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Gibberling Heart

Posted: Sun Jan 24, 2016 6:09 am
by NeonAvenger
Not entirely sure that this counts as an item bug since activating it seems to trigger a conversation but, here I go.
  • If you have too many appropriate skills/classes many of the options are not visible as only the first few (6 on my setup) are displayed. The options are generated (i.e. I can hit '7' and get whatever appears under that option) I just can't see it on my screen.
    • As a workaround and out of general curiosity: What does the client assign speech options past the tenth? Does it start doing letters?
  • The acid flask created has the icon and text of the original NWN2 acid flask (Does 1d10 damage etc...) but does the correct damage when thrown.
  • The gibberling heart "...thrbos..." I don't know why this annoys me so much. I can happily ignore the other spelling mistakes but for some reason this one irks me.
Obviously the last two are entirely cosmetic but the first a bit annoying.

Re: Gibberling Heart

Posted: Tue Feb 02, 2016 1:23 pm
by roke42
Do the other options appear in the client exztension console?

Re: Gibberling Heart

Posted: Tue Feb 02, 2016 8:57 pm
by NeonAvenger
I always forget that console window exists.
Yes the options appear there! The numbers are all wrong (I'm guessing it's the numbering from the list of all possible options), but at least they're listed.
Good call.

Oh and one last whine. The poison that can be made doesn't stack with itself, if you make it twice it take up two inventory slots.