Question about Archmage mechanics
Posted: Sat Mar 26, 2016 8:18 pm
I plan to create a character that is basically pure wizard and Archmage, and I want to take some armor feats and wear armor, and maybe a shield, etc.
I know that I won't have the most uber powerful toon that is possible or whatever, but I don't really care, I just want to know how the high arcana feats will interact with the armor, still spell, auto-still, etc.
Does arcane fire even have somatic components? I'm assuming that things like mastery of shaping will just depend on what spell im casting or what not (ETC, a still spelled fireball changed to cold damage would be fine, but one without using still spell would be effected by arcane spell failure).
Thanks for any help! Wish there was a way to test this stuff myself, so I wouldn't have to be a bother, but I don't want to RCR and find my character unable to use most of the stuff I want to use.
I know that I won't have the most uber powerful toon that is possible or whatever, but I don't really care, I just want to know how the high arcana feats will interact with the armor, still spell, auto-still, etc.
Does arcane fire even have somatic components? I'm assuming that things like mastery of shaping will just depend on what spell im casting or what not (ETC, a still spelled fireball changed to cold damage would be fine, but one without using still spell would be effected by arcane spell failure).
Thanks for any help! Wish there was a way to test this stuff myself, so I wouldn't have to be a bother, but I don't want to RCR and find my character unable to use most of the stuff I want to use.