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Uncanny dodge question
Posted: Thu Nov 26, 2015 9:47 pm
by equilibrion
In description said that "The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature".Does this mean, that it prevents from losing dex+dodge bonus to AC during first attack flurry from HiPS? How it exactly works on this server?
Re: Uncanny dodge question
Posted: Thu Nov 26, 2015 9:50 pm
by thids
Yes, that is how it works. In nwn2 it is bugged and doesn't work properly, but from what I know it has been fixed and works on BGTSCC.
Re: Uncanny dodge question
Posted: Thu Nov 26, 2015 10:31 pm
by equilibrion
Thanks for quick reply.
But if this feat works even versus hips, doesn't it kills all rogue pvp-builds?They all have ab below 40, and bugged uncanny dodge with hips was the only option that allowed them to hit high-AC characters.
What the point of this fix?
Wasn't it more balanсed, when it was not fixed?
Or i just don't get something?
Re: Uncanny dodge question
Posted: Fri Nov 27, 2015 3:28 am
by illithid
Attack Roll is AB+1d20 so even with an AB of say mid 30's you could plausibly still hit AC mid 50's.
I'm not sure the fix was implemented with Rogue PVP in mind... My personal take is that it lends itself to actually give classes with uncanny dodge their due credit, but you may need to wait for a QC member to comment
Re: Uncanny dodge question
Posted: Fri Nov 27, 2015 3:34 am
by Tsidkenu
I should like to add on these queries with one about Improved Uncanny Dodge. Does the feature to avoid sneak attacks actually work? And do multiple classes granting Improved Uncanny Dodge stack for the sake of determining whether a character can be sneak attacked?
EG. Would rogue 16/dwd 10 require a 30 sneak attack class in order for Improved Uncanny Dodge to be bypassed?
Re: Uncanny dodge question
Posted: Fri Nov 27, 2015 4:05 am
by Thorsson
AFAIK Improved Uncanny Dodge has always worked.
What still doesn't work is that if you get Uncanny Dodge twice (via 2 different classes), you should get Improved Uncanny Dodge.
Re: Uncanny dodge question
Posted: Fri Nov 27, 2015 4:15 am
by Truthiness
I'm pretty sure that Improved Uncanny Dodge is working, but it doesn't make you immune to sneak attacks, it only prevents getting sneak attacked while being flanked. You can still be sneak attacked if you are flatfooted, which makes the feat only useful if you are fighting two or more creatures.
I'm not entirely sure how the stacking is handled.
Re: Uncanny dodge question
Posted: Fri Nov 27, 2015 5:56 am
by Tsidkenu
Truthiness wrote:...it doesn't make you immune to sneak attacks, it only prevents getting sneak attacked while being flanked...
Thanks, that is what I was missing. No wonder those Batiri sneaks kept getting SA's on my dwarf, because they were attacking from stealth and not just flanking.
Re: Uncanny dodge question
Posted: Fri Nov 27, 2015 9:41 am
by matelener
I just wanted to point out that uncanny dodge affects only DEX bonus and not Dodge bonus (from items or classes). Assuming that the implementation is the same as in nwn1. So, the difference for a plate user is 1 AC (or 3 for someone with a mithral plate). Irrelevant.
According to thids below, dodge is retained too. Has anyone tested it ^^?
Re: Uncanny dodge question
Posted: Fri Nov 27, 2015 11:04 am
by thids
I'm quite certain it affects dodge bonus as well.
Re: Uncanny dodge question
Posted: Fri Nov 27, 2015 1:01 pm
by Karond
Thorsson wrote:
What still doesn't work is that if you get Uncanny Dodge twice (via 2 different classes), you should get Improved Uncanny Dodge.
That's a pnp rule though, no? It was never advertised as such in NWN2 to my knowledge, hence it's not a bug that it doesn't work.
Imp.uncanny dodge has always worked against getting flanked.
Uncanny dodge works (dex and dodge bonuses include tumble btw). As far as QC is concerned, QC was never asked. The fix was just implemented, in lieu of the "bugs must always get fixed, but maybe not all of them, I don't know"-policy. I think uncanny dodge wouldn't hurt so much for rogues in PvP if EW wasn't such a dominant force and must pick. I'm a bit unsure how much it hurts though, I don't play a sneak personally, but it doesn't seem that big especially since it's how it should always have been. There are other things working in sneaks favor; HIPS mechanics or the death attack/manyshot combo for example

Re: Uncanny dodge question
Posted: Fri Nov 27, 2015 2:37 pm
by thids
I don't think that working uncanny dodge introduces imbalance to sneaks. How was a bunch of classes having a feat that did nothing before balanced exactly?
If you want to pvp with a sneak, which is a bad idea in the first place, then build one with pvp in mind. Include at least 8 levels of fighter in your build and 3 levels of nwn9.
Re: Uncanny dodge question
Posted: Fri Nov 27, 2015 5:33 pm
by Aurali
I'm not sure it is working or maybe it was broken with a recent patch? I have improved uncanny dodge on a character with 50 AC. While in the temple, the yuan-ti assassin came out of stealth and was able to hit me with a roll of 38. Shouldn't uncanny dodge make it so he doesn't hit? What am I missing here? Is it perhaps a unique situation where my dodge AC is coming from duelist PRC and high int? Even then, a 38 shouldn't hit with a 50 AC...
Re: Uncanny dodge question
Posted: Fri Nov 27, 2015 5:39 pm
by Karond
It protects against being flanked. That means that while you're engaged in combat, they can't just appear from stealth and sneak attack you.
They can however still sneak attack you while you're standing still smelling the flowers. Remember, you lose all your dodge AC like this, which is tumble, dodge AC boots, some feats and most class abilities that boost AC as well as haste. If you don't have uncanny dodge (which you do, but just for general reference), you also lose your dexterity bonus to AC.
So, if you want to have improved uncanny dodge work all the time, never stop running around. Like a certain Penny Quickfeet halfling.
Re: Uncanny dodge question
Posted: Fri Nov 27, 2015 6:16 pm
by Aurali
I'm pretty sure I was in combat at the time. But where in the description does it say about being flanked? It's supposed to protect against being flat footed which happens when you are standing still. Or is that not the case? When are you flat footed and when are you not? The description reads as follows:
The character retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature.
How is standing around and being attacked by a hidden person different than being in combat according to the description? It seems it should work in either case.
Edit: I am talking about regular uncanny dodge to retain AC. Improved uncanny dodge brings up the flanking portion but regular uncanny dodge should apply to all situations, not just being flanked. One should not be hit with a roll of 38 against an AC of 50 regardless if they are in combat or not if they have regular uncanny dodge.