Practiced Invoker Testing Results (Updated)
Posted: Tue Oct 20, 2015 2:16 am
I noticed some things quite odd with practiced invoker so i decided to run some tests
For a baseline test(s) #1 13warlock+3non=16caster level w/ practiced invoker
Entropic shield= 13minutes (should be 16minutes)
Flee the scene(base w/o dark transient)= 48seconds (should be 48seconds so seems fine)
Ignore the pyre= Absorbs 16damage, (fine as well)
Eldritch Chain= 10th level you get two extra bounces, 15th level you gain 3 extra, only bounces twice (3 total targets, should be 4 total targets)
Blast Dice= 7d6 (should be 8d6) 13warlock=7d6 16 Caster level= 8d6
----------Working as intended-------
Baseline Test #2 13warlock +4non warlock=Caster level 17 w/ practiced invoker
Entropic Shield= 13minutes (should be 17minutes)
Flee the scene(again base w/o dark transient)= 48seconds (right on target)
Ignore the Pyre= Absorbs 17damage (also right on)
Eldrich Chain= Still only two bounces
Blast Dice=8d6 (shows up on char sheet) Should be 9d6. So on the 4th level of non warlock i finally gained 1d6 blast dice-but should be 2d6
------Working as intended--------
The last test to run is finding someone with a 18R item. If im caster level 17 then i should never fail VS 18 SR. If i do fail/get resisted then know im not getting my full Caster Level(13warlock+4practiced invoker) on my SR checks.
to beat SR its...1d20+caster level vs SR. you have to meet or beat the SR
So at caster level 17 i can roll a 1 and have 18 check vs SR. Basically 18SR i should always beat. IF it does get resisted then i know im not gaining my full Caster Level
So far the important abilities seem to be working then, i havent tested SR but the CL on the blast dice is on point, so i would imagine the SR checks will be up to par as well. The entropic shield duration isnt a big deal. As i go into epic levels i will keep track of the blast DC and the duration on retribute invisiblity when it is obtained. It gives me something to pass the time while grinding.
Upon gaining level 17 warlock (21cl with practiced invoker) my "The Dead Walk" invocation has not seemed to gain the more powerfull summon.
"At level 12 and 21 you summon a more powerful zombie or skeleton"
For a baseline test(s) #1 13warlock+3non=16caster level w/ practiced invoker
Entropic shield= 13minutes (should be 16minutes)
Flee the scene(base w/o dark transient)= 48seconds (should be 48seconds so seems fine)
Ignore the pyre= Absorbs 16damage, (fine as well)
Eldritch Chain= 10th level you get two extra bounces, 15th level you gain 3 extra, only bounces twice (3 total targets, should be 4 total targets)
Blast Dice= 7d6 (should be 8d6) 13warlock=7d6 16 Caster level= 8d6
----------Working as intended-------
Baseline Test #2 13warlock +4non warlock=Caster level 17 w/ practiced invoker
Entropic Shield= 13minutes (should be 17minutes)
Flee the scene(again base w/o dark transient)= 48seconds (right on target)
Ignore the Pyre= Absorbs 17damage (also right on)
Eldrich Chain= Still only two bounces
Blast Dice=8d6 (shows up on char sheet) Should be 9d6. So on the 4th level of non warlock i finally gained 1d6 blast dice-but should be 2d6
------Working as intended--------
The last test to run is finding someone with a 18R item. If im caster level 17 then i should never fail VS 18 SR. If i do fail/get resisted then know im not getting my full Caster Level(13warlock+4practiced invoker) on my SR checks.
to beat SR its...1d20+caster level vs SR. you have to meet or beat the SR
So at caster level 17 i can roll a 1 and have 18 check vs SR. Basically 18SR i should always beat. IF it does get resisted then i know im not gaining my full Caster Level
So far the important abilities seem to be working then, i havent tested SR but the CL on the blast dice is on point, so i would imagine the SR checks will be up to par as well. The entropic shield duration isnt a big deal. As i go into epic levels i will keep track of the blast DC and the duration on retribute invisiblity when it is obtained. It gives me something to pass the time while grinding.
Upon gaining level 17 warlock (21cl with practiced invoker) my "The Dead Walk" invocation has not seemed to gain the more powerfull summon.
"At level 12 and 21 you summon a more powerful zombie or skeleton"