A stall with a rather large tent stands out in front of the Friendly Arm Inn.
Next to the stall reads a sign that reads "Edward's Exotic Exports! Refer any offers/bids on items to Edward".
An armor-clad man stands in front of the tent with a multitude of of items laid out upon a stand. He yells out as anyone passes by.
"Come one, come all! Welcome to Edward's Exotic Exports! Weapons, Armor, Jewelry, and much more! Take a look, and take your time!"
(Bids will stay open for a total of 24 hours from bid opening)
Weapons:
Ogre Axe, Greater
Damage Bonus: Piercing 1
Enhancement Bonus +3
Strength +3
Reaching Cutter (Handaxe)
Damage Bonus: Piercing 2
Enhancement Bonus +2
Skill Bonus: Spot +2, Survival +2
Dwarven Waraxe, Tier 4
Enhancement Bonus +4
Dagger, Tier 4
Enhancement Bonus +4
Darksteel Light Hammer, Tier 3
Damage Bonus: Electrical 1
Enhancement Bonus +3
Kama, Tier 4
Enhancement Bonus +4
Spear, Tier 4
Enhancement BOnus +4
Bastard Sword, Tier 3
Enhancement Bonus +3
Greatsword, Tier 4
Enhancement Bonus +4
Composite Shortbow, Tier 3
Attack Bonus +3
Mighty +5
Falchion, Tier 4
Enhancement Bonus +4
Longbow of the Thrall
Enhancement Bonus vs. Aberrations +4
Enhancement Bonus +3
Minotaur Battleaxe
Bonus Feat: Cleave
Enhancement Bonus +2
Massive Criticals: 2d6
Staff of the Holy
Only Useable By: Cleric
Aid (3) 2/charges per use
Cure Light Wounds (5) 1/charge per use
Cure Moderate Wounds (6) 3/charges per use
50 Charges
Staff of Defense
AC +2 (DEF)
Only Useable By: Sorcerer, Wizard
Ghostly Visage (3) 2/charges per use
Mage Armor (2) 1/charge per use
Protection From Alignment (5) 3/charges per use
50 Charges
Warmace, Tier 3
Enhancement Bonus +3
Shortbow of Magic, Tier 2
Enhancement Bonus +2
Mighty +3
Hand Crossbow
Enhancement Bonus +2
Mighty +3
Skill Bonus: Hide +2
Morningstar of Shielding
AC +2 (DEF)
Enhancement Bonus +2
Ammunition:
Arrows of the Thrall x99
Damage Bonus: Fire 4
Armor, Clothing:
Callurdan Smoothand's Armor
AC +2 (Armor)
AC +3 (Armor) vs. Evil
Spell Resistance: 18
Robe of Cold Resistance
Resistance: Cold 15/-
Tower Shield, Tier 3
+3 AC (Shield)
Light Shield, Tier 3
+3 AC (Shield)
Padded Armor, Tier 4
AC +4 (Armor)
Full Plate, Tier 4 (50k bid by OXHawkXO)
AC +4 (Armor)
Spell Shielded Padded Armor
Spell Resistance: 28
Breastplate, Tier 4
AC +4 (Armor)
Studded Leather Armor, Tier 3
AC +3 (Armor)
Hide Armor, Tier 3
AC +3 (Armor)
Chain Shirt, Tier 3
AC +3 (Armor)
Whitebone Armor
AC +2 (Armor)
Resistance: Bludgeoning 10/-
Mithral Chain Shirt
Improved Saving Throws: Acid +1
Mirrored Armor
AC +3 (Armor)
Spell Resistance: 24
Padded Armor, Tier 3
AC +3 (Armor)
Half Plate, Tier 3
AC +3 (Armor)
Headwear:
Thayvian Circlet
Intelligence +2
Improved Saving Throws: Universal +1
Skill Bonus: Concentration +1
Greater Helm of Protection
AC +3 (DEF)
Dragon Helm
AC +1 (DEF)
Damage Immunity: 10% Electrical, Fire, Cold Immunity Bonus
Shukenja Helm
Bonus Spell Slot: Sorcerer Level 0, 1, 2, 3
Skill Bonus: Concentration +1
Nimble Helm
Dexterity +3
Gloves, Gauntlets:
Gauntlets of Weapon Skill
Skill Bonus: Parry +6
Magic Weapon (2) 3 uses/day
Gauntlets of Strength
Strength +3
Gloves of the Rogue
Skill Bonus: Disable Device +2, Open Lock +2, Set Trap +2, Sleight of Hand +2
Gauntlets of Greater Protection
AC +3 (DEF)
The Industrious Hands of Pim
Bonus Feat: Point Blank Shot
Dexterity +2
Only Useable By: Fighter
Haste (10) 1 use/day
Footwear:
Boots of Elvenkind
Skill Bonus: Hide +5
Boots of Elvenkind
AC +1 (Dodge)
Skill Bonus: Move Silently +6
Boots of Elvenkind
AC +2 (Dodge)
Bonus Feat: Stealthy
Expeditious Retreat (5) 3 uses/day
Boots of Dodging, Tier 3
AC +3 (Dodge)
Resilient Trodders
+2 AC (Dodge)
Constitution +3
Improved Saving Throws: Universal +1
Resilient Trodders, Lesser
+1 AC (Dodge)
Constitution +2
Improved Saving Throws: Universal +1
Longstrider's Steps, Lesser
+1 AC (Dodge)
Constitution +2
Improved Saving Throws: Reflex +1
Boots of Striding
Constitution +3
Boots of Willful Striding
Constitution +3
Improved Saving Throws: Will +2
The Sturdy Feet of Pim
AC +2 (Dodge)
Bonus Hitpoints +10
Constitution +2
Only Useable By: Fighter
Belts:
Dwarven Warbelt
+3 AC (DEF)
Cloaks:
Rogue Cape of Night (20k bid by araxina)
AC +3 (DEF)
Skill Bonus: Hide +2, Move Silently +2
Cloak of Elvenkind
Skill Bonus: Hide +5
Nymph Cloak
Charisma +3
Skin of the Manticore
AC +2 (DEF)
Improved Saving Throws: Fortitude +1
Only Useable By: Druid, Ranger
Quillfire (8) 3 uses/day
Cloak of the Hearty
Improved Saving Throws: Fortitude +1
Regeneration +1
Skill Bonus: Heal +2, Survival +2
Cloak of the Tracker
Bonus Feat: Track
Skill Bonus: Hide +2, Listen +2, Move Silently +2, Spot +2
Cloak of Arachnida
Improved Saving Throws: +2 Poison
Spell Immunity: Web
Web (3) 1 use/day
Cloak of the Deceiver
Charisma +1
Regeneration +1
Skill Bonus: Bluff +3, Use Magic Device +1
Cloak of Protection
AC +3 (DEF)
Necklaces, Amulets:
Dexterous Amulet
AC +1 (Natural)
Damage Immunity: 5% Negative Energy Immunity Bonus
Dexterity +3
Amulet of The Eldritch Knight
Intelligence +3
Strength +1
Amulet of Protected Dalliances
AC +2 (Natural)
Charisma +2
Improved Saving Throws: Mind Affecting +2
Amulet of Cantrips, Greater
Acid Splash (1) 2/charges per use
Lesser Vigor 1 use/day
Light (1) 2/charges per use
Magic Missile (3) 1 use/day
Ray of Frost (1) 2/charges per use
Virtue (1) 2/charges per use
Necklace of Fireballs
Fireball (5) 2/charge per use
50 Charges
The Likely Amulet
Bonus Hitpoints +10
Constitution +2
Wisdom +2
Greater Amulet of Metaspell Influence
Bonus Spell Slot: Wizard Level 3
Amulet of Will
Improved Saving Throws: Will +3
Periapt of the Lost Witch
AC +1 (Natural)
Improved Saving Throws: Mind Affecting +4
Spell Resistance: 28
Rings:
Greater Ring of Protection
AC +3 (DEF)
Ring of Hiding
Skill Bonus: Hide +6
Ring of The Ranger
Bonus Spell Slot: Ranger Level 3
Ring of The Undead Slayers
AC +3 (DEF)
AC +4 (DEF) vs. Undead
Anagry's Shackle Breaker
Bonus Spell Slot: Wizard Level 4
Only Useable By: Wizard
Greater Dispelling (7) 1 use/day
Commander's Ring
AC +2 (DEF)
Improved Saving Throws: Universal +2
Light Normal (15m) Yellow
Knock (3) 1 use/day
Ring of Scholars
Skill Bonus: Lore +5
Light Normal (15m) White
Ring of Might
Constitution +2
Strength +2
Resistance: Cold 5/-
Wands & Misc:
Mac-Fuirmidh Cithern (Lute)
Only Useable By: Bard
Cure Light Wounds (2) 1 use/day
Mage Armor (2) 1 use/day
Sleep (2) 1 use/day
Wand of Rage
Rage (12) 1/charge per use
10 Charges
Wand of Haste
Haste (5) - 5/charges per use, 10 Charges
Wand of Blunt Trauma
Weapon of Impact - 3/charges per use, 30 Charges
Wand, Weapon of Impact
Weapon of Impact - 1/charge per use, 5 Charges.
Wand of Melf's Acid Arrow
Only Useable By: Bard, Wizard, Sorcerer
Melf's Acid Arrow (9) - 1/charge per use, 10 Charges
Wand of Displacement
Displacement (5) - 3/charges per use, 30 Charges
Wand of Frost
Ray of Frost (1) - 1/charge per use, 50 Charges
Wand of The Heavens
Flame Strike (12) - 5/charges per use, 50 Charges
Wand of Purging
Invisibility Purge (5) 5/charges per use, 25 Charges
Wand of Lesser Summoning
Summon Creature II (3) 2/charges per use, 50 Charges
Wand of Enlarge Person
Enlarge Person (5) 1/charge per use, 10 Charges
Wand of Lightning
Lightning Bolt (5) 5/charges per use, 50 Charges
Wand of Fireball
Fireball (5) 5/charges per use, 50 Charges
Wand of Greater Dispelling
Greater Dispelling (15) 1/charge per use, 10 Charges
Wand of Clarity
Clairaudience/Clairvoyance (5) 5/charges per use, 50 Charges