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Acceptable CL

Posted: Fri Feb 05, 2016 7:12 am
by Hammer_Song
Is 25 CL workable on this server? A build I have in mind will have 21CL + 4 from practised caster. Will this be enough to avoid dispels?

Re: Acceptable CL

Posted: Fri Feb 05, 2016 7:51 am
by Steve
At the moment, it is fine.

I usually forget this, but one the Dispel Bug Fix is fixed, you'll have a 10% chance of being dispelled.

Re: Acceptable CL

Posted: Fri Feb 05, 2016 8:06 am
by Karond
With the dispel fix, you've a 25% chance of being dispelled by Greater Dispel Magic.

But the amount of monsters with that spell isn't that high, and if your character is a ranger you're probably fine anyway.

Re: Acceptable CL

Posted: Fri Feb 05, 2016 8:07 am
by mrieder79
At epic levels, CL25 will be dispelled freqeuntly. With each greater dispel you take, you will lose at least one ward, likely more.

This is when the dispel bug is fixed. currently, it will be no problem as your CL is your HD.

Edit to add:

The vault of the dead will be a nightmare and the nagas will pose a problem. The netherese ruins will be an issue.

Those are the main areas I can think of that have lots of dispels.

The frost giants and fire giants have dispellers but they aren't as common as the other areas I've noted.

Re: Acceptable CL

Posted: Fri Feb 05, 2016 10:54 am
by Daamien
I think 28 will be the new bottom line for any serious spellcaster.
On that note, I quite look forward to seeing ALOT of magic users squirm come the update :twisted:

Re: Acceptable CL

Posted: Fri Feb 05, 2016 11:03 am
by Calodan
The vault of the dead will be a nightmare and the nagas will pose a problem. The netherese ruins will be an issue.

Those are the main areas I can think of that have lots of dispels.

The frost giants and fire giants have dispellers but they aren't as common as the other areas I've noted.
Will the amount of creatures with greater dispel go down then? If it is all about balance wouldn't the amount of magic creatures that can dispel a person go down? The fix is great for PvP and probably needed and can balance out players in PvE but do we really want it to be that much harder in the everyday dungeons especially if the current loot system is not made to produce more stuff to balance out getting enough gold to buy consumables for the newer players and weaker builds? Hell are my questions even legit to ask?

Re: Acceptable CL

Posted: Fri Feb 05, 2016 11:19 am
by Zanniej
Calodan wrote:
The vault of the dead will be a nightmare and the nagas will pose a problem. The netherese ruins will be an issue.

Those are the main areas I can think of that have lots of dispels.

The frost giants and fire giants have dispellers but they aren't as common as the other areas I've noted.
Will the amount of creatures with greater dispel go down then? If it is all about balance wouldn't the amount of magic creatures that can dispel a person go down? The fix is great for PvP and probably needed and can balance out players in PvE but do we really want it to be that much harder in the everyday dungeons especially if the current loot system is not made to produce more stuff to balance out getting enough gold to buy consumables for the newer players and weaker builds? Hell are my questions even legit to ask?
In my opinion they shouldn't. Casters are rulers on this server. It would be nice of there were areas where casters needed meat shields or something. Just as meat shields need someone to buff them in some areas :)

EDIT: The hell? Are quotes borked?

Re: Acceptable CL

Posted: Fri Feb 05, 2016 11:23 am
by mrm3ntalist
Calodan wrote:The fix is great for PvP and probably needed and can balance out players in PvE but do we really want it to be that much harder in the everyday dungeons especially if the current loot system is not made to produce more stuff to balance out getting enough gold to buy consumables for the newer players and weaker builds? Hell are my questions even legit to ask?
No changes are done solely for pvp reasons. It is a change that was waiting to happen and the more players "used" the CL bug, the more the dev team was inclined to fix that.

Once the fix is implemented, it will be closely watched and any changes that are needed ( the dispel cap, amount of dispels, breach list etc ), will be implemented.

I can tell you though, that no change will happen just because certain builds cannot solo ( or have difficulty doing it ) epic areas anymore

Re: Acceptable CL

Posted: Fri Feb 05, 2016 11:40 am
by Lockonnow
Nage snake guardian use Mordenkainen's Disjunction:

Re: Acceptable CL

Posted: Fri Feb 05, 2016 11:41 am
by Calodan
I can tell you though, that no change will happen just because certain builds cannot solo ( or have difficulty doing it ) epic areas anymore

I think this is a moot point with the new loot system. I rather enjoy it actually. Soloing is rather boring but at one point was a easy way to gain items and gold. In fact I can not state enough how much I love the new system and am actually looking forward to all the fixes going in that curb some of the OP things and move this place towards community RP. So I guess maybe my concern comes off wrong in my questioning? I know I am a known SOLO LOOTER so context of my questions can be taken differently than I may intend them to mean.

Re: Acceptable CL

Posted: Fri Feb 05, 2016 11:42 am
by crimsonrain15
I don't think there's an issue with the mobs out there that can dispel. If you're afraid of being dispelled, grab a meat shield or two. I'm sure there are some laying around somewhere. Or go to other dungeons.

Re: Acceptable CL

Posted: Fri Feb 05, 2016 4:34 pm
by Invoker
Zanniej wrote:It would be nice of there were areas where casters needed meat shields or something. Just as meat shields need someone to buff them in some areas :)

EDIT: The hell? Are quotes borked?
I don't think so: weak casters might end up needing anything. Serious casters will eat dispels without consequences, just like they do now.

If anything, it's more like the "meat shields" that used UMD to be competitive, and the people abusing the CL bug (like EDM archers, for instance) that will be obliterated.

True casters will be even stronger, if anything.

Re: Acceptable CL

Posted: Fri Feb 05, 2016 4:49 pm
by crimsonrain15
Invoker wrote:
Zanniej wrote:It would be nice of there were areas where casters needed meat shields or something. Just as meat shields need someone to buff them in some areas :)

EDIT: The hell? Are quotes borked?
I don't think so: weak casters might end up needing anything. Serious casters will eat dispels without consequences, just like they do now.

If anything, it's more like the "meat shields" that used UMD to be competitive, and the people abusing the CL bug (like EDM archers, for instance) that will be obliterated.

True casters will be even stronger, if anything.
+1 8-) I've considered rerolling a character I RCR'ed ages ago just to test the new stuff.

Re: Acceptable CL

Posted: Fri Feb 05, 2016 7:37 pm
by mrieder79
The dispel fix will actually serve to nerf Gishes a little bit. My FS build with a CL of 27 will now have more difficulty with the VOD. This is actually going to serve as a balancing factor as the gis (Divine,Bard,Arcane) builds are so strong. This will take the edge off a little bit. Not much, but a little.

I don't see any rebalancing occurring as a result of the dispel fix.

Re: Acceptable CL

Posted: Fri Feb 05, 2016 8:25 pm
by Hawke
mrieder79 wrote:The dispel fix will actually serve to nerf Gishes a little bit. My FS build with a CL of 27 will now have more difficulty with the VOD. This is actually going to serve as a balancing factor as the gis (Divine,Bard,Arcane) builds are so strong. This will take the edge off a little bit. Not much, but a little.

I don't see any rebalancing occurring as a result of the dispel fix.

This.

Now (other than clerics/druids) the classes that were gished out will stop outshining casters by a huge margin, and I feel, bring everyone closer in power level.