More appearances needed

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AlwaysSummer Day
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More appearances needed

Unread post by AlwaysSummer Day »

Dwarven waraxes need more than the 4 current choices offered. There was a post long ago where a player suggested they combine battleaxe and waraxe appearances however I was totally unable to get a reply either saying no or yes from anyone. Maybe there is custom content or perhaps a player can make new ones?
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
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Duster47
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Re: More appearances needed

Unread post by Duster47 »

Do you want totally new models? Or clones one to the other? Clones are easier but may or not look so good. New models need to come from NWVault or someone proficient in 3D modeling, *mdb files and skins, typically *dds.

Or is this simply are request to add more variants to the AppChanger? Not hard. Just time consuming.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
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Theodore01
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Re: More appearances needed

Unread post by Theodore01 »

Would be fine if the battleaxe appearances were added for waraxes.
AlwaysSummer Day
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Re: More appearances needed

Unread post by AlwaysSummer Day »

What is the difference between clones, new models, and variants? I don't want the same 4 shapes with different colors as we already have that. The problem is there are exactly 4 models and 2 of them have like 2-3 different color versions. It would be great if we could simply take the appearences battle axes use and make them available for waraxes since they are both 2 or 1 handed axes of roughly the same size and shape. This would provide much needed variety.
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
AlwaysSummer Day
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Re: More appearances needed

Unread post by AlwaysSummer Day »

http://148.251.86.81/project/nwn2/model/weapon-waraxe

http://neverwintervault.org/project/nwn ... /misc-axes

http://neverwintervault.org/project/nwn ... n-defender

Can any of this be used? Please forgive my ignorance in all things programming related if I am asking way too much. I am just dead sick of looking at the same 4 axes for the last 10 years -_-
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
AlwaysSummer Day
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Re: More appearances needed

Unread post by AlwaysSummer Day »

Well can any of them be used?
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
Calantyr
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Re: More appearances needed

Unread post by Calantyr »

On a similar note, could the Longsword models be cloned for use by the Bastard Sword? I ask because half the 'longsword' models you can use in the appearance changer are actually bigger than those for the 'bastard sword'. I find this to be more than a little odd, especially when you pay a feat on Exotic Weapon Proficiency to get a Bigger and Badder Blade (tm), only for those pansy elves to give you weapon envy with their racial proficiency weapon.

Damn perfect elves with their perfect... *mutters*.
Calantyr Thantos - Wandering Sellsword, Helaeya Tor - Accidental Warlock
Saerin Hrathan - Thing Knower, Ysrai Rikharr - Gray Wolf Uthgardt Warrior
Vicaeria Keniryn - Unsheathed Blade, Rikvi Stalvaskr - Falling Paladin
Rhaeya Koadessin - Netherese Survivor, Thokk - THOKK SMASH!
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Duster47
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Re: More appearances needed

Unread post by Duster47 »

AlwaysSummer Day wrote:http://148.251.86.81/project/nwn2/model/weapon-waraxe

http://neverwintervault.org/project/nwn ... /misc-axes

http://neverwintervault.org/project/nwn ... n-defender

Can any of this be used? Please forgive my ignorance in all things programming related if I am asking way too much. I am just dead sick of looking at the same 4 axes for the last 10 years -_-
These all appear to be viable. Main issue is if they use existing model numbers it becomes 10x more tedious to import them.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
AlwaysSummer Day
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Re: More appearances needed

Unread post by AlwaysSummer Day »

Please?

Image

You can even put it on the back burner and put it in later this year. I fully understand you are uber busy and this is probably request #6412. We dwarves are very patient but the original post about this was made Tue Feb 19, 2013 so three years appears to be the limit we can wait without getting a simple "Yea sure" or "no".
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
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Herisheft
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Re: More appearances needed

Unread post by Herisheft »

Duster47 wrote:These all appear to be viable. Main issue is if they use existing model numbers it becomes 10x more tedious to import them.

IF the technicians don't have time, then maby teach AlwaysSummer Day on how to change the model position in .2da file and make him do it. :)
I am your Rick Sanchez for today...and Simon Cowell for tomorrow.

Iglith Motrax - Girl with the saddest eyes...
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Duster47
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Re: More appearances needed

Unread post by Duster47 »

Herisheft wrote:
Duster47 wrote:These all appear to be viable. Main issue is if they use existing model numbers it becomes 10x more tedious to import them.

IF the technicians don't have time, then maby teach AlwaysSummer Day on how to change the model position in .2da file and make him do it. :)
It is not a .2da file issue. It is a model name issue.

I put it on my list. I have a long list. :?

Fortunately, others are stepping up w.r.t. area work. So maybe I will get more time for supporting infrastructure such as this.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, last seen roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
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Herisheft
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Re: More appearances needed

Unread post by Herisheft »

Duster47 wrote:
Herisheft wrote:These all appear to be viable. Main issue is if they use existing model numbers it becomes 10x more tedious to import them.
IF the technicians don't have time, then maby teach AlwaysSummer Day on how to change the model position in .2da file and make him do it. :)
Duster47 wrote:It is not a .2da file issue. It is a model name issue.
Ah, you mean the problem when name changed graphical files don't work together anymore ?
I am your Rick Sanchez for today...and Simon Cowell for tomorrow.

Iglith Motrax - Girl with the saddest eyes...
Seteneptra Ma'u Vyacheslav- Red Wizard & Khazark of the Thayan Enclave

Evolution doesn't take prisoners.
AlwaysSummer Day
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Posts: 1170
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Re: More appearances needed

Unread post by AlwaysSummer Day »

Duster47 wrote:It is not a .2da file issue. It is a model name issue.

I put it on my list. I have a long list. :?

Fortunately, others are stepping up w.r.t. area work. So maybe I will get more time for supporting infrastructure such as this.
YAY! Thank you in advance! I really do wish I had a head for such things as programming and delving through files but truth be told I break total war games on a notepad at least once a month just trying to unlock factions -_-
Roland; svirfneblin fist of the forest and eco terrorist.
Heinrich Von Rittermark; Everwatch Knights of Helm
Frederick Von Rittermark; Paladin of Azuth/Mystra
Erik Von Rittermark; Unknown
Calantyr
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Re: More appearances needed

Unread post by Calantyr »

Can we get the half-elf head models copied for the half-drow, please? They should probably look similar any way, and it sure beats the vanilla potato-people.

Edit: Didn't realise this was such an easy change. I altered 2 entries in 'appearance.2da' and it worked. While the server's down I think I'll mess around some more.

Code: Select all

1041	Half_Drow_NX1	185716	1	0	0.95	0.95	0.95	1	P_HH?	P_HH?	P_EH?_Head	P_HH?_Hair	P_EH?_Skel	P_HH?_Skel	1	HH?	0	2	Character_model	H	default	1	P	1	1	1	1.05	0.85	NORM	1.6	3.2	0.3	0.3	2	0.3	1.5	H	1	11	1	1	****	3	9	0	0	1	60	30	head_g	6	1	1	****	****
Calantyr Thantos - Wandering Sellsword, Helaeya Tor - Accidental Warlock
Saerin Hrathan - Thing Knower, Ysrai Rikharr - Gray Wolf Uthgardt Warrior
Vicaeria Keniryn - Unsheathed Blade, Rikvi Stalvaskr - Falling Paladin
Rhaeya Koadessin - Netherese Survivor, Thokk - THOKK SMASH!
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