dnd that are not transfered into this module (only real experience with the system). Thank you, that helps me out a lot.

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Re: Pale Master becoming a Blood Magus

Unread post by Deathgrowl »

http://dndtools.eu/classes/pale-master/
Deathless Mastery (Ex): On reaching 10th level, a pale master gains the virtues of his deathless arts. His body becomes partly mummified (though he is not truly undead), and he becomes immune to poison, sleep effects, paralysis, death effects, critical hits, ability drain, and energy drain, as well as damage to his physical ability scores (Str, Dex, and Con). He still needs to breathe, eat, and sleep as normal for his type, and he still ages normally.
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