I love the stories and rp on this server, but thought this deserved more discussion in its own thread. Many players build characters specifically that can solo the epic areas of the server and then go on ooc loot runs trying to open a many chests as possible on the off chance they get something worthwhile. Others (like me) go on cloakwood runs to grab chests because the epic bosses kill them...No one goes to the crystal caves because it just kills you. Nothing but epic level traps hitting you for 80+ damage and no real reward to beat the dungeon as the entire loot system is a little screwy since each chest can be looted once per 15 minutes by one person. It might see more people and many of the other areas would too if the loot system were individual. Meaning each chest opens for each party member in each dungeon thereby encouraging grouping and RP. This is pretty much the case for the entire server. I would rather open a chest once per reset with a bump in percentages to drop greater and epic loot for everyone in the party when adventuring. It just makes no sense to me personally right now how the system is set up. It encourages soloing first off and the low drop percentage for greater and epic loot promotes area farming while soloing. Neither of these is what in my opinion the server wants to put forth to the fans of this server but that is what I see it as. It is rather discouraging to me actually. There are so many great storytellers here and the DMs are just fantastic but the mechanical setup of the everyday dungeons for loot is just plain counter productive and not conducive to bringing in new players and keeping them. I would love to see more dungeons in any aspect however. New dungeons are always a good thing for players. So I would love to see more of the doors and caves around the current server get use for sure!
If the chests dropped individual loot per character you would see more people party up and maybe even trying new areas. Loot grinding would become another path to rp instead of something you do to try and get something useful (or at least something you can sell).
New classes, feats, skills, etc. are great, but I think an individual loot system would promote more diversity in the classes people choose to play and would promote people teaming up in dungeons for more than just level grinding. Current system gives people a reason to solo and a disadvantage for partying up.
I would be all for a somewhat modified loot table increasing the likelihood of greater/epic drops a little, but individual loot chests to me is of greater importance of expanding rp outside of events, meta plot and guild intricacies.
I'm aware this has been discussed before, but based on the thread Lock started I thought it deserved consideration.
Wall of text over, thanks for reading!