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Question about Shadow Walk
Posted: Sat Jan 16, 2016 6:53 pm
by ctothep
Can someone explain to me how this skill differs from teleport and greater teleport mechanically?
Even if i beat the DC (search roll?) it still fails a lot. I've been told that there is always a 5% failure chance even if the DC is beaten but it feels like a lot more. More like 50% or so... it really fails a lot.
I am trying to shadow walk from UD to UD.
Re: Question about Shadow Walk
Posted: Sat Jan 16, 2016 6:59 pm
by Tsidkenu
I always wondered what happens when that spell fails? Is it just like teleport and your character takes xd8 damage? Or do you actually get abandoned to the Shadow Plane and have to fend for yourself against its multitude of hostile denizens?

Re: Question about Shadow Walk
Posted: Sat Jan 16, 2016 7:03 pm
by ctothep
Hehe you just take damage... the spell would be so much cooler if you stranded on the plane of shadow but anyways back to my question ^^
Re: Question about Shadow Walk
Posted: Sat Jan 16, 2016 9:54 pm
by JCVD1
It is meant to fail every now and then.
TO me it fails (I counted) 2/3 of the time.
It eats coins, it's ineffective and frustrating.
There are things to do to help it to succede, they were never shared. (to my knowledge)
Re: Question about Shadow Walk
Posted: Mon Jan 25, 2016 9:10 pm
by AlwaysSummer Day
It is a Shadow adept ability that saves a spellslot.
It allows characters with conjuration as a prohibited school the ability to teleport.
Other than that the teleportation/shadow walk spells are odd at best. They have several parts including a built in 5% fail rate, scaling difficulty based on concentration, and of course the total number of rune uses.
The light in the area may effect the spell so I'd try using it in places with absolute darkness for a bit and see if that helps.
Re: Question about Shadow Walk
Posted: Mon Jan 25, 2016 9:27 pm
by NeOmega
I personally think all teleport spells should not cost gold, maybe a slight XP penalty instead.
Re: Question about Shadow Walk
Posted: Wed Jan 27, 2016 8:17 am
by Nomster
I am honestly not sure why the spell cannot be looked into when people report it being less than satisfactory. Yes, you can Teleport with this spell even if Conjuration school is locked out for you... but it leaves much to be desired. Search skill is supposed to work for it but does not? There are quite a few past threads about this topic.
2/3 sounds quite a bit more fail than 5%
Perhaps now that updates are rolling again... Although I am writing this in the Tips & Tricks area. Could resurrect a thread in the Suggestion forum.
Re: Question about Shadow Walk
Posted: Wed Jan 27, 2016 8:22 am
by JCVD1
Even high search (with a succesful roll in the combat logs) doesn't help.
I feel i invested 30+ skill points in a skill, for ONE spell, and it backfires and cost me over 100k in tries.
Re: Question about Shadow Walk
Posted: Wed Jan 27, 2016 9:25 am
by Rasael
Shadow walk has never been advertised as a teleport substitute. Its a dangerous way to travel, the shadow plane. Search helps but it doesnt cancel the risk. Non detection likewise helps but doesnt cancel the risk.
Its on the agenda to be refined but we are currently focussed on a content sync update, the coming week or two weeks.
Re: Question about Shadow Walk
Posted: Wed Jan 27, 2016 9:38 am
by Nomster
I do not think Shadow Walk should be exactly the same as Teleport but it should be a viable option in a way. Right now, no one who has access to Teleport would even consider it for RP flavour because it is so bad. I also think there was an issue with many mage classes not having access to Search as a class skill, so it is double skill point costs. We know how Teleport is calculated. Would it be wrong to know what calculations are made for Shadow Walk...?
It is good to hear it is being refined. I hope you could take some feedback on board because ever since it got implemented, people have expressed that something is not quite right with it due to the very high fail ratio.
Re: Question about Shadow Walk
Posted: Wed Jan 27, 2016 11:39 am
by Steve
Rasael wrote:Shadow walk has never been advertised as a teleport substitute. Its a dangerous way to travel, the shadow plane. Search helps but it doesnt cancel the risk. Non detection likewise helps but doesnt cancel the risk.
Its on the agenda to be refined but we are currently focussed on a content sync update, the coming week or two weeks.
Wasn't the idea with Shadow Walk that it bypasses Teleport blocking and other forms of magic/warding that DOES block against Teleport? Thus, the risk/failure of the spell itself has a counter of usage that is unique.
Re: Question about Shadow Walk
Posted: Wed Jan 27, 2016 11:42 am
by Nomster
PnP-wise, Dimensional Lock etc does block against Shadow Walk, which also is reflected IG.
http://www.d20srd.org/srd/spells/dimensionalLock.htm
Re: Question about Shadow Walk
Posted: Wed Jan 27, 2016 11:51 am
by Steve
Right. Then what I was remembering is that with Shadow Walk, the caster need not have a clear memory or vision as to where they wish to travel, as per Teleport (and Runes are supposed to parallel this by needing to be created at the place you wish to Teleport to the future).
Runes are also—or where promised to be—changed so they couldn't be Bartered or Sold or dropped. I believe that Server fix never happened...yet.
Thus with Shadow Walk, even with the 10x1d00 feet repositioning when arriving back on the Prime, you can essentially travel, i.e. Walk, to anywhere...even if your PC has never been there. And to other planes as well.
Unfortunately, mechanically, Shadow Walk uses the Rune mechanic, and thus, it's PnP use is useless on our Server (and why it frustrates all users of it, at this stage in its implementation).
But it still could be of great use in a DM Event!