Macgar Blackbrew
Posted: Wed Jan 13, 2016 12:40 am
First Name: Macgar
Last Name: Blackbrew
Appearance: Short and stocky by dwarven standards, Macgar could stand to lose a few pounds. He does not like the water and does not bath often. His pride is his grizzly black beard that is braided in to a fork like a dragons tongue. His beard falls over his ample belly and maybe carrying the remnants of his last meal. Macgar also like to adorn himself in trophies of his kills.
Age: 58
Height: 4,1
Weight: 225 pounds
Eyes: Ice Blue
Hair: Coal Black
Facial Hair Style: Long Black Beard
Personality Profile: Macgar is rude ill mannered and boisterous. He like to fight and eat, But mostly he likes to drink. Macgar also like the ladies. Ladies of all shapes and sizes. He is known to work his charms, Or lack of charms on most any lass he meets. He is also a loyal friend when he has decided he likes someone.
General Health: Macgar is a pillar of good health. He could likely beat a troll in a drinking contest.
Deity: Waukeen
Initial Alignment: TN
Profession: Trader
Base Class & Proposed Development: Barbarian 27 Bodyguard 3
Habits/Hobbies: Drinking, Fighting, Hunting, Haggling and Drinking, Also Drinking.
Languages: Dwarven, Orcish and Common
Weapon of Choice: An Ax! of course!
Background:
The Spine of the World is a dark place where few things live. Those creatures that do inhabit the Spine are not spoken of in polite company, and their propensity to raid the lands below keeps the conifer-cloaked, stag-roamed rolling foothill relatively uninhabited but it should come as no surprise that several fierce barbarian tribes inhabit these lands, traveling between Summer and Winter camps. One such tribe goes by the name Raymar. Where the name come from no one knows. The tribe moves with the game and based on the seasons and has existed like this for hundreds of years. This is Macgar's tribe and it has had almost no contact with the rest of the realm, Until now.
The Raymar tribe is unique among the other tribes of the region in that it has a mixture of races. Mostly Humans but there are some Hin, Dwarves, Half elves and half orcs. This is due to its strange leadership. The elders of Tribe Raymar are a circle of druids bent on destroying all civilization. These Druid overseers rule the tribe with an iron fist. If they are pleased the hunting is good if they are angry people starve. They also enforce there own laws and ethics as though they were decreed by the gods of the wild.
Chief among there laws is that regarding magic. All Magic if not druidic is evil and Witches are to be killed. There are signs the tribesmen have been taught to look for, One of which is blue eyes and black hair. If a babe is born with blue eyes and black hair they are to be brought before the Elders, The Elders then decide if the Babe is cursed by the touch of magic. If a child if found to be cursed they are left in the snow to die or tossed in to the river in the summer months. Macgar with his blue eyes and black hair almost met this fate, Likely what saved him was being a man child. It is believed that most witches are female. So when Macgar's baby sister was born a year later with the same blue eyes and black hair, She was not so lucky.
The only opposition to the rule of the druids is a group known as The Coven of the North Star. The Coven of the North Star are dedicated to killing the druids and freeing the tribe of Raymar. Many of there members are children that were saved from death just after there birth and raised by the coven. For this reason they are almost all female and have black hair and blue eyes. It is said that the coven's home is a cave of ice at the top of the spine of the world. So high up that one could almost touch the stars. It is also said that no one can climb that high, For even the heartiest climbers would have his lung's frozen on his first breath.
Life in the shadow of the spine of the world is hard. The Tribesmen are kept ignorant and in fear by the elders But there is plenty to fear. Snow trolls, frost giants and orc tribes are just a few dangers, The real danger is winter. Every short and cold summer day is spent preparing for the long sub-artic winter nights, That are always just around the corner. This leaves little time to focus on much but survival. Still Macgar has plans.
Despite the tribes attempt to avoid all civilization, They do still need things from time to time. Steel Tools, Salt, glass lamps and grain to mention a few. When such things are needed the tribe trades in Ten Towns and to the river captains. For this task they count on Macgar Blackbrew. Macgar has been the tribes trader and fur trapper for two decades. A tittle that makes him some what a important man in the tribe. Important enough to have been given a dwarven wife named Deslin. Macgar was glad to be given a wife but worried that his blue eyes and black hair might be passed on to any child they would have.
In his time as a trader Macgar has learned a bit of the outside world and is tired of being robbed by pirates that think he is just a dumb savage. The shifty river captains have traded him salt mixed with chalk and grain filled with a creeping black mold. Though Macgar has grown wise to most of these tricks, He still knows the price they are paying for the furs he brings them is a small fraction of what they are really worth.
For the past two years Macgar had been holding back some of his best furs. Also, He and his trapper lads (Yoriki a tall human and Wrofox his shorter borther) have traveled deep in to dangerous territory. Setting there traps where the beavers with the thickest fur live, Hunting the dangerous snow lion and following for days, The elusive winter fox. After two years of taking risks battling beasts and the elements themselves, Macgar got his furs.
Macgar Blackbeard told his tribe of his plan to travel to the south and sell there furs at market. He told them he could bring back enough supplies for ten winters! That the young need not starve, That they could have a future! Some were moved, Some were hopeful for a chance at a better life. The majority of the tribe was skeptical at best. Many called him a fool and others worried he would anger the elders or bring a pox on the tribe. Macgar did not listen to the critics nor did he intend to wait around for the elders to stop him.
The next morning with a kiss to his amber bearded wife Deslin (Who he worried might be starting to show a child) He gathered his lads Yoriki and Wrofox, And they left. Bringing with them the precious cargo of furs and a grumpy half orc lass named Kimber. Kimber seemed to have a dislike of everyone in the tribe and so was happy to sign on as a porter and guard.
At first the journey was hard as though nature itself raged to stop them. But as the left the spine of the world behind them the travel got easier. Soon they left there snow shoes behind. Then traded there dogs and sleds for pack donkeys. Some months and many trials later, After managing to avoid an undead army the four some arrive in Bauldur's Gate. Bringing with them there valuable cargo and the hopes of there people.
Goals: Trade his furs at market and return to his tribe an important man. Establish a trade route from Ten Towns to Baldurs's Gate to ensure a future for his Tribe. bring back a southern bride
Possible Plot-Hook Ideas and Misc Facts: Macgar's sister could of survived and be a member of the Coven of the North Star. The Druid Circle might wish to make sure Macgar and his companions never return alive. Macgar's hopes for the future, the well being of his family and people not to mention his very life are dependent on the shipment of Furs Macgar brought from the north. Should anything happen to Macgar's Furs ....
Last Name: Blackbrew
Appearance: Short and stocky by dwarven standards, Macgar could stand to lose a few pounds. He does not like the water and does not bath often. His pride is his grizzly black beard that is braided in to a fork like a dragons tongue. His beard falls over his ample belly and maybe carrying the remnants of his last meal. Macgar also like to adorn himself in trophies of his kills.
Age: 58
Height: 4,1
Weight: 225 pounds
Eyes: Ice Blue
Hair: Coal Black
Facial Hair Style: Long Black Beard
Personality Profile: Macgar is rude ill mannered and boisterous. He like to fight and eat, But mostly he likes to drink. Macgar also like the ladies. Ladies of all shapes and sizes. He is known to work his charms, Or lack of charms on most any lass he meets. He is also a loyal friend when he has decided he likes someone.
General Health: Macgar is a pillar of good health. He could likely beat a troll in a drinking contest.
Deity: Waukeen
Initial Alignment: TN
Profession: Trader
Base Class & Proposed Development: Barbarian 27 Bodyguard 3
Habits/Hobbies: Drinking, Fighting, Hunting, Haggling and Drinking, Also Drinking.
Languages: Dwarven, Orcish and Common
Weapon of Choice: An Ax! of course!
Background:
The Spine of the World is a dark place where few things live. Those creatures that do inhabit the Spine are not spoken of in polite company, and their propensity to raid the lands below keeps the conifer-cloaked, stag-roamed rolling foothill relatively uninhabited but it should come as no surprise that several fierce barbarian tribes inhabit these lands, traveling between Summer and Winter camps. One such tribe goes by the name Raymar. Where the name come from no one knows. The tribe moves with the game and based on the seasons and has existed like this for hundreds of years. This is Macgar's tribe and it has had almost no contact with the rest of the realm, Until now.
The Raymar tribe is unique among the other tribes of the region in that it has a mixture of races. Mostly Humans but there are some Hin, Dwarves, Half elves and half orcs. This is due to its strange leadership. The elders of Tribe Raymar are a circle of druids bent on destroying all civilization. These Druid overseers rule the tribe with an iron fist. If they are pleased the hunting is good if they are angry people starve. They also enforce there own laws and ethics as though they were decreed by the gods of the wild.
Chief among there laws is that regarding magic. All Magic if not druidic is evil and Witches are to be killed. There are signs the tribesmen have been taught to look for, One of which is blue eyes and black hair. If a babe is born with blue eyes and black hair they are to be brought before the Elders, The Elders then decide if the Babe is cursed by the touch of magic. If a child if found to be cursed they are left in the snow to die or tossed in to the river in the summer months. Macgar with his blue eyes and black hair almost met this fate, Likely what saved him was being a man child. It is believed that most witches are female. So when Macgar's baby sister was born a year later with the same blue eyes and black hair, She was not so lucky.
The only opposition to the rule of the druids is a group known as The Coven of the North Star. The Coven of the North Star are dedicated to killing the druids and freeing the tribe of Raymar. Many of there members are children that were saved from death just after there birth and raised by the coven. For this reason they are almost all female and have black hair and blue eyes. It is said that the coven's home is a cave of ice at the top of the spine of the world. So high up that one could almost touch the stars. It is also said that no one can climb that high, For even the heartiest climbers would have his lung's frozen on his first breath.
Life in the shadow of the spine of the world is hard. The Tribesmen are kept ignorant and in fear by the elders But there is plenty to fear. Snow trolls, frost giants and orc tribes are just a few dangers, The real danger is winter. Every short and cold summer day is spent preparing for the long sub-artic winter nights, That are always just around the corner. This leaves little time to focus on much but survival. Still Macgar has plans.
Despite the tribes attempt to avoid all civilization, They do still need things from time to time. Steel Tools, Salt, glass lamps and grain to mention a few. When such things are needed the tribe trades in Ten Towns and to the river captains. For this task they count on Macgar Blackbrew. Macgar has been the tribes trader and fur trapper for two decades. A tittle that makes him some what a important man in the tribe. Important enough to have been given a dwarven wife named Deslin. Macgar was glad to be given a wife but worried that his blue eyes and black hair might be passed on to any child they would have.
In his time as a trader Macgar has learned a bit of the outside world and is tired of being robbed by pirates that think he is just a dumb savage. The shifty river captains have traded him salt mixed with chalk and grain filled with a creeping black mold. Though Macgar has grown wise to most of these tricks, He still knows the price they are paying for the furs he brings them is a small fraction of what they are really worth.
For the past two years Macgar had been holding back some of his best furs. Also, He and his trapper lads (Yoriki a tall human and Wrofox his shorter borther) have traveled deep in to dangerous territory. Setting there traps where the beavers with the thickest fur live, Hunting the dangerous snow lion and following for days, The elusive winter fox. After two years of taking risks battling beasts and the elements themselves, Macgar got his furs.
Macgar Blackbeard told his tribe of his plan to travel to the south and sell there furs at market. He told them he could bring back enough supplies for ten winters! That the young need not starve, That they could have a future! Some were moved, Some were hopeful for a chance at a better life. The majority of the tribe was skeptical at best. Many called him a fool and others worried he would anger the elders or bring a pox on the tribe. Macgar did not listen to the critics nor did he intend to wait around for the elders to stop him.
The next morning with a kiss to his amber bearded wife Deslin (Who he worried might be starting to show a child) He gathered his lads Yoriki and Wrofox, And they left. Bringing with them the precious cargo of furs and a grumpy half orc lass named Kimber. Kimber seemed to have a dislike of everyone in the tribe and so was happy to sign on as a porter and guard.
At first the journey was hard as though nature itself raged to stop them. But as the left the spine of the world behind them the travel got easier. Soon they left there snow shoes behind. Then traded there dogs and sleds for pack donkeys. Some months and many trials later, After managing to avoid an undead army the four some arrive in Bauldur's Gate. Bringing with them there valuable cargo and the hopes of there people.
Goals: Trade his furs at market and return to his tribe an important man. Establish a trade route from Ten Towns to Baldurs's Gate to ensure a future for his Tribe. bring back a southern bride
Possible Plot-Hook Ideas and Misc Facts: Macgar's sister could of survived and be a member of the Coven of the North Star. The Druid Circle might wish to make sure Macgar and his companions never return alive. Macgar's hopes for the future, the well being of his family and people not to mention his very life are dependent on the shipment of Furs Macgar brought from the north. Should anything happen to Macgar's Furs ....