Kanithar
Posted: Tue Apr 12, 2016 6:15 pm
				
				Application for Character Reward
Gender: Male
Age: Undated birth - early 20's
Height: 5'5"
Weight: 98kg
Phenotype: Endomorph, muscular composition
Hair: long black mane, straight cut fringe, two long braids, no beard
Eyes: sky blue
Teeth: white, strong, all accounted for
Hygiene: average
General Health: Exceptional
Deity: "The Three", with emphasised love of Bhalla (Chauntea) who feeds him
Initial Alignment: Chaotic Evil
Profession: No professional training or formal education. Previous gladiatorial combatant.
Base Class & Proposed Development: Barbarian/Frenzied Berserker
Habits/Hobbies: Wanton violence, promiscuity, drunkenness, weapon maintenance and upkeep, a habit of staring at others
Languages: Common
Weapon of Choice: Greataxe, Khopesh (Scimitar) and shield, Morningstar and shield, Dagger
Background: Kanithar was born and raised in Rashemen. He was a prospective member of the Wolf Lodge when his dejamma began - a rite of passage to adulthood when a young Rashemi will wander the realm seeking high adventure. The mysterious Thaymount on the horizon lured him south despite the wise counsel of the elders. He travelled to Thay and he travelled alone. 
Kanithar resisted arrest at a border taxation checkpoint and was hunted in the swamps of Surthay for seven nights. Eventually he was tracked down, cornered, and captured alive by a group of Thayan slave-hunters who returned him to the Surthayan authorities for a respectable bounty.
After several weeks languishing in the dungeon without enough food to sustain his strength Kanithar was sold on at the local slave plateau to a Red Wizard. The magus, perceiving Kanithar's prowess as a warrior, threw him into arena contest with beasts both magical and mundane. 
Over years of survival, victory and triumph Kanithar earned a reputation in these arenas.
Soon, Kanithar began to receive magical arms and armor. He received concubines and luxuries prohibited from other slaves of his master. When his master ventured throughout the tharchs he made certain to be accompanied by the "trophy" Rashemi - a conversational piece.
Kanithar did not care. He enjoyed the prestige of high reputation and the rewards of his performance.
Soon, every tharch of Thay had hosted the sensational barbarian. His renown was widespread.
It was unexpected that Kanithar found himself taken from his master's estate by Thayan Knights the night before a scheduled combat. They took him to the tower of the Zulkir of Transmutation. Without explanation Kanithar was escorted through a magical portal.
When he arrived at his destination, he assumed he was still in Thay, for all interior was reminiscent of the country. Outside, however, the bustling western architecture and the western sea suggested that his dejamma had taken him further from Rashemen than he ever could have dreamed.
He did not know why he was sent here - only that his time in the arenas was behind him. Whether he was still an owned man or not Kanithar could not know - all he knew is that he was no longer shackled, and it seemed he was at liberty to roam...
But Kanithar had not forgotten the wealth of the nation of Thay.
Goals and Ambitions:
			KANITHAR

Race: Human (Rashemi)
Gender: Male
Age: Undated birth - early 20's
Height: 5'5"
Weight: 98kg
Phenotype: Endomorph, muscular composition
Hair: long black mane, straight cut fringe, two long braids, no beard
Eyes: sky blue
Teeth: white, strong, all accounted for
Hygiene: average
General Health: Exceptional
Deity: "The Three", with emphasised love of Bhalla (Chauntea) who feeds him
Initial Alignment: Chaotic Evil
Profession: No professional training or formal education. Previous gladiatorial combatant.
Base Class & Proposed Development: Barbarian/Frenzied Berserker
Habits/Hobbies: Wanton violence, promiscuity, drunkenness, weapon maintenance and upkeep, a habit of staring at others
Languages: Common
Weapon of Choice: Greataxe, Khopesh (Scimitar) and shield, Morningstar and shield, Dagger

Kanithar resisted arrest at a border taxation checkpoint and was hunted in the swamps of Surthay for seven nights. Eventually he was tracked down, cornered, and captured alive by a group of Thayan slave-hunters who returned him to the Surthayan authorities for a respectable bounty.

Over years of survival, victory and triumph Kanithar earned a reputation in these arenas.
Soon, Kanithar began to receive magical arms and armor. He received concubines and luxuries prohibited from other slaves of his master. When his master ventured throughout the tharchs he made certain to be accompanied by the "trophy" Rashemi - a conversational piece.
Kanithar did not care. He enjoyed the prestige of high reputation and the rewards of his performance.

It was unexpected that Kanithar found himself taken from his master's estate by Thayan Knights the night before a scheduled combat. They took him to the tower of the Zulkir of Transmutation. Without explanation Kanithar was escorted through a magical portal.
When he arrived at his destination, he assumed he was still in Thay, for all interior was reminiscent of the country. Outside, however, the bustling western architecture and the western sea suggested that his dejamma had taken him further from Rashemen than he ever could have dreamed.
He did not know why he was sent here - only that his time in the arenas was behind him. Whether he was still an owned man or not Kanithar could not know - all he knew is that he was no longer shackled, and it seemed he was at liberty to roam...
But Kanithar had not forgotten the wealth of the nation of Thay.
Goals and Ambitions:
Hidden: show

