Ranger spellcasting
Posted: Mon Mar 02, 2015 9:04 am
Trying to work out what the changes mean to this, for example how many level 1, 2, 3 spells would a Ranger with 13 levels and 14 Wisdom be able to cast?
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Only half-true because people are building their characters knowing that they'll be running @ basically 30CL effectiveness, regardless of their actual CL.Thorsson wrote:You know I think the dispel "fix" will cause more problems than it solves. But, Hey Ho, away we go!
I get the dispel fix , but why would it make investing in wisdom and metamagic feats useless?mrm3ntalist wrote:With 14wisdom and 13Ranger the spells will be:
1. 1 + 1(WIS) = 2
2. 1 + 1(WIS) = 2
3. 1
4. 0
With extend metamagic and PSc ( if you can afford taking it ) You get the max bonus from Barkskin and Halo and good durations for the 1min/CL spells. You will need items with ranger spell slots, which are not very difficult to find.
Of course when the dispel fix goes in, this will be royally screwed and there will be no need to invest on wisdom and metamagic feats
It is a question whether the investment in feats and ability points to use spellcasting, is worth it for a very low CL build, where a simple lesser dispel can remove everyspell on you. You could for example instead of spending points on wisdom, raise dex further and get a stealth feat.Hammer_Song wrote:I get the dispel fix , but why would it make investing in wisdom and metamagic feats useless?mrm3ntalist wrote:With 14wisdom and 13Ranger the spells will be:
1. 1 + 1(WIS) = 2
2. 1 + 1(WIS) = 2
3. 1
4. 0
With extend metamagic and PSc ( if you can afford taking it ) You get the max bonus from Barkskin and Halo and good durations for the 1min/CL spells. You will need items with ranger spell slots, which are not very difficult to find.
Of course when the dispel fix goes in, this will be royally screwed and there will be no need to invest on wisdom and metamagic feats
Barkskin is 1 hour (which translates to 2 minutes of real time) per level. Did you mean Invisibility Purge? I would have thought the DC too low to be worth taking. I never use Bear's Endurance because if you reach low HPs and rest while under its effects you can die - but I guess if you don't rest and heal instead it might have a small use; I'd still prefer the slot for something else.chad878262 wrote:I find extend spell very worthwhile in my ranger assassin. I suppose it's a matter of personal preference but having extended cats Grace, bears endurance, camouflage, pass without a trace, embrace the wild, aid, remove invisibility and Barkskin is nice...
As you said the flexibility is the one thing. For example you can cast Barkskin and halo as lvl3 spells and memorise 2 extended blades of fire for 12 minutes of 1d8 fire damage on both weeapons.Thorsson wrote:I suppose Extend does give some flexibility around which slots to use for spells, as there's not much at 4th level.