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Unable to use summons as offensive spell targets
Posted: Thu Apr 07, 2016 11:31 pm
by Rhifox
Why would you want to attack your own summon? Well, one cannot heal undead summons with negative energy spells. This is a problem for necromancers.
This is only the case for the new 'Dominated' style of summon. Companions and familiars can be targeted with offensive spells just fine.
Re: Unable to use summons as offensive spell targets
Posted: Fri Apr 08, 2016 11:58 am
by NegInfinity
Rhifox wrote:Why would you want to attack your own summon? Well, one cannot heal undead summons with negative energy spells. This is a problem for necromancers.
This is only the case for the new 'Dominated' style of summon. Companions and familiars can be targeted with offensive spells just fine.
They also cannot be attacked via rightclick. Good luck applying pvp rules where summons are KoS.
Re: Unable to use summons as offensive spell targets
Posted: Sat Apr 09, 2016 2:56 pm
by V'rass
I never even tried to do that lol.
Re: Unable to use summons as offensive spell targets
Posted: Sat Apr 09, 2016 8:42 pm
by NegInfinity
V'rass wrote:I never even tried to do that lol.
Well, imagine that you're walking on the road and see an angel or a fairy, or the most beautiful celestial lion you ever saw. What's your first reaction? ^_^ Yep, that's right!
KILL IT WITH EXTREME PREJUDICE!!
---
Now, if there's no "right click attack" menu, you have no way to attack it, unless you track down the owner which probably has ben chatting at the campfire for the last 15 hours straight.
It would be nice to have some way to attack summons or setting them to hostile mode.
Re: Unable to use summons as offensive spell targets
Posted: Sat Apr 09, 2016 9:55 pm
by zyztem
NegInfinity wrote:V'rass wrote:I never even tried to do that lol.
Well, imagine that you're walking on the road and see an angel or a fairy, or the most beautiful celestial lion you ever saw. What's your first reaction? ^_^ Yep, that's right!
KILL IT WITH EXTREME PREJUDICE!!
---
Now, if there's no "right click attack" menu, you have no way to attack it, unless you track down the owner which probably has ben chatting at the campfire for the last 15 hours straight.
It would be nice to have some way to attack summons or setting them to hostile mode.
Its funny when I turn "show level" off and walk around in wolf/bear shape. PPL act all vindictive and ask me to show my self or face PvP.
Then I walk around as a red dragon and ppl just leave me alone

Re: Unable to use summons as offensive spell targets
Posted: Sun Apr 10, 2016 12:29 am
by NegInfinity
zyztem wrote:
Its funny when I turn "show level" off and walk around in wolf/bear shape. PPL act all vindictive and ask me to show my self or face PvP.
Then I walk around as a red dragon and ppl just leave me alone

That's one of the reasons why I pretty much always play with all information disabled - levels, location, playername.
Game is more enjoyable when people don't know how strong you are, who you are and where you are. Even more enjoyable when they make incorrect conclusions.
Re: Unable to use summons as offensive spell targets
Posted: Wed Apr 20, 2016 2:11 pm
by V'rass
If i were walking down the road and saw a summon and it was not hostile to me or attacking me i would leave it be. I only attack threats, such a summon would not be a threat if it was not hostile or attacking me. Simply put if its not threatening me then its not my business or problem. I would simply walk past and continue on my way. And no i don't care if some say that is wrong... i don't go looking for trouble if its not needed. People don't like how i play my character well that's too bad.

Re: Unable to use summons as offensive spell targets
Posted: Thu Apr 21, 2016 11:19 pm
by Nomster
Summons should be attackable. Needs to be fixed, especially with the issue of not being able to heal undead summons.
If you attack or do not attack them, is up to you... but right now, a character does not have a choice even.
Re: Unable to use summons as offensive spell targets
Posted: Fri Apr 22, 2016 2:42 am
by NegInfinity
V'rass wrote:If i were walking down the road and saw a summon and
See, there's a problem: other people are not playing your character. Some of them also may have sacred duty to destroy undead and evil outsiders, and not doing that would be a breach of their code.
Player should have a choice in this matter. Not having a choice sucks.
At the very least there should be a way to set hostile via summon.
Re: Unable to use summons as offensive spell targets
Posted: Fri Apr 22, 2016 5:39 am
by Deathgrowl
NegInfinity wrote:
They also cannot be attacked via rightclick. Good luck applying pvp rules where summons are KoS.
Set the obvious summoner hostile. It's just an OOC mechanic. Setting someone hostile doesn't mean RP out has been waived.
However, there are some cases where the summoner is not showing him/herself (invisible or hidden) and you don't have the means to see them. In which case you are right when you're saying:
NegInfinity wrote:At the very least there should be a way to set hostile via summon.
Re: Unable to use summons as offensive spell targets
Posted: Fri Apr 22, 2016 5:55 am
by NegInfinity
Deathgrowl wrote:
Set the obvious summoner hostile.
There was NO obvious summoner. he/she/it was invisible, or in hiding, and probably afk as well.
Also, even if there's a cloaked figure near a skeleton, it doesn't exactly mean that they are the summoner. Even if they claim that they are.
Deathgrowl wrote:
It's just an OOC mechanic.
I know pvp rules, thank you.
Deathgrowl wrote:In which case you are right when you're saying:
Yes.
I think that nwn had a way to assign vairables to items/objects. Can't summoning script drop some sort of "summoning token" into creatures inventory, or set a variable pointing at the summoner? That could be used to toggle hostile via creature.
Also, I remember that in the past there was a list that allowed to toggle anyone hostile, even if you don't see them. I don't seem to find this list anymore. And clicking pvp button changed pvp settings (send to home location/resurrect). This doesn't seem to be working anymore as well.
Re: Unable to use summons as offensive spell targets
Posted: Fri Apr 22, 2016 5:58 am
by Lux
Wouldn't it cause less risk of issues to just bring the ability to attack non-hostile summons back? People won't be able to hostile their own undead summons for healing anyway and it is easier for a summoner to forget this part when they suddenly get hostiled:
Summons can be attacked on sight, but normal PvP rules must be followed for the summoner (the player). The owner of the summons must also follow normal PvP rules in order to attack the killer of his or her summons. (Summons include any creature that can be summoned through a spell or an ability, and that is not a Familiar or an Animal Companion: These include angels, devils, elementals, and undead, among others.)
Re: Unable to use summons as offensive spell targets
Posted: Fri Apr 22, 2016 6:04 am
by NegInfinity
LuxA wrote:Wouldn't it cause less risk of issues to just bring the ability to attack non-hostile summons back? People won't be able to hostile their own undead summons for healing anyway and it is easier for a summoner to forget this part when they suddenly get hostiled:
Yes, it would be great, but I suspect that there is a technical issue involved. New summons are apparently domiinated npcs, and they are apparently placed into non-attackable faction by default (i forgot how that system works, but I'm sure there were factions). Either that or they're treated as part of player party. Or something.
Toggling hostile via summon might be easier to fix than bringing rightclick attack menu back in this case. Might be wrong about it, of course.
Re: Unable to use summons as offensive spell targets
Posted: Fri Apr 22, 2016 6:25 am
by Deathgrowl
Unfortunately, though, bashing creatures that aren't hostile has a tendency of making them not fight back. Which isn't quite right either.
Re: Unable to use summons as offensive spell targets
Posted: Fri Apr 22, 2016 6:29 am
by NegInfinity
Deathgrowl wrote:Unfortunately, though, bashing creatures that aren't hostile has a tendency of making them not fight back. Which isn't quite right either.
it is better than having invincible skeleton and being unable to do anything about it.
With the new system it is totally possible OOCly to put a demon or a vampire in the middle of beregost and nobody will be able to do anything about it. Then you could go to Darkhold and do the same thing with angel/celestial lion there. If no dm is online, players will be entirely powerless.
Creature not fighting back is better than indistructible creatures that cannot be killed without dm intervention. Also, the summoner will see HP bar rapidly depleting.