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Phlumel Boddytonic Nickelbuckle

Posted: Mon Feb 29, 2016 2:15 am
by Khaje
Template For Character Creation Reward:

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First Name: Phlumel (Flamel)
Last Name: Boddytonic Nickelbuckle

Appearance: An elderly, wrinkly, clay-skinned gnome warrior smelling of dusty alchemical oils and aged wood. Sports a robust schnozzola with a matching set of large weathered ears. His garb is often earthen and simple yet trimmed in peculiar crystalline hues, all bound together by a broad leather belt baring the Nickelbuckle gem; a golden flecked turquoise with silvery-white luster.
Race: Rock Gnome (Slight Forest Gnome ancestry)
Age: 501
Height 3ft 3in
Weight: 47lb
Eyes: Dark brown
Hair: Balding, silvery brown
Facial Hair Style: Sprouting stubble

Personality Profile: His smile is genuinely friendly and excitedly expressed towards his own folk, yet his shrubby eyebrows may lift judgingly based on the company of strange heighty people about. Age has eroded the youthful energy from his personality, leaving him slow to change his ways but quick to surmise the traits of others.
General Health: Resisting decline but reflects age. Tends to take many supplemental alchemical medicine tablets to keep up and stay sharp.
Deity: Gaerdal Ironhand
Initial Alignment: Neutral Good
Profession: Breach Gnome, Veteran. Heraldry scribe.
Base Class & Proposed Development: Fighter 12/Anointed Knight 10/ Breach Gnome 5/ Whirling Dervish 3
Habits/Hobbies: Continually working on transcribing a book on gnomish ancestry, tracing lineages, and recording heraldic importance. Enjoys spending time with his nephews and grandchildren. Rubs or squeezes a turquoise gem when stressed, concerned, or annoyed. Recently took up fishing.
Languages: Common, Gnome, Giant
Weapon of Choice: "Bash-tiri the Spidergrinder" - Warhammer (Gnome Hooked Hammer)

Background:

Phlumel was born to Merlum Boddytonic and Daizy Nickelbuckle-Lucklebee, son of a line of expert alchemists and gem miners. He grew up in the locally named gnome community of Spilthill Hollow along the backside of the Star Mountains. In his youth he was always astonished be the tales of his former generations, especially the legend of a grand city set within a breathing geode, Grommelglitzenhame, that his great grandfather Orthur Nickelbuckle once called home and defended adamantly to his death. His siblings took very little from the fable, yet the story had instilled in Phlumel a mis-placed nostalgia for kinship in paradise. Aside from a small apprenticeship in alchemy, he rarely had the attention for true spell-craft and took to the breach's martial calling; to defend his community as his glorious ancestor once had. To safeguard the vulnerable culture of the earth-kin became his greatest motivation and for the majority of his life he stood sternly at the call of the breach. He studied intently the rigidity of stone, the movement of giants, the trappings of kobolds, and the cruel designs of orc. Due to this determination he let a sizable amount of his life go by unnoticed, until he found love with one Framciphine Tringleberry and had children. His pride in his people hardened deeply into a pride and love for family; his heroic, youthful daring against the savage world turned to concern for his children's well-being.

It was thus to his dismay that his daughter, Beladia Nickelbuckle, eventually moved and married into the Nezbar family, which in his eyes had a reputation for borderline risky magic and questionable moral boundaries. Phlumel was convinced that Garl Glittergold had played some sort of cruel prank on him as to now force these "in-laws" into his grand family and taint the Nickelbuckle line, as now several of his grandchildren grew up in Nezbar households. This quiet anger festered for seventy two years, until kobolds broke in through the dirt and slew Beladia and maimed her husband. Phlumel's anger at his daughter was replaced by the guilt that he had not been there to protect her and cemented his view on Nezbar irresponsibility and moral weakness. Still, they were now family, and thus if he were to welcome his dear grandchildren back home he would have to learn to live with them.

With all he did to defend his family and home from outer evils, however, he could not raise his hammer at the true downfall of his household. The mining veins went dry and the hills became barren, and the overall self-sufficient economy of his community had failed. He couldn't bear to raise the next generation of his kin within such misfortune... the only thing he had to defend his grandchildren were the tales of old--of the lost Grommelglitzenhame. He saw their eyes sparkle with wonder as they begged of him the story's truth... and in these last few years he has set out to find it for them. To find them a true and safe home.

Goals:
To discover rumors or truth of Grommelglitzenhame.
To locate a temporary home for his people.
To return to the study of alchemy to strengthen himself and bide him more time.
To finish "Our Grand Heraldry: A Story of Gnome-kind."

Possible Plot-Hook Ideas and Misc Facts:
Hidden: show
Grommelglitzenhame is a Xanadu-like myth that may have an inkling of truth or none at all. If such a place existed, it is likely not recognizable as any paradise today. If not destroyed by natural flooding, tectonic shifts, or volcanic activity it would likely be the soiled home of monsters. It was rumored to be a split geode-like structure covered in golden, gleaming gems that would glimmer from the rays of sunlight that would trickle through the earth, illuminating the silvery towers of the city within: feeding gem-growing gardens, plump woody fruit trees and casting beautiful natural illusions across the streets and buildings. A poem was rumored to hint at the location when paired with a map, but both have since been lost.

The Nezbar family can easily arrive and pester Phlumel. They tend to be spellcasters, warlocks, or rogues that act like a Sack-ville Baggins type antagonist. Phlumel is quite old and at least a few of them would be interested in any inheritance he might have acquired or plan to leave behind. Due to this several of his grandchildren and nephews also seem to have more Nezbar-ish qualities and with them entering adventuring ages they are easily in trouble for a prank gone too far or dabbling in darker matters where they shouldn't. Phlumel's loyalty to family is what often pits him against himself.

Overall, any endeavor for the sake of alchemy or of earth-kin, or of crushing any enemy of gnomes can attract Phlumel to take up arms and assist.