DM Dialectic wrote:gedweyignasia wrote:Ohp! Sorry, I meant to also mention that people should gravitate towards some non-violent Evil roles just like we have non-violent Good roles, rather than sticking to the traditional Evil stereotypes.
(And yes, it was just personal opinion I was asking! Awesome, thanks!)
I will try to shoot you that PM later today. As far as evil toons per PHB D&D alignment terms inherently needing to be violent, I think that is close enough to the OP to comment on. Again, this not not a DM ruling or a DM team opinion, just my personal opinion!
(PHB 3.5 Page 104)
“Evil” implies hurting, oppressing, and killing others. Some evil
creatures simply have no compassion for others and kill without
qualms if doing so is convenient. Others actively pursue evil, killing
for sport or out of duty to some evil deity or master.
...
EMPHASIS: Again, this not not a DM ruling or a DM team opinion, just my personal opinion!
The answer in my personal opinion is that evil toons have many options to be evil in alignment in their deeds and motivations without having to be violent, or if they want to be violent, they do not necessarily need to enjoy violence or be violent enthusiastically. Below, are a few options that immediately come to mind for being evil IC in D&D/Forgotten Realms without needing to be violent and I am sure that there are many possibilities otherwise:
1. Oppressing someone does not require violence and can take many non-violent forms. You could use non-violent social norms that are oppressive such as actual religious or secular social dictates or make some up and trick folks IC into believing them; oppressive insults; supporting an existing oppressive social and civil order; forcing someone to follow your will through blackmail, charisma, or intimidation; convincing others to always follow your will no matter what it leads to and with no input or dissent whatsoever, even when they hate it, since you are strongest, wisest, fastest, healthiest, most powerful, or most intelligent; as well as many other non-violent options, etc.
2. Summoning or creating undead may not necessarily require violence depending on how you interpret D&D/Forgotten Realms rules on doing so.
3. Hurting someone does not require violence and can take many non-violent forms. You could hurt someone by using non-violent schemes against him or her, insults, non-violently stealing from him or her, ruining his or her reputation, framing him or her, turning his or her friends against him or her, ruining him or her financially, non-violently hurting someone close to him or her, as well as many other non-violent options, etc.
4. Killing someone does not necessarily need to involve the act of violent killing by an evil toon itself! It could just be the willing withholding of aid. A man lies bleeding to death or having a heart attack in the woods discovered by a non-violent evil toon and the evil toon willingly and enthusiastically ignores him or even thwarts non-violently others trying to aid the dying man, allowing the man to die. Well, this is killing without an act of violence by the evil toon!
I am guessing that it has been done before, but I would wager that you could have an evil toon that RP wise is totally non-violent, or even sworn to non-violence, without necessarily having to be non-violent for any good alignment related reasons from the PHB quoted below if his or her non-violence has nothing to do with altruism, respect for life, or a concern for the dignity of sentient beings.
(D&D PHB 3.5 Page 104)
“Good” implies altruism, respect for life, and a concern for the
dignity of sentient beings. Good characters make personal sacrifices
to help others.
To conclude again, the creative options for evil toons are vast in my personal opinion, just as they are vast for neutral and good toons!