Acceptable CL
Posted: Fri Feb 05, 2016 7:12 am
Is 25 CL workable on this server? A build I have in mind will have 21CL + 4 from practised caster. Will this be enough to avoid dispels?
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Will the amount of creatures with greater dispel go down then? If it is all about balance wouldn't the amount of magic creatures that can dispel a person go down? The fix is great for PvP and probably needed and can balance out players in PvE but do we really want it to be that much harder in the everyday dungeons especially if the current loot system is not made to produce more stuff to balance out getting enough gold to buy consumables for the newer players and weaker builds? Hell are my questions even legit to ask?The vault of the dead will be a nightmare and the nagas will pose a problem. The netherese ruins will be an issue.
Those are the main areas I can think of that have lots of dispels.
The frost giants and fire giants have dispellers but they aren't as common as the other areas I've noted.
In my opinion they shouldn't. Casters are rulers on this server. It would be nice of there were areas where casters needed meat shields or something. Just as meat shields need someone to buff them in some areasCalodan wrote:Will the amount of creatures with greater dispel go down then? If it is all about balance wouldn't the amount of magic creatures that can dispel a person go down? The fix is great for PvP and probably needed and can balance out players in PvE but do we really want it to be that much harder in the everyday dungeons especially if the current loot system is not made to produce more stuff to balance out getting enough gold to buy consumables for the newer players and weaker builds? Hell are my questions even legit to ask?The vault of the dead will be a nightmare and the nagas will pose a problem. The netherese ruins will be an issue.
Those are the main areas I can think of that have lots of dispels.
The frost giants and fire giants have dispellers but they aren't as common as the other areas I've noted.
No changes are done solely for pvp reasons. It is a change that was waiting to happen and the more players "used" the CL bug, the more the dev team was inclined to fix that.Calodan wrote:The fix is great for PvP and probably needed and can balance out players in PvE but do we really want it to be that much harder in the everyday dungeons especially if the current loot system is not made to produce more stuff to balance out getting enough gold to buy consumables for the newer players and weaker builds? Hell are my questions even legit to ask?
I can tell you though, that no change will happen just because certain builds cannot solo ( or have difficulty doing it ) epic areas anymore
I don't think so: weak casters might end up needing anything. Serious casters will eat dispels without consequences, just like they do now.Zanniej wrote:It would be nice of there were areas where casters needed meat shields or something. Just as meat shields need someone to buff them in some areas
EDIT: The hell? Are quotes borked?
+1Invoker wrote:I don't think so: weak casters might end up needing anything. Serious casters will eat dispels without consequences, just like they do now.Zanniej wrote:It would be nice of there were areas where casters needed meat shields or something. Just as meat shields need someone to buff them in some areas
EDIT: The hell? Are quotes borked?
If anything, it's more like the "meat shields" that used UMD to be competitive, and the people abusing the CL bug (like EDM archers, for instance) that will be obliterated.
True casters will be even stronger, if anything.
mrieder79 wrote:The dispel fix will actually serve to nerf Gishes a little bit. My FS build with a CL of 27 will now have more difficulty with the VOD. This is actually going to serve as a balancing factor as the gis (Divine,Bard,Arcane) builds are so strong. This will take the edge off a little bit. Not much, but a little.
I don't see any rebalancing occurring as a result of the dispel fix.