Can someone who plays whirling dervish or shadowdancer please explain to me in-game mechanics of those two abilities?
Are the abilities instant?
Minor Teleportation and Shadow Jump
- Deathgrowl
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Re: Minor Teleportation and Shadow Jump
No, not instant for shadowdancer, at least. Has a casting time (and the character does a casting animation which makes no sense - the shadow stuff around the character does, just not the gestures), which is a bit odd for a spell like ability. You get two feats: Mark Shadow Jump and Shadow Jump.
Mark Shadow Jump, you cast where you want to be able to jump to. This has a 6 second cooldown. This works differently than Mark Rune, which you use for teleportation/dimension door. With Mark Shadow Jump, you don't need a rune - you can only have one place marked at any time. Each time you jump you have to reset the marked place.
Shadow Jump is the jump. 5 minute cooldown, and you can only jump if you marked in the same zone.
Mark Shadow Jump, you cast where you want to be able to jump to. This has a 6 second cooldown. This works differently than Mark Rune, which you use for teleportation/dimension door. With Mark Shadow Jump, you don't need a rune - you can only have one place marked at any time. Each time you jump you have to reset the marked place.
Shadow Jump is the jump. 5 minute cooldown, and you can only jump if you marked in the same zone.
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Re: Minor Teleportation and Shadow Jump
Deathgrowl wrote:No, not instant for shadowdancer, at least. Has a casting time (and the character does a casting animation which makes no sense - the shadow stuff around the character does, just not the gestures), which is a bit odd for a spell like ability. You get two feats: Mark Shadow Jump and Shadow Jump.
Mark Shadow Jump, you cast where you want to be able to jump to. This has a 6 second cooldown. This works differently than Mark Rune, which you use for teleportation/dimension door. With Mark Shadow Jump, you don't need a rune - you can only have one place marked at any time. Each time you jump you have to reset the marked place.
Shadow Jump is the jump. 5 minute cooldown, and you can only jump if you marked in the same zone.
On the casting animation, it happens with all spell-like/supernatural abilities almost. Doubt it can be fixed.
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