So, I guess everyone know about this, but I would like to ask people's opinion about it:
I'm not talking about those which make sense, like undead and such. More like about Orog Berserkers, Xvart mages, Troll necromancers, some dragons (funnily the prismatic one has it, the black dragons has not (Although that one got +44 fort so..)).
If the QC or someone can tell: was this intended? Or death magic screwed up things like that? I would like to see what is behind this design choice.
IMO: These should be spells and high on the breach list, so they can be killed with death magic. Same could be done with the player side of spells too, so death magic won't be something you can just ignore with one spell?
What do you guys think?
Confession here: I might be biased as I play a DC Necro. This is why I would like some input.
Immunity against death magic
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- mrm3ntalist
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Re: Immunity against death magic
There are mobs with immunity to Death, others are not. there are (many) places a DC mage can go. If every mob did not have immunity to death or if there was an easy way to remove them, then DC mages could go everywhere, mass killing with single spells.
Speaking for myself, I like the variety of non death immune and death immune mobs and bosses. Even those that are immune to death magic, there are many way to deal with them ( especially for a DC mage ) because of the big variety of spells.
Speaking for myself, I like the variety of non death immune and death immune mobs and bosses. Even those that are immune to death magic, there are many way to deal with them ( especially for a DC mage ) because of the big variety of spells.
Mendel - Ranger, Harper, Villi | Elias Raemir The Unyielding Aegis | Tahlaer of the High Forest | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus
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