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Gunnar

Posted: Fri Feb 19, 2016 7:16 am
by Darradarljod
Hi guys. Learned of a lore breach in my first post regarding Mithral Hall, so here is the second submission with some alterations to fit the BGTSCC era.

Template For Character Creation Reward:
Image
First Name: GUNNAR
Last Name:

Appearance: Gunnar's dwarven company often remark, "There's no much to ye, is there?" and they're right. He is slight for a dwarf, short as well, with slender undefined limbs and a protruding belly. Gunnar has a large nose, dark eyebrows and round ears.

He wears a chain byrnie overtop of his thick woolen tunic and trousers. His boots are soft leather and he wears a hood.

Race: Shield Dwarf
Age: 65
Height: 4'0"ft
Weight: 80kg
Eyes: Brown
Hair: Black & Wolf Grey
Facial Hair Style: Shave mustache. Beard is one long growth from the jaw banded together with two gold rings.

Personality Profile:
General Health: Gunnar's health is usually in question among dwarven company. Is he eating enough? Is he drinking enough? His constitution would be average for a human, but is below average for a dwarf - he can't drink as much as his kin and is often sniffling.
Deity: Vergadain - The Little Father
Initial Alignment: Chaotic Neutral
Profession: Burglar
Base Class & Proposed Development: Rogue
Habits/Hobbies: Gunnar loves the dice. He also has a love of mechanical engineering. He likes to know how things work and often is found taking apart his crossbow only to put it back together again.
Languages: Common, Dwarven, Thieves' Cant, Orc, Gnome, Undercommon, Jotun
Weapon of Choice: Heavy Crossbow, Mace or bludgeoning weapons as preference (doesn't like bloodshed if he can help it)

Background: It is difficult to get a straight answer out of Gunnar about where he is from or to which clan he belongs, or belonged. Judging by his set of skills it is clear he is a burglar - a profession frowned upon in the shame-and-honor system of traditional dwarven society.

You get the impression from his shifty eyes and vague, long-winded rambling that over the years he has spun many different stories to many different people, none of them completely honest, yet he does make consistent mention of Sundabar.

Whatever occurred there or whatever lured Gunnar to The Sword Coast is a tale he is loathe to lay bare.
Goals:

Accumulate 10,000gp ASAP, however he can.

Attach himself to a company of dwarves.

Join a thieves' guild.

Possible Plot-Hook Ideas and Misc Facts:
Hidden: show
Gunnar had always been a troubled dwarf. He began his career in the mining industry, running supplies to the Fardrimm dwarves and carting their ore through the tunnels between Citidel Adbar and Sundabar. Perhaps it was impatience at monthly earnings and dissatisfaction at honest wages that quickly had Gunnar looking "under the table" for quicker profit. That's when the dice games began. Gunnar's love of short-cuts and often their necessity to support what became habitual gambling have taken him in directions that would make more honorable dwarves beards curl. Greed is the vice that most shapes Gunnar's life decisions and character. Gunnar never has enough.

Gunnar had been hoarding sundry supplies and ore. But he had lost his job in the mining industry due to his unfaithfulness as a steward long before he was caught brazenly selling their wares in the public arena of The Circle. Of course, it didn't take long for the Watchblades to sniff out a rat.

Gunnar the dwarf was arrested after a "short chase" and did his first stint in the jails of Sundabar condemned as a criminal.

During his stay in Sundabar dungeons, there seemed to be a breakthrough. Gunnar, along with several others, appeared to have repented of their lawlessness and found redeeming faith in the doctrine of Moradin. Released on probation, Gunnar was promptly thereafter caught red handed burglarizing his own clan's treasury.

When he came before the courts this time new evidence emerged to the extent of his dishonesty in the Fardrimm mines. Stashes had been uncovered and goods had been siezed leaving the city which were traced back to Gunnar.

For all of this and the foul burglary of his own family's hoard Gunnar was condemned as a race traitor by the dwarven judge and exiled from Sundabar.

His connections to his clan (which entitled him to share in the inheritance of his people and one day take authority over family affairs with the other elders) were severed completely and irrevocably with no allowance for Gunnar to make reparation. That is why Gunnar never introduces himself by clan.

Gunnar left Sundabar with very little at all. His bold, seemingly reckless criminal activity did not make sense to his co-workers or family. What he did was wrong, but why had he acted so blatantly? How did he hope to get away with the burglary of his own clan's treasury? The truth is that Gunnar had been driven to these crimes by terrible debts incurred by gambling, an addiction that still has a strong hold on this dwarf to this day.

He seems well adjusted enough to the life of a travelling dwarf. The unpaid gambling debts in Sundabar that led to his crimes are only a memory, now.

Though he does not know it, one of those Gunnar accumulated a debt to has since been promoted from hired blade to an officer in the Boars of Bane - a wide-spread mercenary faction of criminal fighters and rogues which has spilled over recently onto the Sword Coast. No longer a drunkard, the man has cleaned up into a fierce commander.

The officer is a half-elven axe-fighter known as "Half-breed Harzaj" of Luskan. Harzaj of Beshaba may be sober today, but he also remains a gambling addict who has not forgotten the debt of 10,000 gold Gunnar owes. As he always recites to his men, he should like to see his debt "paid with interest" if he ever catches that dwarf rat from Sundabar...

Re: Gunnar

Posted: Wed Feb 24, 2016 6:02 am
by Darradarljod
Amended/Appended.

Re: Gunnar

Posted: Tue Mar 01, 2016 1:29 pm
by DM Ioulaum
Approved. You can redeem the XP in-game.

Re: Gunnar

Posted: Wed Mar 02, 2016 1:32 pm
by DM Ioulaum
XP redeemed.