Name: Kranton Deler
Age: 25
Class: Warlock
Occupation: Adventurer, Mercenary, Renegade Red Wizard
Race: Human(Mulan Ancestry)
Alignment: Chaotic Neutral
Deity: Tymora
Country of Origin: Thay, The City of Thousand Religions(Bezantur)
Physical Statistics:
Height: 6'5
Weight: 190Ibs
Skin Tone: Tanned
Eye Color: Azure Blue
Hair: Raven Black
Unique features: Several tattoos adorn his body, although is either cover by cloth or hair. A tattoo reveling his association to the Order of Conjuration is hidden by the mass of raven-black hair he now grew as well as several fiendish marks on his chest and bicep, both hidden by cloth.
Description Summary
A handsome man stands before you, of that there is no doubt. Tanned skin, white teeth and strikingly piercing azure eyes stare at you with intelligence and calculation. There is a faint hint of cold calculation and arrogance in those eyes but you can easily mistake it to a simply the way he look at people.
His profession would be easily recognizable by the attire he wears. Chainmail, crossbow at back with spear and a morningstar hooked on his belt. Several bags are tied on his belt, indicating he is either a wizard or a warrior, or perhaps both.
Biographical Summary
Kranton Deler was like every Mulan kid who grew in the streets of Bezantur and like every Mulan kid, so was he caught by the web of power and intrigue the Red Wizards of Thay offered. His father was unimportant and insignificant Red Wizard working Nevron, The Zulkier of Conjuration, and befitting such Wizard, Kranton's father decided to make his son join his own order as well.
And so Kranton joined the Red Wizards of Thay, as an apprentice to an arrogant but troublesome Conjurer from Eltabber. Kranton, a curious child my nature, slowly began to unwavering lays of intrigue that the Conjurer held around himself, until he pushed so far.
One faithful night, Kranton discover that the Conjurer was plotting to bring down Nevron, alas for himself however, The Conjurer found out.
A day later, The horn sounded across Eltabber. The Conjurer's Tower was on fire, and a Red Wizard apprentice was missing.Kranton look around the room, trying to find something of use.
"Damnit" Kranton cursed, for the room was empty. Only a circle of runes was etched on the floor, easily allowing Kranton to recognize where he locked himself. The Conjurer's Summoning Chamber.
Think Kranton, Think. How you got yourself into this mess... Kranton took a moment to examine the circle. It was simple enough, he thought while the sound of magic can be heard behind him, along with the Conjurer's curses for warding the room so well. He knew what the summoning circle intended for. Lesser devils and the likes.
Kranton knew such spell. But Should he?
The room rattle after another Fireball and Kranton knew his time was up. He quickly began to chant, taking some powder from his component bag and spraying it in the air. He called for the Imp Naffoelnad.
"Well Well" The Imp mused. "Bitten more then you can chew, have you mortal?"
Kranton looks back at the scorched door. The Conjurer was moments away from entering...
"I can offer you more" Naffoelnad, "More then simply escaping. I can offer you revenge and power. All you must do is make a simple thing."
With Devils, it was never simple...
"What -thing-?" Kranton asked with annoyance. His life hang on a very thin thread..
"A Pact, nothing more." Said the Imp with oversweet yet irritating voice.
"A pact with whom" Asked Kranton, and his face paled a moment later..
"The Iron Lord, Dispater" The Imp said with delight, razor-sharp teeth gleaming in the darkness...
His exile began...
Build & Personality
Strength: 12 - Kranton former training as a wizard left very little time for physical exercise. Fortunately enough he had time to practice since his exile from Thay.
Dexterity: 14 - Ambidexterity, A trait favored among wizards, Kranton he is a very agile man, capable of performing intricate movements with his body with relative ease.
Constitution: 12 - Endurance is no less important then sharp wit when it come to Wizard's Training, and so Kranton made sure he will never lose shape.
Wisdom: 12 - Being smart is not enough for a Red Wizard, so Kranton always attempted to be one step ahead of others, judging his decisions twice and thrice before making them.
Intelligence: 14 - As befitting a Wizard, Kranton is rather cleaver, although he often won with guile and charm rather then sharp wit.
Charisma: 15 - Charming, Handsome, Kranton always knew how to use personal charisma to his advantage and that didn't lesser in his exile.
Character Concept Related Skills: Bluff, Spellcraft, Use Magic Device
Character Concept Related Feats: None at the moment.