SuggestIon: Keep 100% rcr

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NegInfinity
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SuggestIon: Keep 100% rcr

Unread post by NegInfinity »

I think it is one of the best things that ever happened to the server, mostly because it allows to concentrate on your favorite character instead of wasting months or years grinding, running quests and doing other non-rp activities. Also, with bgtscc's low xp rates it allows comfortable play with limited time.

I think it would make sense to keep the system inplace permanently, with slight modifications:
restrict number of full RCRs player can perform in time period. For example, 1 full rebuild per week, or 1 full rebuild per month. I think the sweet spot would be 1 full rebuild per two weeks. Making longer delays will kill the point.
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CommanderKrieg
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Re: SuggestIon: Keep 100% rcr

Unread post by CommanderKrieg »

As someone who plays more casual these days, I can admit that I'd like to see the XP rates raised a bit. Perhaps have the XP peak for the first 2 hours of gameplay, and then resume lower standard rates? That should encourage some group grinding, and give incentive to cool off and RP some.

Most of the friends I have recruited to the server have left due to the full time commitment of leveling a character. Its true you dont need to be level 30 to have fun, but these poor guys have been playing on BG for 2 years casually and are somewhere between 10-15. Its sad for me that I cant bring them to the epic spots and share that RP.

thats just my opinion :)
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NegInfinity
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Re: SuggestIon: Keep 100% rcr

Unread post by NegInfinity »

CommanderKrieg wrote:As someone who plays more casual these days, I can admit that I'd like to see the XP rates raised a bit. Perhaps have the XP peak for the first 2 hours of gameplay, and then resume lower standard rates? That should encourage some group grinding, and give incentive to cool off and RP some.

Most of the friends I have recruited to the server have left due to the full time commitment of leveling a character. Its true you dont need to be level 30 to have fun, but these poor guys have been playing on BG for 2 years casually and are somewhere between 10-15. Its sad for me that I cant bring them to the epic spots and share that RP.

thats just my opinion :)
Yeah, I agree. I also talked about that in the past, too.

When there's need for a job and bills and stuff to take care off... leveling another level 1 to level 30 - it simply ain't happening. Sigil has decent xp rates, by the way.

Either way, ability to occasionally do 100% rcr would make the whole thing less punishing.
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Re: SuggestIon: Keep 100% rcr

Unread post by trogers2 »

NegInfinity wrote:I think it is one of the best things that ever happened to the server, mostly because it allows to concentrate on your favorite character instead of wasting months or years grinding, running quests and doing other non-rp activities. Also, with bgtscc's low xp rates it allows comfortable play with limited time.

I think it would make sense to keep the system inplace permanently, with slight modifications:
restrict number of full RCRs player can perform in time period. For example, 1 full rebuild per week, or 1 full rebuild per month. I think the sweet spot would be 1 full rebuild per two weeks. Making longer delays will kill the point.

I totally agree! The XP rate is already really low, and it only gets harder and harder as you climb the levels; now at level 19 I am still only getting 20xp - 30xp per kill, the same amount I was getting at level 1! People make honest mistakes when it comes to their characters and forcing them to rebuild their toon with a 50% xp penalty is a HUGE slap in the face; that 50% xp could be many months (or even years) of hard work gone, and you are punishing the player for their loyailty to the server - it can lead to fustration, and some players possibly even leaving the community.

As Neg suggested, this should be limited to once every two weeks / month per account otherwise people might end up abusing it a bit too much, or a slightly lower penalty could work, i.e. 5% XP loss, instead of 50% - this will discourage players from abusing the system, while also giving players who 'messed up' another chance, which in turn means more happy players.

If I had a level 20 mage who was incorrectly built, I would probably quit playing if I had to go right back down to level 10 (50% xp loss) at 30xp - 35xp a kill (inc RP xp) Thats around 6,000 kills!

Think of it this way; if you were writing a book and made a spelling error, would you be willing to lose 50% of your word count to fix said spelling error? The point is people make mistakes and should be allowed another chance; it'll help grow our community and only do good things for the server.
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flipside43
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Re: SuggestIon: Keep 100% rcr

Unread post by flipside43 »

trogers2 wrote:I totally agree! The XP rate is already really low, and it only gets harder and harder as you climb the levels; now at level 19 I am still only getting 20xp - 30xp per kill, the same amount I was getting at level 1! People make honest mistakes when it comes to their characters and forcing them to rebuild their toon with a 50% xp penalty is a HUGE slap in the face; that 50% xp could be many months (or even years) of hard work gone, and you are punishing the player for their loyailty to the server - it can lead to fustration, and some players possibly even leaving the community.
It used to be 0%, that is, delete and try again. Getting 50% back is actually quite huge. Everyone is responsible for building their characters. That is why modules like Jegs are available.
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thebeasttt
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Re: SuggestIon: Keep 100% rcr

Unread post by thebeasttt »

Leveling is supposed to be much harder with each level, in 2nd edition high level took millions and I liked it that way. Adds great meaning when you witness a lv 20 druid. In my 2nd edition campaigns I used to give players a couple thousand xp just for meeting Elminster lol.
chad878262
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Re: SuggestIon: Keep 100% rcr

Unread post by chad878262 »

I personally disagree with 100% RCR as it is implemented now. (not saying it is a bad idea now, since the changes and the bugs virtually require RCR in some circumstances, but saying keeping it after all is said and done is something I don't agree with.) I only have 1 level 30 PC and 1 other in the 20's, but I think it takes time to establish your character on the Coast and I feel like many players would just level a FS to 30 and then *poof* that PC would disappear in favor of a new completely different PC (or worse, a PC with the same RP/name/etc, but brand new build).

I would suggest a different option, maybe a merging of the two... What about 100% RCR up to level 10, 80% RCR up to 20 and 60% RCR after that, but remove the level 20 max cap? In this way I believe it is less a penalty for a build that made an error and more a penalty to those who just want to level up quickly/easily so they can then RCR in to a completely different PC.

In addition, I would like to point out that the route cause here seems to (as usual) be more about the painful leveling, especially in epics. So the 'right' change would seem to have little to do with RCR and more to do with a better mechanic to level up a PC in a reasonable amount of time and effort. Not sure how to define reasonable other than to say (perhaps) the existing mechanics for XP are maybe unreasonable?
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Karond
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Re: SuggestIon: Keep 100% rcr

Unread post by Karond »

I like 100% too. It would be nice to keep it, but with a cap somewhere around level 20-25. Preferably 25.
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CommanderKrieg
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Re: SuggestIon: Keep 100% rcr

Unread post by CommanderKrieg »

flipside43 wrote:
trogers2 wrote:I totally agree! The XP rate is already really low, and it only gets harder and harder as you climb the levels; now at level 19 I am still only getting 20xp - 30xp per kill, the same amount I was getting at level 1! People make honest mistakes when it comes to their characters and forcing them to rebuild their toon with a 50% xp penalty is a HUGE slap in the face; that 50% xp could be many months (or even years) of hard work gone, and you are punishing the player for their loyailty to the server - it can lead to fustration, and some players possibly even leaving the community.
It used to be 0%, that is, delete and try again. Getting 50% back is actually quite huge. Everyone is responsible for building their characters. That is why modules like Jegs are available.
Back in the day RCR meant "Retired Character Rebuild". Meaning if your character came to a roleplay termination, you would be able to create a new character at 50% xp. I agree that 50% is generous, especially back when we had to give a roleplay essay of our characters last days or retirement then send the staff before it would be considered for approval. I think the RCR bot has completely moved away from its original intention. As a DM I was part of the team who originally debated if it should be implemented. It really seems like it is mostly used for rebuilding existing characters rather than creating new ones out of the xp of retired characters.

It was kind of like a reward for paying your dues, and it made it much easier on the staff. Personally, I dont see the problem of raising the cap. People are going to get to level 30. This will happen.

Xp penalties and stops dont affect the guy whos willing to kill rats 60 hours at a time to get to level 30. They usually hinder the casual grinder or someone who cares more to RP than grind.
Last edited by CommanderKrieg on Tue Mar 15, 2016 12:58 pm, edited 1 time in total.
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Rhifox
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Re: SuggestIon: Keep 100% rcr

Unread post by Rhifox »

I'm not sure what people are comparing to when they say the exp rate is pretty low. BG is the fastest-leveling PW I've been on so far. The only thing that makes it feel slow to me is the 30 level cap.


As for RCR, I disagree with keeping it at 100% in the current form. If 100 is allowed it should be very limited. I like being able to rebuild, but if kept as a long term thing it will just increase the amount of powerbuilding than we have already.

In my opinion 100% RCR should be something that's always an opportunity, but not something freely available on a whim. If someone wants to do a 100% RCR then it should require making a DM request and involve some amount of demonstrable RP development. Allow established characters the opportunity to change builds to account for character development without feeling penalized by having to relevel all over again, but don't let players just freely 100% RCR on a whim.

Alternatively, something like one full rebuild per three months or so. Something sufficiently long that it is only likely to be pursued by people who are committed to their characters and have put some manner of thought into it.
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thids
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Re: SuggestIon: Keep 100% rcr

Unread post by thids »

CommanderKrieg wrote: Xp penalties and stops dont affect the guy whos willing to kill rats 60 hours at a time to get to level 30. They usually hinder the casual grinder or someone who cares more to RP than grind.
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Blackman D
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Re: SuggestIon: Keep 100% rcr

Unread post by Blackman D »

well not sure where you have been but ive played on ones where you can hit 30 in 4 days of grinding, ive heard action servers you can do it in a day

either way idk about 100% stayin around after
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Steve
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Re: SuggestIon: Keep 100% rcr

Unread post by Steve »

What is the point of once leveling a PC to 30, you get a forever lvl 30 rebuild?

It is already ridiculous the number of lvl 30 toons on Baldur's Gate...and essentially killing off the RP that occurs when you have a weak, nobody PC that needs to both prove and earn their place in society, just puts the RP environment that much deeper into the trash can.

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Snarfy
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Re: SuggestIon: Keep 100% rcr

Unread post by Snarfy »

Steve wrote:What is the point of once leveling a PC to 30, you get a forever lvl 30 rebuild?

It is already ridiculous the number of lvl 30 toons on Baldur's Gate...and essentially killing off the RP that occurs when you have a weak, nobody PC that needs to both prove and earn their place in society, just puts the RP environment that much deeper into the trash can.
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Thanks for saving me from having to re-rant on this one Steve.
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NegInfinity
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Re: SuggestIon: Keep 100% rcr

Unread post by NegInfinity »

flipside43 wrote: It used to be 0%, that is, delete and try again. Getting 50% back is actually quite huge. Everyone is responsible for building their characters. That is why modules like Jegs are available.
Latest version of Jegs for bgtscc is utterly and completely broken. No jegs is available.
Rhifox wrote:I'm not sure what people are comparing to when they say the exp rate is pretty low.
Original Nwn2, any server that uses original nwn2 rates or Sigil.
Steve wrote:What is the point of once leveling a PC to 30, you get a forever lvl 30 rebuild?
Death is always an option. Talk to the scythe wielding guy in the nexus.
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