Tower shields may make more sense, but they are ugly and I like to hit things. So I'm unsure.
Aasimar, so starting at level 18 I think I'll suffer a -40% XP penalty. Maybe Human would be more sensible, but I always play humans.
I don't know what high level equipment/wands etc. are available, so I'm only factoring in +3 Ability gear and +4 weapon/armour/save bonuses.
START ABILITIES
STR: 15
DEX: 13
CON: 13
INT: 16
WIS: 13
CHA: 11
Rogue 4/Fighter 12/Anointed Knight 10/Divine Champion 4
1. Rogue
Foreigner
Luck of Heroes
2. Fighter
Weapon Proficiency (Exotic)
3. Rogue
Able Learner
4. Fighter
STR +1
Weapon Focus (Bastard Sword)
5. Rogue
6. Fighter
Iron Will
7. Rogue
8. Fighter
STR +1
Weapon Specialisation (Bastard Sword)
9. Anointed Knight
Dodge
10. Anointed Knight
11. Anointed Knight
Weapon Specialisation (Bastard Sword)
12. Anointed Knight
STR +1
Indomitable Soul
13. Divine Champion
14. Divine Champion
Combat Expertise
15. Divine Champion
Power Critical (Bastard Sword)
16. Divine Champion
STR +1
Improved Combat Expertise
17. Fighter
18. Fighter
Improved Critical (Bastard Sword)
Shield Specialisation (Large)
19. Fighter
20. Fighter
STR +1
Greater Weapon Focus (Bastard Sword)
21. Fighter
Epic Prowess
22. Fighter
Epic Weapon Focus (Bastard Sword)
23. Fighter
Expose Weakness
24. Fighter
STR +1
Greater Weapon Specialisation (Bastard Sword)
25. Anointed Knight
Melee Weapon Mastery (Slashing)
26. Anointed Knight
27. Anointed Knight
Epic Weapon Specialisation (Bastard Sword)
28. Anointed Knight
STR +1
29. Anointed Knight
Great Strength +1
Armour Skin
30. Anointed Knight
Great Strength +2
END ABILITIES
STR: 24 (27)
DEX: 13 (16)
CON: 13 (16)
INT: 16
WIS: 13 (16)
CHA: 11 (14)
END SKILLS: 260
Bluff +5
Craft Alchemy +3
Diplomacy +5
Escape Artist +15
Intimidate +2
Listen +30
Lore +5
Lore: Dungeoneering +10
Lore: Geography +10
Lore: History +5
Lore: Local +5
Lore: Nature +10
Lore: Nobility and Royalty +5
Lore: Religion +10
Lore: The Planes +5
Search +5
Sense Motive +15
Spellcraft +30
Spot +30
Survival +5
Tumble +30
Use Magic Device +20
END SAVES
FOR: 25
REF: 16
WIL: 18 (x2)
MAX EQIPPED:
AC: 51 (57 ICE)
AB: 46 (40 ICE)
HP: 404 (Error: Wound not found)
FOR: 30
REF: 22
WIL: 25 (x2)