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Paladin 'Spirit of X' inquiry

Posted: Wed Sep 25, 2013 4:49 pm
by Wundyweiss
Hello, I am playing a pure class paladin and I have stumbled across a few bonus feats that come from Kaedrin's pack, called Spirits, which add onto the paladin's repertoire for viability. I'll list them here, for reference:
Benefit: Upon reaching 5th level, you can call upon your deity for aid in the form of a celestial spirit. Using this ability is a standard action that does not provoke attacks of opportunity. See below for detailed spirit descriptions and rules.

Your paladin level determines which kinds of celestial spirits answer your summons. You can summon the spirit available at your current level as well as any that became available at lower levels.

Paladin Level

5th: Spirit of Healing

11th: Spirit of Combat 1/day

16th: Spirit of Heroism 1/day

20th: Spirit of the Fallen 1/day

25th: Spirit of Heroism 2/day

30th: Spirit of the Fallen 2/day

Each spirit available to you can be summoned once per day. A spirit remains for a number of rounds equal to your paladin level (except for Spirit of Healing which provides a passive benefit).

Spirit of Healing: This spirit increases your ability heal damage to you or your allies. This grants the Paladin the equivalent of two additional uses of Lay on Hands (healing version).

Spirit of Combat: This spirit enhances combat ability. You and your allies within 10' when the spirit is summoned gain holy fervor. Holy fervor grants a +1 sacred bonus on attack and damage rolls for every four paladin levels you possess (up to a maximum of +7 at 28th level). This is an instantly activated ability.

Spirit of Heroism: You gain DR 10/-. In addition, you gain bonus hit points equal to your character level. This is an instantly activated ability.

Spirit of the Fallen: You summon a celestial spirit to watch over you and your allies within 30 feet. You and your allies present when the spirit is summoned gain fast healing 10 and a ward against death. If those warded against death drop to 0 or fewer hps the spirit revives that character. The character revived heals an amount equal to twice your paladin level. This is an instantly activated ability.
I was wondering if these abilities are confirmed on this server, and if not, would it ever be possible to implement them to the server?

Re: Paladin 'Spirit of X' inquiry

Posted: Wed Sep 25, 2013 4:52 pm
by Valefort
No and no, paladins are plenty strong on the server. Have a look at custom paladin spells on this topic ;)

http://bgtscc.net/viewtopic.php?f=7&t=4947

Re: Paladin 'Spirit of X' inquiry

Posted: Wed Sep 25, 2013 4:59 pm
by Alezka Silverstone
Pally gets full caster progression/levels or something..(CL I think)

and one of those abilities is godly OP, the one for up to +7 attack/damage..

BUT maybe a paladin -LIKE class..

LG : Paladins
NG : Champions (a very solid Paladin-like class, without overly being too pushy)
CG: Avengers (think archery paladin)
LN: Justicars (Hoar PrC/Holywarrior class ?? *nudge nudge*)
N: Equalizers (remember that crazy sword in bg2, imagine switching sides, in battle..)
CN: Confounders ( ..this one is insane..)
LE: Dominators (wants to enslave you more then anyone, nothing personal though)
NE: Annihilators (imagine - wants to destroy as much as possible, without prejudice !)
CE: Blackguards (Simply hates you...might even be personal.)

Re: Paladin 'Spirit of X' inquiry

Posted: Fri Sep 27, 2013 2:24 am
by Gottmoerder
Post with your normal handle, Atlas!