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Ranger spellcasting

Posted: Mon Mar 02, 2015 9:04 am
by Thorsson
Trying to work out what the changes mean to this, for example how many level 1, 2, 3 spells would a Ranger with 13 levels and 14 Wisdom be able to cast?

Re: Ranger spellcasting

Posted: Mon Mar 02, 2015 9:11 am
by mrm3ntalist
With 14wisdom and 13Ranger the spells will be:
1. 1 + 1(WIS) = 2
2. 1 + 1(WIS) = 2
3. 1
4. 0

With extend metamagic and PSc ( if you can afford taking it ) You get the max bonus from Barkskin and Halo and good durations for the 1min/CL spells. You will need items with ranger spell slots, which are not very difficult to find.

Of course when the dispel fix goes in, this will be royally screwed and there will be no need to invest on wisdom and metamagic feats

Re: Ranger spellcasting

Posted: Mon Mar 02, 2015 3:24 pm
by Thorsson
You know I think the dispel "fix" will cause more problems than it solves. But, Hey Ho, away we go!

Re: Ranger spellcasting

Posted: Sun Mar 15, 2015 9:01 pm
by Relleck
Thorsson wrote:You know I think the dispel "fix" will cause more problems than it solves. But, Hey Ho, away we go!
Only half-true because people are building their characters knowing that they'll be running @ basically 30CL effectiveness, regardless of their actual CL.

I'd rather see it fixed, even if the epic Gish now finds himself useless against a full blooded caster who dispels him.

Re: Ranger spellcasting

Posted: Sun Mar 15, 2015 10:07 pm
by NeOmega
what is the dispel fix?

Re: Ranger spellcasting

Posted: Mon Mar 16, 2015 1:18 am
by Hammer_Song
mrm3ntalist wrote:With 14wisdom and 13Ranger the spells will be:
1. 1 + 1(WIS) = 2
2. 1 + 1(WIS) = 2
3. 1
4. 0

With extend metamagic and PSc ( if you can afford taking it ) You get the max bonus from Barkskin and Halo and good durations for the 1min/CL spells. You will need items with ranger spell slots, which are not very difficult to find.

Of course when the dispel fix goes in, this will be royally screwed and there will be no need to invest on wisdom and metamagic feats
I get the dispel fix , but why would it make investing in wisdom and metamagic feats useless?

Re: Ranger spellcasting

Posted: Mon Mar 16, 2015 3:51 am
by mrm3ntalist
Hammer_Song wrote:
mrm3ntalist wrote:With 14wisdom and 13Ranger the spells will be:
1. 1 + 1(WIS) = 2
2. 1 + 1(WIS) = 2
3. 1
4. 0

With extend metamagic and PSc ( if you can afford taking it ) You get the max bonus from Barkskin and Halo and good durations for the 1min/CL spells. You will need items with ranger spell slots, which are not very difficult to find.

Of course when the dispel fix goes in, this will be royally screwed and there will be no need to invest on wisdom and metamagic feats
I get the dispel fix , but why would it make investing in wisdom and metamagic feats useless?
It is a question whether the investment in feats and ability points to use spellcasting, is worth it for a very low CL build, where a simple lesser dispel can remove everyspell on you. You could for example instead of spending points on wisdom, raise dex further and get a stealth feat.

Re: Ranger spellcasting

Posted: Mon Mar 16, 2015 4:35 am
by Thorsson
14 Wisdom is 11 Wis and a +3 Item. You would be able to buy 1 extra point of Dex, which may or may not be worth something; otherwise you may have nothing of much use to spend it on. I generally don't think that Extend Magic is worth it for Ranger Spells - the useful ones generally last quite a long while anyway. Wisdom has other uses as well.

Not every area has dispellers and maybe if dispel gets fixed they will be toned down.

At worst you'll have to RCR.

Re: Ranger spellcasting

Posted: Mon Mar 16, 2015 9:50 pm
by chad878262
I find extend spell very worthwhile in my ranger assassin. I suppose it's a matter of personal preference but having extended cats Grace, bears endurance, camouflage, pass without a trace, embrace the wild, aid, remove invisibility and Barkskin is nice... however, I enjoy not needing to rest every 20 minutes and others may not mind this. Halo lasts forever without extend, but the 1 minute per level spells benefit greatly from extend.

Re: Ranger spellcasting

Posted: Tue Mar 17, 2015 4:30 am
by Thorsson
chad878262 wrote:I find extend spell very worthwhile in my ranger assassin. I suppose it's a matter of personal preference but having extended cats Grace, bears endurance, camouflage, pass without a trace, embrace the wild, aid, remove invisibility and Barkskin is nice...
Barkskin is 1 hour (which translates to 2 minutes of real time) per level. Did you mean Invisibility Purge? I would have thought the DC too low to be worth taking. I never use Bear's Endurance because if you reach low HPs and rest while under its effects you can die - but I guess if you don't rest and heal instead it might have a small use; I'd still prefer the slot for something else.

I suppose Extend does give some flexibility around which slots to use for spells, as there's not much at 4th level.

Re: Ranger spellcasting

Posted: Tue Mar 17, 2015 7:46 am
by mrm3ntalist
Thorsson wrote:I suppose Extend does give some flexibility around which slots to use for spells, as there's not much at 4th level.
As you said the flexibility is the one thing. For example you can cast Barkskin and halo as lvl3 spells and memorise 2 extended blades of fire for 12 minutes of 1d8 fire damage on both weeapons.

The other is Embrace the wild (Blindfight), Cats, Aid, Blessed Aim, Pass without a trace, Camouflage, Animalistic power(no need for +2STR item and can use a hide/ms or saves item). All those spells will have their duration increased from 30mins to 60.

At first i didnt include Extend metamagic feat on my ranger builds. When I did use it, I could easily tell the difference.