How does this "Teleport" work exactly?Bloodwalk
Type of Feat: Class Ability
Prerequisites: Blood Magus 10th level
Specifics: The blood magus attains the supernatural ability to transport himself over great distances via the blood of living creatures. Once per day, as a standard action, he can seamlessly enter any one living creature whose size equals or exceeds his own and pass any distance to another living creature in a single round, regardless of the distance separating the two. If he desires, the blood magus may attempt to make a "bloody" exit from the destination creature. He bursts forth explosively from the creature's body, dealing 16d6 points of damage unless the target passes a fortitude save. (15 + Class Level + Blood Magus's con modifier)
This ability can be used to mark a person, to travel to this person as if by teleport or to attack a person.
Use: Selected
-How is the destination stored? As with runes?
-Can another player character be marked and thus allow an instant Teleport to wherever they are? (Seems like a good way to find someone...)
-Are there any gold costs or DC checks with the "Teleport"?
-Is the Fort save 'negates' or '1/2' when making the save?
Anyone who has tried it and can give a more detailed description?