Idea of end game armour for new player? Intel Monk/Assassin
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gallimar
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Idea of end game armour for new player? Intel Monk/Assassin
Hi All, I joined a day or 2 ago and interested in my stay here (Havent played nwn2 since its release year and decided to pick it up again after the patches etc in 2014)
Can someone give me an idea of end game armour/items/amulets etc
My character would benefit from maxing out str/dex/con/wis/intel/AC bonus/AB bonus but I understand this is a low magic item server
If I maxed out Intel is there a way to get a secondary stat in as well - Intel would be my primary stat (assassin DC death attack monk build 20monk/10 assassin)
What is the best possible scenario with the current loot table? How many stats can you get to +12? (If any)
Is it even possible to achieve +12 intel? Would I be able to walk the lands without dying every second at end game which such a intel focused monk/assassin with hips (35 hide and move silently)?
Can you provide examples of what a character would wear on each item slot to achieve the best possible outcome? This would help me greatly before I invest to much time in this particular build
The build (Lots of cons but all about death attach on initiative) : http://nwn2db.com/build/?175794
Can someone give me an idea of end game armour/items/amulets etc
My character would benefit from maxing out str/dex/con/wis/intel/AC bonus/AB bonus but I understand this is a low magic item server
If I maxed out Intel is there a way to get a secondary stat in as well - Intel would be my primary stat (assassin DC death attack monk build 20monk/10 assassin)
What is the best possible scenario with the current loot table? How many stats can you get to +12? (If any)
Is it even possible to achieve +12 intel? Would I be able to walk the lands without dying every second at end game which such a intel focused monk/assassin with hips (35 hide and move silently)?
Can you provide examples of what a character would wear on each item slot to achieve the best possible outcome? This would help me greatly before I invest to much time in this particular build
The build (Lots of cons but all about death attach on initiative) : http://nwn2db.com/build/?175794
Last edited by gallimar on Mon Feb 03, 2014 9:05 pm, edited 1 time in total.
Qin - Snake Like Tiefling - Disciple of the Old Way
Misunderstood, Confused, and Confusing
Monk of Shadowsss, Order of the Balanced Hand
Follow Qins new path here: Gin and the Ghost of Qin
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Misunderstood, Confused, and Confusing
Monk of Shadowsss, Order of the Balanced Hand
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- The_Gruff_Stout
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Re: Idea of end game armour for new player?
That build doesn't follow the 3 by 20 rule. You should really read the server rules before you play on this server.
It will save you some headaches.
http://bgtscc.net/viewtopic.php?f=7&t=36831
http://bgtscc.net/viewtopic.php?f=7&t=36831
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gallimar
- Posts: 85
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Re: Idea of end game armour for new player?
The_Gruff_Stout wrote:That build doesn't follow the 3 by 20 rule. You should really read the server rules before you play on this server.It will save you some headaches.
http://bgtscc.net/viewtopic.php?f=7&t=36831
I have no problem sticking in 3 levels assassin before 20 - i rushed it out as an example only, Ive read the rules and plan to follow them all
Ive updated my build to comply with the ruleset
still seeking advise!
Qin - Snake Like Tiefling - Disciple of the Old Way
Misunderstood, Confused, and Confusing
Monk of Shadowsss, Order of the Balanced Hand
Follow Qins new path here: Gin and the Ghost of Qin
http://bgtscc.net/viewtopic.php?f=153&t=47938
Misunderstood, Confused, and Confusing
Monk of Shadowsss, Order of the Balanced Hand
Follow Qins new path here: Gin and the Ghost of Qin
http://bgtscc.net/viewtopic.php?f=153&t=47938
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blue_penguin
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Re: Idea of end game armour for new player? Intel Monk/Assas
Please keep in mind that most items on this server are +3. Only very rarely you will find a +4 item.
As for +12 int... yes. A Sun Elf Wizard for example can achieve that without even wasting that many feats on Great Intelligences, assuming the character starts with 20 Int, increases Int on level ups and is wearing a +3 Int item.
I'm now sure how possible getting a +12 modifier in more than one stat, though. If it is possible I'd say the sacrifices both mechanically and in character (remember the roleplay your character sheet golden rule) wouldn't be worth it.
As for +12 int... yes. A Sun Elf Wizard for example can achieve that without even wasting that many feats on Great Intelligences, assuming the character starts with 20 Int, increases Int on level ups and is wearing a +3 Int item.
I'm now sure how possible getting a +12 modifier in more than one stat, though. If it is possible I'd say the sacrifices both mechanically and in character (remember the roleplay your character sheet golden rule) wouldn't be worth it.
Calemir Uthor - Retired.
- Nomster
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Re: Idea of end game armour for new player? Intel Monk/Assas
Hello and welcome, I hope you will enjoy the server 
As said, +3 items are fairly easy to obtain, +4 items are very rare.
Usually, a character would wear...
+3 Natural Amulet (only found on amulets)
+3 Dodge Boots (only found on boots)
+3 Deflection Item
+3 Armor or Bracers (there is a +4 Bracer being sold at a merchant!)
... and the other slots are for stats or skills. Casters can opt to not wear certain items as they have spells that give the same benefit.
I cannot comment on your particular build as I'm not very familiar with monks...
As said, +3 items are fairly easy to obtain, +4 items are very rare.
Usually, a character would wear...
+3 Natural Amulet (only found on amulets)
+3 Dodge Boots (only found on boots)
+3 Deflection Item
+3 Armor or Bracers (there is a +4 Bracer being sold at a merchant!)
... and the other slots are for stats or skills. Casters can opt to not wear certain items as they have spells that give the same benefit.
I cannot comment on your particular build as I'm not very familiar with monks...
"I don't want to pretend at magic anymore. I want to be magic."
Telia Santraeger - Emotional sorceress & priestess of Mystra. [Retired]
Telia Santraeger - Emotional sorceress & priestess of Mystra. [Retired]
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gallimar
- Posts: 85
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Re: Idea of end game armour for new player? Intel Monk/Assas
Thanks for you help!Nomster wrote:Hello and welcome, I hope you will enjoy the server
As said, +3 items are fairly easy to obtain, +4 items are very rare.
Usually, a character would wear...
+3 Natural Amulet (only found on amulets)
+3 Dodge Boots (only found on boots)
+3 Deflection Item
+3 Armor or Bracers (there is a +4 Bracer being sold at a merchant!)
... and the other slots are for stats or skills. Casters can opt to not wear certain items as they have spells that give the same benefit.
I cannot comment on your particular build as I'm not very familiar with monks...
Do you have the rough ab/ac of a high end NPC enemy creature that i will encounter lots at end game so I can make sure im making the right build?
So If I get a +3int armour and a +3int helm I should be able to achieve a bonus of +6? Sounds like a build that requires lots of intel and is melee focused is the wrong choice depending on the creatures out there?
Are there any *assassin only* items that help alleviate this issue? It seems like a bit of a back burner class without the item support on this server? I want to RP an assassin but i dont want to have an outrageous time with death by NPC.
If you guys are saying "good luck with your dc on death attack" then i will reconsider my class/build/rp options
Secondly: would the amulet with +3 AC also provide a +3 in intel stats? Or are they pretty much +3ac and thats all your getting type thing?
Is there anywhere to browse the loot tables so I know what kind of armour combos that are out there?
Qin - Snake Like Tiefling - Disciple of the Old Way
Misunderstood, Confused, and Confusing
Monk of Shadowsss, Order of the Balanced Hand
Follow Qins new path here: Gin and the Ghost of Qin
http://bgtscc.net/viewtopic.php?f=153&t=47938
Misunderstood, Confused, and Confusing
Monk of Shadowsss, Order of the Balanced Hand
Follow Qins new path here: Gin and the Ghost of Qin
http://bgtscc.net/viewtopic.php?f=153&t=47938
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blue_penguin
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Re: Idea of end game armour for new player? Intel Monk/Assas
You would get +3 Int. The same stat bonuses on different armor pieces do not stack - you'll get the highest bonus.So If I get a +3int armour and a +3int helm I should be able to achieve a bonus of +6? Sounds like a build that requires lots of intel and is melee focused is the wrong choice depending on the creatures out there?
You can sometimes find several different bonuses in a single item, yes. I'm not sure how rare they are, though.Secondly: would the amulet with +3 AC also provide a +3 in intel stats? Or are they pretty much +3ac and thats all your getting type thing?
Calemir Uthor - Retired.
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gallimar
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Re: Idea of end game armour for new player? Intel Monk/Assas
Cleric cookie cutter it is then. R.I.P Gallimar Ebonfistblue_penguin wrote:You would get +3 Int. The same stat bonuses on different armor pieces do not stack - you'll get the highest bonus.So If I get a +3int armour and a +3int helm I should be able to achieve a bonus of +6? Sounds like a build that requires lots of intel and is melee focused is the wrong choice depending on the creatures out there?
You can sometimes find several different bonuses in a single item, yes. I'm not sure how rare they are, though.Secondly: would the amulet with +3 AC also provide a +3 in intel stats? Or are they pretty much +3ac and thats all your getting type thing?
Will there be any special *assassinlvl10/monklvl20 only* items to alleviate this problem? I would be willing to donate for such implementations
Its a shame really, the assassin intel bonuses only really go hand in hand with a wizard. And a rogue to certain extents for extra skill points. If you plan on being another type of assassin (i.e. a ninja type monk) a low level item server really makes then unviable as intel is really only for the dc of the death attack but doesnt contribute anything to that of a monk
Qin - Snake Like Tiefling - Disciple of the Old Way
Misunderstood, Confused, and Confusing
Monk of Shadowsss, Order of the Balanced Hand
Follow Qins new path here: Gin and the Ghost of Qin
http://bgtscc.net/viewtopic.php?f=153&t=47938
Misunderstood, Confused, and Confusing
Monk of Shadowsss, Order of the Balanced Hand
Follow Qins new path here: Gin and the Ghost of Qin
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DM Cradh
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Re: Idea of end game armour for new player? Intel Monk/Assas
What do you mean by special assassin only items?
Not knowing the rules is not an excuse!
- Nomster
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Re: Idea of end game armour for new player? Intel Monk/Assas
I do not think Assassin is an unviable option... It seems a rather popular class in fact. If you want HIPS, Shadowdancer gives it as well but with some feat investment and 19 dex requirement.
There are some items that can only be used by certain classes but they can be overcome with some UMD investment. There will not be items specifically made to suit someone
You do not have to take the Assassin PRC to roleplay as a one. I have a sorcerer who is a performer without a single bard level, for example.
There are some items that can only be used by certain classes but they can be overcome with some UMD investment. There will not be items specifically made to suit someone
You do not have to take the Assassin PRC to roleplay as a one. I have a sorcerer who is a performer without a single bard level, for example.
"I don't want to pretend at magic anymore. I want to be magic."
Telia Santraeger - Emotional sorceress & priestess of Mystra. [Retired]
Telia Santraeger - Emotional sorceress & priestess of Mystra. [Retired]
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gallimar
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Re: Idea of end game armour for new player? Intel Monk/Assas
ExampleDM Cradh wrote:What do you mean by special assassin only items?
Only usable by assassin
Only usable by monk
Only usable by Lawful Evil
AC+4
Intel+4
Dex+3
*Aquired via DM through RP'ing an assasin for a very long time or in a special Assassin NPC quest or roleplay event*
As you can see its restricted to a monk who is an assassin, the intel doesnt really provide much of a bonus to monks as monks do not use the intel mod for any abilities, this stops the item falling into the hands of another class this gives it an advantage over others that like intel and dex.
However im not a starting player that is demanding such items, I just want to be sure what build i will be investing my time into before i start for many hours. I would hate to find that there is "nothing good" for my build later. If you think there will be such items or donations accepted for such, then let me know and I will reconsider my re-roll.
The implementation of a specialized monk/assassin item is only really to help scale the death attack DC in a lvl 30 environment for monk that hasnt decided to go full on wisdom or dex.
Qin - Snake Like Tiefling - Disciple of the Old Way
Misunderstood, Confused, and Confusing
Monk of Shadowsss, Order of the Balanced Hand
Follow Qins new path here: Gin and the Ghost of Qin
http://bgtscc.net/viewtopic.php?f=153&t=47938
Misunderstood, Confused, and Confusing
Monk of Shadowsss, Order of the Balanced Hand
Follow Qins new path here: Gin and the Ghost of Qin
http://bgtscc.net/viewtopic.php?f=153&t=47938
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odyssey
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Re: Idea of end game armour for new player? Intel Monk/Assas
you can find more than four things do not, but believe me it is a rarity. regards build monk then look at this topic http://www.bgtscc.net/viewtopic.php?f=64&t=39292 may be useful in some. Monk / Assassin I would make two hands and arms naturally kama. more attacks than the more sneak attacks and your build is very low even for AB Sneaker.
Odyssey - Nomad
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odyssey
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Re: Idea of end game armour for new player? Intel Monk/Assas
oh yeah if you maximize the intelligence we must take feat Combat insight (damage from Intelligence ) and a good idea to take 5 levels Swachb. (free feat and insightful strike)
Odyssey - Nomad
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gallimar
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Re: Idea of end game armour for new player? Intel Monk/Assas
Thanks for the help so far guys, interesteing guides and tips
However it looks like the Death Attack gimmick is weak at best, and weaker still without the magical items to buff it.
I wanted this to really come alive like it did in NwN1:HOTU (30 levels assassin for a 52 or 54dc on fort depending on epic intel feats and +12 intel on items) - he was a underdog, but if it landed it was stupid good. However in nwn2, with a max of 10 lvls in a lvl30 enviroment and low magic +intel items this would never work as well as i would want it
However it looks like the Death Attack gimmick is weak at best, and weaker still without the magical items to buff it.
I wanted this to really come alive like it did in NwN1:HOTU (30 levels assassin for a 52 or 54dc on fort depending on epic intel feats and +12 intel on items) - he was a underdog, but if it landed it was stupid good. However in nwn2, with a max of 10 lvls in a lvl30 enviroment and low magic +intel items this would never work as well as i would want it
Qin - Snake Like Tiefling - Disciple of the Old Way
Misunderstood, Confused, and Confusing
Monk of Shadowsss, Order of the Balanced Hand
Follow Qins new path here: Gin and the Ghost of Qin
http://bgtscc.net/viewtopic.php?f=153&t=47938
Misunderstood, Confused, and Confusing
Monk of Shadowsss, Order of the Balanced Hand
Follow Qins new path here: Gin and the Ghost of Qin
http://bgtscc.net/viewtopic.php?f=153&t=47938
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Druehan
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Re: Idea of end game armour for new player? Intel Monk/Assas
Yeah, I dont see the DMs giving something like that. They have worked fairly hard to make things as balanced as possible here. Not to mention if they were to do this, then they would have to start doing it for all classes or combinations that felt slighted. And as soon as that happens, all the mobs get an upgrade again to make them harder to try to stem the influx of powerleveling.gallimar wrote: Example
Only usable by assassin
Only usable by monk
Only usable by Lawful Evil
AC+4
Intel+4
Dex+3
gallimar wrote:As you can see its restricted to a monk who is an assassin[\quote]
Or anyone who has invested into UMD
gallimar wrote:Only usable by Lawful Evil[\quote]
Assassins are not restricted to Evil here.
I just went onto nwn2db and found at least 10 Monk/Assassin builds that have at least 20 levels of monk that are valid on BG. Six of them even have BGTSCC as part of thier name.
Also Monk of the Long Death is currently in development.
http://bgtscc.wikia.com/wiki/Monk_of_the_Long_Death
I know there are several players on here that have Monk/Assassin on the server, and really do not have a problem playing.
Belkar "I have an idea. It starts with "S" and ends with "litting thier throats"
Don't hate the player character, hate the game system
Don't hate the player character, hate the game system