'Door phobia' ??

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tribunal
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'Door phobia' ??

Unread post by tribunal »

Your summons and possession creatures can't follow you through the doors ...

I read that some people have many issues on Thaumaturge class. Me personally i find it cool for play. In combination with pale master you are walking around as a ''master of puppets'' ...

However ...

If that is your way of play and you choose to be summoner that will cost you a lot ! You will not be able to play and enter in many ( crucial and not- grinding ) areas . With lack of support from your summons you are basically dead ... Especially when you are sorcerer and you ''create'' your spell system to be focused on your summons and to buff them. If you want to play as a ''powerful summoner'' ( well, not as much powerful as much that you want to have ''unique'' summons who are a bit stronger than the others) you will have to give up on many other powerful spells. And all that just puts you stalemate.


Also many spells loose function and fun , and it is simply better not to take them or remember them. Spell's like : control undead and dominate person .. (Going to undead area, you cast a spell to control the undead, and if you have a ''luck'' he will fall a save if not, well you lost your spell ... And to what cost ?? Just to escort you few tiles to next door ?? )

That ''door phobia'' is the only thing that really annoys me . I am sure it's really killing desire to those who want to RP and play just as a ''powerful'' summoner ...
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Re: 'Door phobia' ??

Unread post by NeOmega »

It probably can be hacked, but I think it would take a lot of hard coding to bypass this annoyance.

I was so disappointed when I used "control undead", got a giant skeleton, then went into the crypt, only to find the skeleton did not follow me and was lost. :(
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Re: 'Door phobia' ??

Unread post by Calodan »

This was nerfed on purpose in BG to stop EXPLOITS. In the end it just ruins the gameplay and yes few people play a pure summons class.
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tribunal
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Re: 'Door phobia' ??

Unread post by tribunal »

Calodan wrote:This was nerfed on purpose in BG to stop EXPLOITS.


What kind of exploits they had in mind ?? Let me tell you something about '' exploitation'' Almost every player who have ''fighter'', '' cleric'' or ''barabarian '' class knows the limit of armor bonus they need to have to grind any area without problem .So i really don't see the reason why ''door phobia'' should exist . Also ''summoners '' toons are very weak in PvP battle unlike toons who have ''calculated'' armor bonuses.

It's just not fair ... And yes i am the one who belong to those ''few'' frustrated ''summoner '' players. So my advice to the other players, who wants to RP as summoners would be , don't waste your time. ''Door phobia'' will kill your gameplay and at the end you will stuck with a harmless spells defending yourself ...
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Re: 'Door phobia' ??

Unread post by Selande »

There are tons of areas without any doors...

The nice thing about the game is that you can choose where you hunt and for the most part what you hunt. Why do you think people meta-buff before stepping into dungeon boss rooms? They know what's in there...

So go places that don't have doors. My usual leveling route doesn't ever take me to a place with a door.
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Re: 'Door phobia' ??

Unread post by NeOmega »

Selande wrote:There are tons of areas without any doors...

The nice thing about the game is that you can choose where you hunt and for the most part what you hunt. Why do you think people meta-buff before stepping into dungeon boss rooms? They know what's in there...

So go places that don't have doors. My usual leveling route doesn't ever take me to a place with a door.
Really, what good is all this? Why not just rid the summons of door phobia, instead of telling people to avoid what really makes no sense?
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Re: 'Door phobia' ??

Unread post by Invoker »

Not entirely sure what the problem is.

I have summons, and they follow me everywhere, door or areas.

The ones who do not follow are the additional summons (dominate monster, control undead), so those that are not evoked by me. That is what Calodan was referring to, I believe.

But summoner is fine, to be honest. On one hand, no mage is weak in PvP, and on the other, that's kind of secondary on this server.
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tribunal
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Re: 'Door phobia' ??

Unread post by tribunal »

Invoker wrote:Not entirely sure what the problem is.

I have summons, and they follow me everywhere, door or areas.

The ones who do not follow are the additional summons (dominate monster, control undead), so those that are not evoked by me. That is what Calodan was referring to, I believe.


I really doubt that 's the true. After all, just go and visit some minotaurs for example and tell me if your summons will follow you.

And those '' additional summons'' ( speaking of dominate monster or person and other similar spells ) and their '' door phobia'' are such a huge bug that completely destroys wizards who want to be focused on enchantment school of magic . Killing their RP and gameplay as well

So, ''door phobia'' is actually killing 3 things . Summoners classes as :
Thaumaturge, Pale Master and wizard Enchanters which game entirely depends of controlling other beings (who can't follow you ). And i didn't even count necromancer school here because they can play in one way or another ( using summons , controlling undeads, or just killing around with their powerful spells. Unfortunate Thaumaturge and wizard enchanters do not have that luxury to chose how to play. Those summons and controlling spells are their ''most powerful'' spell's.
There are tons of areas without any doors...

The nice thing about the game is that you can choose where you hunt and for the most part what you hunt. Why do you think people meta-buff before stepping into dungeon boss rooms? They know what's in there...

So go places that don't have doors. My usual leveling route doesn't ever take me to a place with a door.


Its really not about leveling as much as it's with RP. Mostly i do such areas with group . But seeing how some enchanter or pale master controlling their ''puppets'' only few tiles, is more then frustrating and its kill RP to those classes . And attitude like'' just go and level somewhere where there is no door at all'' will not really resolve this problem. It is just completely ignoring
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Aelcar
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Re: 'Door phobia' ??

Unread post by Aelcar »

I play pale masters since 2010. I have 3x lvl 30 PMs (full to lvl 10 PM): one Drow, a Red Wizard and an Elf.

I have never, EVER had this problem. Not once.

The part about Dominated creatures is true, though: it dates back to the days where people would come back to the FAI with an epic dominated mob, lose control of it and walk away, or log off, leaving the noobs at its (nonexistent) mercy.

Either way, summon-based mages are fine.
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Re: 'Door phobia' ??

Unread post by NeOmega »

Aelcar wrote:I play pale masters since 2010. I have 3x lvl 30 PMs (full to lvl 10 PM): one Drow, a Red Wizard and an Elf.

I have never, EVER had this problem. Not once.
Then you have never taken a summons into the minotaur ruins. Because once you go in the doors, your summon waits at the gate area. There are a few other areas like this as well.
The part about Dominated creatures is true, though: it dates back to the days where people would come back to the FAI with an epic dominated mob, lose control of it and walk away, or log off, leaving the noobs at its (nonexistent) mercy.
When you log out now, you lose your summons. So people would be able to bring in summons and then lose them. It goes when you go. Something I learned the hard way when I summoned a greater undead with a scroll, and then my roomies tied up the internet, and I lagged out.
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Aelcar
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Re: 'Door phobia' ??

Unread post by Aelcar »

NeOmega wrote:
Aelcar wrote:I play pale masters since 2010. I have 3x lvl 30 PMs (full to lvl 10 PM): one Drow, a Red Wizard and an Elf.

I have never, EVER had this problem. Not once.
Then you have never taken a summons into the minotaur ruins. Because once you go in the doors, your summon waits at the gate area. There are a few other areas like this as well.
Are you telling me this door is the problem? If that's the case, we can live with it. Simply summon the creature after the door, even because before you're likely to find a grandtotal of 3 minotaurs...

Even if you're a summoner, you can deal with/avoid 3 minotaurs...(sometimes five, sometimes zero...you get the point)
The part about Dominated creatures is true, though: it dates back to the days where people would come back to the FAI with an epic dominated mob, lose control of it and walk away, or log off, leaving the noobs at its (nonexistent) mercy.
When you log out now, you lose your summons. So people would be able to bring in summons and then lose them. It goes when you go. Something I learned the hard way when I summoned a greater undead with a scroll, and then my roomies tied up the internet, and I lagged out.
[/quote]

Your summons, definitely. The creatures you control/dominate, I'm not really sure. Fact remains, people bringing controlled/dominated creatures to low lvl areas and letting them loose (inadvertantly or not) on low lvl characters was a big issue.
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Selande
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Re: 'Door phobia' ??

Unread post by Selande »

The minotaur maze is like the worst example. It's not simply doors there. It's jump-transitions that make it a maze.

If you have trouble with that place making sense to you, consider it a MAZE and that your summons just got lost.
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Re: 'Door phobia' ??

Unread post by Deathgrowl »

I think what is meant here is not that it's a door problem it's an in-zone transition problem. Like the minotaur labyrinth indeed. Or the Nashkel Mines. Or the first part of the yuan'ti temple.
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tribunal
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Re: 'Door phobia' ??

Unread post by tribunal »

Selande wrote:The minotaur maze is like the worst example. It's not simply doors there. It's jump-transitions that make it a maze.

If you have trouble with that place making sense to you, consider it a MAZE and that your summons just got lost.


And how to consider Durlags tower and Nashkel mines, crypts of undead and many other areas ? Same as a maze ?

And yes, as this guy said it is an -zone transition problem characterized as a ''Door phobia''
Are you telling me this door is the problem? If that's the case, we can live with it. Simply summon the creature after the door, even because before you're likely to find a grandtotal of 3 minotaurs...

Even if you're a summoner, you can deal with/avoid 3 minotaurs...(sometimes five, sometimes zero...you get the point)


Even if you do that it will stuck in fron of another door . Basically you will summon creature for one tile . Well as a summoner I can't ''live with that '' . Being sorcerer/Thaumaturge you are limited to certain number of spells and you mostly pick up the spells to make your summons more powerful, not yourself . And it is not problem that is reflected in one or two area. It is a problem that reflected almost to any non/grind area.( open areas like xvarts, giants, lizards etc) There are many ''zone tranistions'' areas in game .
The part about Dominated creatures is true, though: it dates back to the days where people would come back to the FAI with an epic dominated mob, lose control of it and walk away, or log off, leaving the noobs at its (nonexistent) mercy.


If that was a reason it is one of the most lamest and weakest reasons i ever heard. There are rules/laws IG and OOCLY like : Don't summon creatures in the city , don't pick pocket an player many times ... You can just forbidden a players to do those things but not completely to ruin those spells to avoid such situations. As an evil char i can use Epic Gate in low level area and kill low levels chars like that, but i don't do that. Why ? Because it is forbidden and if i get caught i will be suspended ... Well, i will not do it anyway not only because its forbidden but because its not fair ...and moral , right ? :D
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Re: 'Door phobia' ??

Unread post by NeOmega »

Are you telling me this door is the problem? If that's the case, we can live with it. Simply summon the creature after the door, even because before you're likely to find a grandtotal of 3 minotaurs...

Even if you're a summoner, you can deal with/avoid 3 minotaurs...(sometimes five, sometimes zero...you get the point)
1. why exactly should you? How does that help immersion or realism or stopping exploits?

2. There can be lots of minotaurs in the first part. And if you are a level 12 summoner, you aren't beating them without your summons. Or better, a level 6 with a mage who bought a scroll and wants to use it. You also have to get back out.
Your summons, definitely. The creatures you control/dominate, I'm not really sure. Fact remains, people bringing controlled/dominated creatures to low lvl areas and letting them loose (inadvertantly or not) on low lvl characters was a big issue.
Let them get banned for griefing then. People could grief with traps too. Fact is, it is rare to non-existent, and certainly not a big enough problem to have traps made unset-able. Same with this griefing thing. No need to ruin and nerf fun and immersion, because some people grief sometimes.

If you have trouble with that place making sense to you, consider it a MAZE and that your summons just got lost.
Because that helps immersion exactly how? How does something that unquestioningly follows your orders, and follows you, somehow get lost?
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