SIlence spell mechanics

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fashionisdanger
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SIlence spell mechanics

Unread post by fashionisdanger »

What does happen if I cast on a melee ally (as a bard) the spell silence and my comrades does charge on an enemy wizard? Is the enemy wizard silenced by the aura of my fellow companion without a ST allowed (because this way the aura should work)?
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illithid
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Re: SIlence spell mechanics

Unread post by illithid »

I don't think the aura's move in NWN2 like they did in NWN1. So the location of your ally when you cast the spell is the centre of the aura, until dispelled or lapsed
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Passiflora
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Re: SIlence spell mechanics

Unread post by Passiflora »

Also your ally is silenced.


BUT, if you cast it near the wizard on the ground, he gets no save and he's silenced. So yeah, wanna kill a bard an' a wizard, bring these wands.
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breteas
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Re: SIlence spell mechanics

Unread post by breteas »

The Aura moves.

;) Your ally gets a will save just like everything else, and yep. The AoE will silence the mage. With a 3 second duration, and the will save involved, using this tactic is very tricky. But it can win you a battle if it does work.
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Passiflora
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Re: SIlence spell mechanics

Unread post by Passiflora »

You don't get a will save if it's cast on the ground though, Bre.
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breteas
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Re: SIlence spell mechanics

Unread post by breteas »

True, but then the Aura won't move. If you want it to move, cast it on allies.
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Passiflora
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Re: SIlence spell mechanics

Unread post by Passiflora »

Usually wizards have a good will save though. Same with bards. So I'd rather cast it on the ground, and until they realise what's happening, slice them to bits. :D
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fashionisdanger
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Re: SIlence spell mechanics

Unread post by fashionisdanger »

Thank you for the answers! I guess I am gonna test this and see how much effective is :D
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