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Pale Master Summons

Posted: Tue Jun 24, 2014 12:09 pm
by Tamamo
Custom changes to this world wrote:Pale Master
Spell Progression now 6/10. Level 10 grants another level of spellcasting.
Touch attack DC are 10 + PM Level + Primary Caster Attribute Mod (Int or Cha).
Summons from the 3 summons spells made much stronger.
Granted Immunity to Critical Hits each time a level 10 pale master logs in. Effect will not wear off with resting and cannot be dispelled. This is to fix the pale master crit bug.
Are there any hard numbers on exactly what "much stronger" means? Any stat comparisons between the default and the buffed versions?

Re: Pale Master Summons

Posted: Tue Jun 24, 2014 12:22 pm
by mireigi
By the time your character is high enough level to go into the Amn Lizard Cave, your summoned Vampire can basicly solo the entire place.

Re: Pale Master Summons

Posted: Tue Jun 24, 2014 12:45 pm
by Styxwash
I posted screenshots of my lvl10 PM summons in this thread, it's the current numbers -

http://bgtscc.net/viewtopic.php?f=64&t= ... ter+summon

Re: Pale Master Summons

Posted: Tue Jun 24, 2014 1:01 pm
by Tamamo
Hmm... slightly disappointing, but looks okay. Thanks, Styx.

Re: Pale Master Summons

Posted: Tue Jun 24, 2014 1:06 pm
by Styxwash
Tamamo wrote:Hmm... slightly disappointing, but looks okay. Thanks, Styx.
They are defensively strong and the Vampire has 5 Hp regen per round, which makes it a great tank when buffed up.

It can also be buffed with GMW even though it has no visual weapon, helps abit with the low AB/DMG at higher levels.

Re: Pale Master Summons

Posted: Sun Jul 27, 2014 6:41 pm
by Nachti
the pictures arent up to date.

The level 10 PM Summon is a lvl16 swashbuckler, which means she got 4 attacks.

Buffed stats are:
BAB: 31/26/21/16
AC: 36
Dmg: 1-2 +20 +1d6 Cold (Beckon the Frozen), Level drain on hit (low DC)
Skills: Spot 26, Listen 26
Special: DR 10/silver, Regen 5, immunity vs basilisk gaze, immunity vs critical hits

The level 9 PM Summon only has improved knockdown.

Re: Pale Master Summons

Posted: Mon Jul 28, 2014 9:01 am
by Styxwash
Nachti wrote:the pictures arent up to date.

The level 10 PM Summon is a lvl16 swashbuckler, which means she got 4 attacks.

Buffed stats are:
BAB: 31/26/21/16
AC: 36
Dmg: 1-2 +20 +1d6 Cold (Beckon the Frozen), Level drain on hit (low DC)
Skills: Spot 26, Listen 26
Special: DR 10/silver, Regen 5, immunity vs basilisk gaze, immunity vs critical hits

The level 9 PM Summon only has improved knockdown.
Cool, didn't realize it got buffed up.

Re: Pale Master Summons

Posted: Mon Jul 28, 2014 9:05 am
by Aelcar
Styxwash wrote:
Nachti wrote:the pictures arent up to date.

The level 10 PM Summon is a lvl16 swashbuckler, which means she got 4 attacks.

Buffed stats are:
BAB: 31/26/21/16
AC: 36
Dmg: 1-2 +20 +1d6 Cold (Beckon the Frozen), Level drain on hit (low DC)
Skills: Spot 26, Listen 26
Special: DR 10/silver, Regen 5, immunity vs basilisk gaze, immunity vs critical hits

The level 9 PM Summon only has improved knockdown.
Cool, didn't realize it got buffed up.
I think this was BMD's doing. In 2011, when I began playing, the Pale Master already was modified like this. Probably this was implemented along with the touch attack fixes, and the Cirt Immunity fix.

Re: Pale Master Summons

Posted: Mon Jul 28, 2014 12:00 pm
by Deathgrowl
I used to play a palemaster gish (wizard5/pm10/ek10/dragonslayer5) and I always preferred the pm9 vampire over the pm10 one because of the knockdown. You don't get to choose, though.

Now that I'm leveling a DC mage with palemaster (I'm currently only at pm7), I think the swashbuckler may be better. I have level 7 spells atm and the pm7 mummy. I compared the Summon Creature VII to the PM mummy and the mummy is so much better it's almost embarrasing.

Evil casters definitely have it much easier than good ones.

Re: Pale Master Summons

Posted: Tue Jul 29, 2014 2:23 am
by Aelcar
I don't know about that. I guess it depends what you are looking for. Thaumaturgist 5 makes for a better caster than Pale Master 10, and the Angel is superior than anything else. On the other hand, PM 10 is more solid if attacked, and the summons are in fact eternal.

The real advantages for evil casters come from Vampiric Feast, Shadow Adept and Bloodmage (which isnt necessarily evil, but yeah...). In any case, there is little a Wiz15/Thaumaturgist5/AM10 cannot do. Very little.

Re: Pale Master Summons

Posted: Tue Jul 29, 2014 3:52 am
by dzidek1983
to bad conjuration has so few good attack spells in higher level slots....

Re: Pale Master Summons

Posted: Tue Jul 29, 2014 4:00 am
by Aelcar
dzidek1983 wrote:to bad conjuration has so few good attack spells in higher level slots....
True, but you spare yourself 5 levels (you'll take Wizard, so a bonus feat for you) and Practiced Spellcaster (you need to cover PM's 6/10 progression, but not Thaumaturgist's 5/5), so all in all, little dmg, and some pretty decent spells are indeed Conjuration, so a few benefits too.

Re: Pale Master Summons

Posted: Tue Jul 29, 2014 4:22 am
by dzidek1983
oh i dont worry that much...

with Flame Arrows, Cloudkill and Black Tentacles in my bag i can do some dmg to others

it just lacks flavor in epic levels

Re: Pale Master Summons

Posted: Tue Jul 29, 2014 4:26 am
by Karond
Greater Shadow Conjuration (web), web, grease and deadly lahar...

Re: Pale Master Summons

Posted: Tue Jul 29, 2014 4:31 am
by Aelcar
Karond wrote:Greater Shadow Conjuration (web), web, grease and deadly lahar...
+1. Extremely effective when quickened, and the Spellcraft ranks do not factor in, which means trouble for almost every arcanist caught in them.

Evard's is also a pet peeve of mine. A vastly underestimated spell.