Parry nerfed here or bug?
Posted: Mon Sep 21, 2015 6:24 am
Quick one - this may be the way Parry works normally but I can't see it in any rules...
My UD chap uses parry as a bit of 'extra defence' as he is a HIPster. I noticed that the parry roll gradually diminishes on each attack from its base. Is that a customisation on this server? I know this is supposed to happen with multiple ripostes but it's happening on the main parry roll...looks like -3 each time.
If so It sounds like a reasonable nerf (fatigue or something when faced by many foes/attacks). However, I don't think it is working how it should. My guy kept racking up the penalties even after ending one combat and entering another a bit later (getting to an impressive -43 at one point
). After a while the parry roll seemed to reset. This was not affected by entering/leaving parry mode as far as I could tell. If I had to guess I would say that you have parry attracting a -3 penalty for each attack, which only resets after a certain time has passed?
That seems a bit odd to me - why would your parrying ability be so wrecked for such a long time? Perhaps at least allow reset on entering/leaving parry mode (or automatically on leaving combat if possible?). More sensible for me would be to have the main parry roll work like riposte i.e. you get a penalty for each additional parry roll per round but it resets to max at the start of the next round?
Not a big deal for my guy as he is HIPSing anyway so this is very marginal extra defence for him. I would guess it wrecks parry-focused builds though?
Cheers,
Kas
My UD chap uses parry as a bit of 'extra defence' as he is a HIPster. I noticed that the parry roll gradually diminishes on each attack from its base. Is that a customisation on this server? I know this is supposed to happen with multiple ripostes but it's happening on the main parry roll...looks like -3 each time.
If so It sounds like a reasonable nerf (fatigue or something when faced by many foes/attacks). However, I don't think it is working how it should. My guy kept racking up the penalties even after ending one combat and entering another a bit later (getting to an impressive -43 at one point
That seems a bit odd to me - why would your parrying ability be so wrecked for such a long time? Perhaps at least allow reset on entering/leaving parry mode (or automatically on leaving combat if possible?). More sensible for me would be to have the main parry roll work like riposte i.e. you get a penalty for each additional parry roll per round but it resets to max at the start of the next round?
Not a big deal for my guy as he is HIPSing anyway so this is very marginal extra defence for him. I would guess it wrecks parry-focused builds though?
Cheers,
Kas
