Nawiel Jr'eine

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Empoweredfan
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Nawiel Jr'eine

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First Name: Nawiel
Last Name: Jr'eine ('First of', but badly pronounced and spelled), Real Last name is Dantress

Appearance:
A pretty and very young female who sports a light and agile, but also very short build. Her features are feminine, which collide with her tomboyish nature. Her eyes, though red, are open and friendly, as is her often used smile. She dresses mostly in dark and/or light green leather, or cloth of a similar hue. Whatever she wears, often looks to be old and well used. Repairs and stitches won't be hidden. She also wears a lot of jewellery here and there, none of which looks to be worth much. Necklaces and amulets adorn her arms, making her appear much as one would expect a gypsy saleswoman would do, if they wore leather armour and were Drow. The only prominent symbol of faith on her, is a coin that is the centrepiece of a necklace on her right arm. It bears the image of Waukeen.

Race: Drow
Age: 85-97 (she really isn't sure)
Height: Short
Weight: Light for her height and race.
Eyes: Red
Hair: Silvery white. Kept short and slightly ruffled.


Personality Profile:
General Health:Average. Slightly underweight.
Mental Health: Poor/complex. Hears a whispering voice in her head, forgets hardship quickly and gets mental breakdowns if affected by charm or domination effects. This happens for her to 'rebuild' herself, without outwards influence. Thus being able to recover from more than one would think. It is thought caused by traumatic events in her childhood.
Deity: Eilistraee.
Initial Alignment: Chaotic Good
Profession: Jack of all Trades. (Nawiel have lived a life of odd jobs, and continues to do so)
Base Class & Proposed Developments: Rogue 3, Wizard 7, Shadow Dancer 10, Arcane Trickster 10.
Habits/Hobbies: Nawiel likes to talk, to meet people, and after a usually slow start with those she haven't met before, she will act as if they have been her friends all her life. She is quick to ask about things she don't understand, which is a lot, and have a habit of misunderstanding things at the worst possible moment. She also gives people 'names', as a way to remember them. Lately, this is only done with people that she trusts completely, a list that has decreased rapidly into a handful of names. The rest are kept at a distance.
Languages: Drow, Common, Undercommon, DrowSign, Sylvan, Draconic, Elven, Cormanthan, Cant, Arcane, Illuskan
Weapon of Choice: A large boulder, from a long way up.

Background:
A child of the assassin Darin Dantress of Skullport. For unknown reasons, she was left alone in the streets of the smugglers port, but also had her mother as a guardian angel for the first years of her life there. Darin sang to Nawiel from the shadows, which more or less cemented Nawiel's bond to them from an early age, making her think that it was actually the shadows that were singing. Her first real interaction with others, that she can remember, is with an old Goblin, teaching her the art of picking a pocket. Which pretty much set the tone for her life in the city of slavers and flying lich-skulls. From the singing, she retained her name. . . though she also believes that the shadows themselves named her Nawiel.

Her first years was spent with a street gang that mainly consisted of goblins and kobolds. She was taught some of the thieving profession from then, as well as her first table manners.

After a few short years, and with all the gang members dead or missing, she joined a small band of young gnolls that had been freed in some unknown fashion, and never been reclaimed. For most of her twenties and thirties, she was part of one gnoll pack or another, inspiring a sort of 'pack' mentality on the young Drow. Family and friends were important and should be protected. She also got lessons in crude Gnoll humour and even worse table manners.

One incident during this time made her especially touchy about the manipulation of other's will and actions through magic and the like. She hated that Illithids controlled their slaves and made shackles for their minds. One of these Illithids must have heard her thoughts, because it went to take her. And to Nawiel's horror, it succeeded.

Only luck saved her on that day, as a passing skull witnessed the act, and took notice. Just about a second or two after enslavement, Nawiel was freed by the instant disintegration of the Illithid. This had a lot of impact on a shaken young drow, and only the familiar relationship with the gnolls, who count pack members as the most important people in the world, saved her suddenly fragmented mind. It took her a week to recover herself from it, and she has carried a resentment for anything that would force their will upon others ever since.

Her life went this way, until she got to know a priestess of Eilistraee, some time in her late 30's or 40's. Having always possessed a accepting nature, she took to the words as only the truly hopeful could do. She was, and remains far from the ideal believer, but the notion of the Dark Maiden as a 'light' in the 'dark' really did touch her. From that point on, her pursuits became less self serving, and more about improving. She also started to dream of the surface and the moon.

She took simple work here and there after this, and did it to the best of her ability. She worked as a translator when deals were being conducted between surfacers and the beings of the underdark. She learned how to write and speak the language of the Drow, and her lengthy employ as a tavern wench at the 'White Fish', gave her a place where she could exchange words with visitors and natives alike.

For some strange reason, a friendly faced female drow that treated everyone as equals had an appeal to the customers, and the tavern prospered from the attention. The 'White Fish' was owned by a human couple. Freed slaves both, and never dared reclaimed for fear of the Skulls, and how they would deem any sort of claim of ownership.

Helga was loud and demanding, but she could cook food for kings with ingredients fit for paupers, and with a build closer to dwarves than a human, she had cook written on her very soul. Ahsil was large, dark skinned and barrel chested. With a swing that even Orcs knew to fear. He and Helga was a strange visage to behold, but they kept the tavern running, and they managed to have a loving relationship.

They took Nawiel in and they became a new pack for Nawiel. Important people to support and love. Working at the 'fish' also introduced Nawiel to near all sorts of races and people. Humans, orcs, goblins . . . strange yellow eyed men that could talk for days on end. She learned a lot, and some of the longer staying patrons even took to teaching the young drow languages that she had never heard before.

At some point Nawiel found another gnoll to take care of. Gnasher became his name, and as he outgrew Nawiel as quickly as any gnoll would, he took it upon himself to be a protector of the 'White Fish'. And though Nawiel was far older, Gnasher took to Nawiel in a grandfatherly way.

Nearing the end of her stay in Skullport, she also met a sailor. Michael Klinga, who taught her a little bit of actual blade work. It was by no account a well taught style, and Nawiel got rather sidetracked when Klinga at one point shouted 'the more the merrier', and she thought he meant in the amount of blades to be used. . . and not about the amount of drinks he wanted at the time.

Since Mr. Klinga 'Grim' to his friends, spent a majority of his time at the White Fish, due to some issues with the Zombies that was used as dockworkers, Nawiel got to know the pirate fairly well. She even taught him the dark tongue of Undercommon, when he was sober enough to understand her.

When Helga and Ahsil made enough coin to buy themselves out of the port of Skulls, they left 'The White Fish' in the hands of Nawiel and Gnasher. Since Gnasher was getting on at this point, at the impressive age of 15, the running was left to Nawiel.

Little did she know, that the tavern was sought after by near everyone else in the immediate vicinity.

She managed to keep the tavern open for the length of one cycle, before gang fighting, aggressive take over and a surprise appearance of a flying skull reduced both the Fish and the brothel over it to a collection of glowing ember, Nawiel saw fit to leave the city behind. Debt collectors would be hunting her, and Gnasher had other places to stay.

So, she revisited old tricks and stole a case of invisibility potions, and hitched a ride with a caravan, letting it take her where faith would land her. And as it turned out, faith landed her in the city of Dark Weaving.

During this time, she met Chalithra Aleval, who to this day Nawiel holds in ultimate regard. Her devotion to the Dark Maiden, and protection she offered Nawiel in the unknown territory that she found herself in was to save Nawiels life in many ways, and it lead her introduction into her new life as a resident of the city of mages.

She made a living there for some time, and have been a common sight amongst the tents of the Bazaar.

. . . until recent events. . . (See Sunrise - Shadows at play)

http://www.bgtscc.net/viewtopic.php?f=20&t=36498
Nawiel: Stubborn woodpecker from the deep.
- "Responsibility is a curse, importance, an illusion."


Deleniel Vanaer: Wood Elven Sor. . . cook.

If you put your foot in your mouth. . . don't start walking. . .
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