Page 1 of 4

UD Update

Posted: Tue Dec 15, 2015 10:02 pm
by Cubicle
If you're wondering what was added to the UD on 13 Dec 15. Here it is.
Hidden: show
-Glouras Wing - New tileset; Revamped NPC appearances; Lowered counters

-The Elixir - Few tweaks

-Darkspires - Revamped area past mine and added more rooms with Duergar in mind.

-Spider's Kiss - Revamped

-South Sshamath - Added Darkspire merchant outside the Darkspires

-Sshamath Shop Area - Few tweaks

-Illithid Mines 2 - Changed vines/tree appearances back into crystals. Fixed Hive/Duergar Mine door issue.

-Illithid Mines 1 - Lowered entrance to Duergar Compound.

-Varallas Passage - Adjusted height on a bunch of overlapping 'dirty floor' placeables

-Netherese Ruins SP - Changed vines/tree appearances back into crystals.

-West of Varalla's - Swapped unuseable chairs with kemo chairs in small camp. Fixed bridge walkmesh issues which allowed players to get trapped beneath the bridge.

-South of Tarpits - Changed 1ea cave wall into chasm wall. Changed Sout of Tarpits to South of Tarpits.

-Illithid Hive - Added caravan to/from Undrek Vallanar and changed trees/vines back into crystals.

-Sshamath's Darkwood District- Expanded living area/closed it off from Darkwood's mobs. Added Tower of the Masked Mage interior, Trade auction house, several custom interior homes. Removed some trees for better navigation. Added NPC's/shops. Fishing added.

Mist Lake- Revamped. Fishing added.
Let us know if you encounter any issues.

Edit: All new conversations and the Darkwood Interiors areas will be added later.

Re: UD Update

Posted: Tue Dec 15, 2015 10:13 pm
by mrm3ntalist
I have seen most changes and it is great work you did there!

EDIT: A problem that i found is that the transition to the Masked mage tower, does not work

Re: UD Update

Posted: Tue Dec 15, 2015 11:09 pm
by The Whistler
mrm3ntalist wrote:I have seen most changes and it is great work you did there!

EDIT: A problem that i found is that the transition to the Masked mage tower, does not work
Can confirm. And I was sooo excited to finally get to see it added.

Re: UD Update

Posted: Tue Dec 15, 2015 11:14 pm
by Maecius
Amazing work, Cubicle. You are a builder beast (not to be confused with a wildebeest).

I've added your update notes to Duster's official update post, so that people can get the details there as well as here.

Re: UD Update

Posted: Wed Dec 16, 2015 12:10 am
by Cubicle
The Whistler wrote:
mrm3ntalist wrote:I have seen most changes and it is great work you did there!

EDIT: A problem that i found is that the transition to the Masked mage tower, does not work
Can confirm. And I was sooo excited to finally get to see it added.
Yes, it's actually apart of the Darkwood Interior Area set. Once that gets added, then all DW interiors will be accessible.

Thx guys. Also, big thx to the original builders of each modified area.

Re: UD Update

Posted: Wed Dec 16, 2015 12:13 am
by Empoweredfan
It was a great and wonderful suprise to log on to see it all yesterday, and thank you for th provided tour.
It was actually hard to move from place to place as I was afraid to miss anything. It is amazing how a few updates invigorates the wish to play. :-)

Re: UD Update

Posted: Wed Dec 16, 2015 12:13 am
by Tsidkenu
With the rather significant changes to the Misty Lake zone, where did the entrance to the Dev'lin compound move to? :shock:

Besides that, the interior of the Tower of the Masked Mage is not yet working (I'm guessing these all will be added later).

More to come, if I find anything else.

Re: UD Update

Posted: Wed Dec 16, 2015 12:15 am
by thids
Cubicle wrote:Added Tower of the Masked Mage interior
:!: :o :!:
Cubicle wrote:Edit: All new conversations and the Darkwood Interiors areas will be added later.
:cry:

Thanks for the update Cubicle :)

Also, I got stuck at the entrance of the Tower, trying to force my way in :D Not sure if it's buggy or if I just pushed too far.

Re: UD Update

Posted: Wed Dec 16, 2015 12:31 am
by DM Dialectic
Thank you for adding these wonderful areas and all your hard work in doing so!

Re: UD Update

Posted: Wed Dec 16, 2015 12:35 pm
by grymhild
Cubicle wrote:If you're wondering what was added to the UD on 13 Dec 15. Here it is.
Hidden: show
-Glouras Wing - New tileset; Revamped NPC appearances; Lowered counters

-The Elixir - Few tweaks

-Darkspires - Revamped area past mine and added more rooms with Duergar in mind.

-Spider's Kiss - Revamped

-South Sshamath - Added Darkspire merchant outside the Darkspires

-Sshamath Shop Area - Few tweaks

-Illithid Mines 2 - Changed vines/tree appearances back into crystals. Fixed Hive/Duergar Mine door issue.

-Illithid Mines 1 - Lowered entrance to Duergar Compound.

-Varallas Passage - Adjusted height on a bunch of overlapping 'dirty floor' placeables

-Netherese Ruins SP - Changed vines/tree appearances back into crystals.

-West of Varalla's - Swapped unuseable chairs with kemo chairs in small camp. Fixed bridge walkmesh issues which allowed players to get trapped beneath the bridge.

-South of Tarpits - Changed 1ea cave wall into chasm wall. Changed Sout of Tarpits to South of Tarpits.

-Illithid Hive - Added caravan to/from Undrek Vallanar and changed trees/vines back into crystals.

-Sshamath's Darkwood District- Expanded living area/closed it off from Darkwood's mobs. Added Tower of the Masked Mage interior, Trade auction house, several custom interior homes. Removed some trees for better navigation. Added NPC's/shops. Fishing added.

Mist Lake- Revamped. Fishing added.
Let us know if you encounter any issues.

Edit: All new conversations and the Darkwood Interiors areas will be added later.
great update to the Darkwoods!

I had a question about the presence of surface npc slaves in the Darkwoods.

from what I understand according to lore, a visitor to Sshamath could have a higher race slave (human, gnome, elf, etc) but a resident or citzen could not, and even a visitor's slaves could be 'free' if they demonstrate ability to cast a wizard spell...

so I was wondering about the surface gnome slaves....

Laws of Sshamath wrote: http://www.bgtscc.net/viewtopic.php?f=18&t=43478
Hidden: show
6). Slavery works differently in Sshamath relative to the rest of the underdark. Slaves are considered property but it is frowned upon to starve or casually sacrifice them, unless they are rebellious. Individuals who are not of a monster-race cannot be enslaved. Instead they may become indebted servants, whose contracts may be sold as if property, yet who are not property themselves.
Non-citizens: Inhabitants and Slaves wrote: http://www.bgtscc.net/viewtopic.php?f=18&t=43477
Hidden: show
While the drow of Sshamath hold themselves above all other races, they do cede a modicum of respect to races capable of true wizardry. As such, slaves include only those races deemed incapable of manipulating wizardly magic, such as chitines, goblins, grimlocks, minotaurs, and ogres. Members of these and similar races who can use arcane magic are seen as anomalies or trick ponies rather than indications of wizardly ability for the race. Notable races excluded from slavery (except as slaves of visitors) include elves, humans, svirfneblin, and deep Imaskari. Constructs, conjured creatures, and controlled undead are considered objects, even when capable of wizardry, and have no rights.

Races capable of wizardry who reach Sshamath of their own accord as free-willed beings have the right to remain within the city for as long as they obey its laws and conduct ongoing business with residents. Actual citizenship is never granted to nondrow, though permanent residency is allowed so long as business is conducted as mentioned above. This second-class 'ghetto' of humans and Deep Imaskari is never allowed to grow large, but the city recognizes the value of these noncitizens as scapegoats or sacrificial lambs.

Duergar in Sshamath
Most Duergar are to be found in the Darkspires area of town where the metal-work and smithing occurs although some Duergar have trading relationships with the Conclave that permit them to maintain premises in the Dark Weavings Bazaar. Whereas all other non-citizen races are confined to the Darkwoods ghetto the Duergar live where they work for the most part, in the Darkspires.

Drow are inherently racist so they look down their noses at every other race. The Duergar would not be tolerated in a Lolthian city as they are often even more racist than a Drow population. The Duergar (and all other races) will never garner full citizenship in the city, however this is not necessarily a setback as they would make their own alliances both within their race, between other races (svirf etc) and to whichever school of magic holds the most power. Being evil and insanely avaricious, Duergar keep working for Sshamath to make more money than they could at home. A large percentage of the Duergar in Sshamath have been sold into indentured service by their own families, such is the avaricious nature of the grey dwarves.

The Conclave could one Cycle decide "we want the Darkspires back all, Duergar must leave the city" but in practice as long as the Duergar remain neutral (i.e. not ally themselves to a single school of magic) the Conclave will keep them around for the benefits they bring.

Svirneblin in Sshamath
Svirfnbelin (or deep gnomes) are traditionally very shy and secretive as a race, and mortal enemies of the Drow. At first glance it is odd that they would have a presence in the city. However, their natural propensity for Illusion magic confers the status of "free" if not "citizen" upon them. The Drow population views them less favorably than the resident Duergar, going out of their way to belittle, put-down and generally demean them at every turn. Despite this some Svirneblin willingly choose to live in Sshamath for the opportunity it brings to trade in some of the rarest gems and minerals in Faeraun. Not to mention to study at the schools of magic.

Most of the deep gnome population resides in the Darkwoods ghetto along with the rest of the majority of free non-citizens of the city although some do reside elsewhere either as retainers to one of the schools of magic or as the occasional merchant in the Dark Weavings bazaar.

Slaves
Sshamath is as close to a free city as you will get from the drow, designed to encourage trade so the Conclave can accumulate as much magical might as possible. A large variety of races live and work together as free people than do in Menzoberanzan or Ched Nasad. Slavery is critical to the functioning of any drow city. Compared to other humanoids Drow are not numerous, they reproduce slower, and require more resources to raise to adulthood.

That being said Sshamath treats slavery differently than other drow cities. Whereas in other cities anyone who is weak enough will undoubtedly become a slave, in Sshamath races considered capable of wizardry such as humans, elves, svirfneblin and deep imaskari are never kept as slaves. However they are permitted as the slaves of temporary visitors. The slaves of Sshamath are largely resigned to their fate because compared with slaves in other cities their lot in life is not bad. It is for example considered poor form to casually starve, injure or kill a slave, unless he is rebellious. In addition to the liberal use of charm magic, the conclave permits visitors to bring in small groups of their own slaves and to occasionally purchase slaves from other cities. These practices ensure that Sshamath's slaves are aware that their life here is not nearly as bad as elsewhere.

Creatures who demonstrate an aptitude for wizardry are considered free in the eyes of Sshamath law and are allowed to live, albeit in a ghetto: the Darkwoods. The ghetto is populated by a host of shebali (commoner) drow, rivvil (humans), svirfneblin and many other non-citizens of Sshamath. The Duergar are the exception as they forged a direct relationship with the Conclave, maintaining their own quarters in the Darkspires.

Free Races: approximately 50,000 total
Drow: 75%
Duergar: 10%
Svirfneblin: 5%
Darthiir (all surface elves): 1%
Human: 6%
Deep Imaskari: 1%
Other: 2% (all other races combined)

Slave Races: approximately 50,000 total
Goblin 39%
Grimlock 19%
Orc 12%
Ogre 10%
Minotaur 9%
Outsider 5%

Re: UD Update

Posted: Wed Dec 16, 2015 12:47 pm
by pattu
Looks good. The glourans finally saved up enough plakla from the minotaur's constant drinking for renovations.

Re: UD Update

Posted: Wed Dec 16, 2015 2:49 pm
by TheKai
:shock:

Can't wait to get back IG! Thanks Cubicle!

Re: UD Update

Posted: Wed Dec 16, 2015 5:21 pm
by Nyeleni
Thanks a lot. Especially for the fishing. But who sells the rod and bait?

If nobody does till now, I would recommend Slavemaster Klixx.

Re: UD Update

Posted: Wed Dec 16, 2015 5:40 pm
by grymhild
<snark>
I for one welcome our new fishmonger overlords.

Seeing the sophisticated and superior drow, whether they are aspiring faern or yathrin, lowering themselves to smelly manual labor will be interesting rp...
</snark>

Re: UD Update

Posted: Wed Dec 16, 2015 9:38 pm
by Cubicle
grymhild wrote: so I was wondering about the surface gnome slaves.
grymhild wrote:In addition to the liberal use of charm magic, the conclave permits visitors to bring in small groups of their own slaves and to occasionally purchase slaves from other cities. These practices ensure that Sshamath's slaves are aware that their life here is not nearly as bad as elsewhere.
The gnomes are strategically placed in front of the Darkwood "Auction House" next to a few passing/non-citizen Gith. This was to show variety and to remind people that Darkwoods is still a very dangerous place (just like it was before these updates were added). This is what I kept in mind for Darkwoods.
Hidden: show
The Darkwoods, located in the southeastern section of the city where the great cavern roof is at its lowest, could almost be considered a side cavern. It is undoubtedly Sshamath's most dangerous district. The worst drow scum dwell amid the tangle of columns, stalactites, and stalagmites that make up this petrified forest. In addition to holding Sshamath's unwanted citizenry, the Darkwoods is also home to several small communities of dark creepers. Introduced long ago by a renegade wizard, the Conclave has been unable (or unwilling) to eliminate this scourge. Although no dark stalkers leaders are believed resident in the city, their lesser kin have long dwelt amid the drow, living off the magical castoffs and stealing magical items whenever the opportunity arises.
This district is also home to the Tower of the Masked Mage, the center of Vhaeraun's power within the city.
-------------------
pattu wrote:Looks good. The glourans finally saved up enough plakla from the minotaur's constant drinking for renovations.
True story. They're making even more now, now that beef is on the menu.
-------------------
Nyeleni wrote:Thanks a lot. Especially for the fishing. But who sells the rod and bait?
The fisherman standing near the water sells them.