BM - Bloodwalk

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Nomster
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BM - Bloodwalk

Unread post by Nomster »

Bloodwalk
Type of Feat: Class Ability
Prerequisites: Blood Magus 10th level
Specifics: The blood magus attains the supernatural ability to transport himself over great distances via the blood of living creatures. Once per day, as a standard action, he can seamlessly enter any one living creature whose size equals or exceeds his own and pass any distance to another living creature in a single round, regardless of the distance separating the two. If he desires, the blood magus may attempt to make a "bloody" exit from the destination creature. He bursts forth explosively from the creature's body, dealing 16d6 points of damage unless the target passes a fortitude save. (15 + Class Level + Blood Magus's con modifier)
This ability can be used to mark a person, to travel to this person as if by teleport or to attack a person.
Use: Selected
How does this "Teleport" work exactly?

-How is the destination stored? As with runes?
-Can another player character be marked and thus allow an instant Teleport to wherever they are? (Seems like a good way to find someone...)
-Are there any gold costs or DC checks with the "Teleport"?
-Is the Fort save 'negates' or '1/2' when making the save?

Anyone who has tried it and can give a more detailed description?
"I don't want to pretend at magic anymore. I want to be magic."

Telia Santraeger - Emotional sorceress & priestess of Mystra. [Retired]
Heartfilia
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Re: BM - Bloodwalk

Unread post by Heartfilia »

It is currently not working from my understanding.
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Nomster
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Re: BM - Bloodwalk

Unread post by Nomster »

I thought there was only an issue with marking NPCs... Can anyone confirm what the state of the feat is?
"I don't want to pretend at magic anymore. I want to be magic."

Telia Santraeger - Emotional sorceress & priestess of Mystra. [Retired]
Karond
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Re: BM - Bloodwalk

Unread post by Karond »

The fortitude save negates it if saved, but that's "burst forth". To burst forth, you need someone within range and then you use the ability. If that individual fails the save, they take damage and you are moved within melee range of them.

Blood teleport works like the normal teleport. You mark a person using the ability, and you need a rune. Once marked the rune can only be used by the blood teleport ability, and it will say something like: "Kobold-Hilltop ruins".

When I tested it a long time ago, it didn't really move you to the target because they could have despawned. It only moved you to where the target was when you marked the rune.

I also heard that the ability wasn't working, well, the teleport part wasn't (burst forth and mark target should work). I can check it out tomorrow in detail if you have no answers by then :)
Karond
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Re: BM - Bloodwalk

Unread post by Karond »

My testing is done but not extensive, because it's a pain having to wait for the blood teleport timer to reset. These are my findings:

Burst Forth: Kind of works. Target someone, and if they fail the fortitude test they suffer damage and you are moved into melee range with them. If they save the fortitude save then nothing happens. If you target an NPC, you move 8 points towards chaotic evil on the alignment chart. If you target a PC, your alignment won't change.

Blood Teleport: To mark a person, have them selected and then target the "mark person" ability onto a rune. The rune needs to be empty. If its not empty, it will use the ability to clear the rune. It doesn't matter if your target is a PC or an NPC, because the rune will only store the location you are in when marking the rune. For example, my "Lucy Heartfilia - Friendly Arms Inn" rune won't teleport me to this player character, instead it will teleport me to the spot where the rune was made.

The teleport is also not a teleport. The bloodwalk will only work if you target it on a rune that is marked in the same area as you are currently in. So for my above rune, I can only "teleport" to that location if I am in the FAI area, otherwise it will not work. Think of it like a dimension door ability.

-----

So in total, the abilities are more or less exactly as they were when I tested them 8 months ago. It's probably not the intent for them to work this way, and I will alert the QC about it. However, there seems to be quite a backlog and many things to do, so I have no idea when this will be fixed.
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Lockonnow
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Re: BM - Bloodwalk

Unread post by Lockonnow »

So the bloodwalk is more like a Dimension door spell
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Nomster
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Re: BM - Bloodwalk

Unread post by Nomster »

Thank you for testing this!

A shame it is more like a Dimension Door ability. I cannot quite see the use in how it currently works...

Perhaps it will be fixed, perhaps not..! Time will tell :D
"I don't want to pretend at magic anymore. I want to be magic."

Telia Santraeger - Emotional sorceress & priestess of Mystra. [Retired]
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Ariella
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Re: BM - Bloodwalk

Unread post by Ariella »

my blood walk works fine any distance from any location just like a normal teleport but to person
Karond
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Re: BM - Bloodwalk

Unread post by Karond »

In light of this I tried some more testing, and it seems Ariella is right. I was indeed teleported straight to the player character. I have yet to test what happens if the player character is not logged in. I guess my former results indicate that I need to log off and log on for it to work, or something similar.
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Ariella
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Re: BM - Bloodwalk

Unread post by Ariella »

for me when there offline it just fails but doesn't apply a cool down
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Nomster
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Re: BM - Bloodwalk

Unread post by Nomster »

That certainly makes the ability more exciting. Thank you Ariella :)

To clarify, you can Teleport to the person no matter where you are or where you marked them?

For example, if you are in the Sharpteeth Woods and want to use the rune "Lucy Heartfilia - Friendly Arms Inn" and Lucy happens to be in the Cloakwoods, the rune will Teleport you to where Lucy is IE Cloakwoods?


By the way... is the Blood Walk Teleport timer on the same one as the regular Teleport one?
"I don't want to pretend at magic anymore. I want to be magic."

Telia Santraeger - Emotional sorceress & priestess of Mystra. [Retired]
Heartfilia
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Location: Indianapolis

Re: BM - Bloodwalk

Unread post by Heartfilia »

Nomster wrote:That certainly makes the ability more exciting. Thank you Ariella :)

To clarify, you can Teleport to the person no matter where you are or where you marked them?

For example, if you are in the Sharpteeth Woods and want to use the rune "Lucy Heartfilia - Friendly Arms Inn" and Lucy happens to be in the Cloakwoods, the rune will Teleport you to where Lucy is IE Cloakwoods?


By the way... is the Blood Walk Teleport timer on the same one as the regular Teleport one?
He marked me at Candlekeep and was able to teleport to me inside the ogre cave in Trollclaw Mts.
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Nomster
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Re: BM - Bloodwalk

Unread post by Nomster »

Sweet! :D
"I don't want to pretend at magic anymore. I want to be magic."

Telia Santraeger - Emotional sorceress & priestess of Mystra. [Retired]
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Planehopper
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Re: BM - Bloodwalk

Unread post by Planehopper »

We need 100% ASF in the Nexus, then. Sounds like a pretty cheap ride from the surface to the UD and vice versa.
Karond
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Re: BM - Bloodwalk

Unread post by Karond »

It may be. Me and mr3entalist are currently testing every possible use of bloodwalk, to find things that don't work, are exploits or unexpected outcomes. For now I can say that:

* You can mark several bloodrunes

* Bloodwalk and mark person bugs out frequently. It won't work after you have marked someone, you need to give it time to work.

* Bloodwalk and teleport use different timers (both at 1 hour)

We'll test the full range of circumstances involving teleport, bloodwalk, NPCs that are static or despawned, PCs that are online or offline, dimensional locked areas, well, everything.
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