Bardic lore
- AC81
- Posts: 934
- Joined: Tue Feb 02, 2010 12:58 am
Bardic lore
Any ideas when bardic lore is going to be returned to bards??? I understand that they won't get it for all lore categories now, but it seems appropriate for them to have +1 lore:arcana per bard level.
Draviir - Luskanite mercenary and trader of exquisite goods.
Quinath Nar - Monastic warrior from Waterdeep
Quinath Nar - Monastic warrior from Waterdeep
- Progressive-Psy
- Posts: 1092
- Joined: Thu Oct 06, 2011 11:10 am
- Location: Denmarkian!
- TarnishedSoul
- Retired Staff
- Posts: 1869
- Joined: Fri Nov 27, 2015 11:06 pm
- Location: Candlekeep
Re: Bardic lore
I'd rather see it applied as a separate skill point to put into any knowledge category.
- flipside43
- Posts: 1162
- Joined: Sun Sep 04, 2011 11:24 am
Re: Bardic lore
Or make several feats, one for each lore, like the one that was removed, and bards pick one at level 1. Perhaps a separate feat selection for it.
Luke Darius - Clansman of House Darius, Noble of Baldur's Gate
-
Dagesh
- Posts: 891
- Joined: Mon Jan 16, 2012 11:03 pm
Re: Bardic lore
Oh, that'd be cool.
ουκ εστιν ωδε, ηγερθη γαρ καθως ειπεν
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
-
chad878262
- QC Coordinator
- Posts: 9333
- Joined: Thu Sep 18, 2014 6:55 pm
Re: Bardic lore
Bardic lore is it's own skull outside of knowledge/lore that only really applies to things appropriate to DM events. I believe the DM Team asked that it be removed from lore rules so they could treat it separately, but remember it's all still a WIP...
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
Tarent's Wands and Elixirs
A Wand Crafter's guide to using wands
- Duster47
- Retired Staff
- Posts: 3726
- Joined: Mon Nov 16, 2009 7:57 pm
- Location: Florida, USA
Re: Bardic lore
It is exactly this. It is a separate skill. It will get its own roll. Eventually. WIP = work in progress.chad878262 wrote:Bardic lore is it's own skull outside of knowledge/lore that only really applies to things appropriate to DM events. I believe the DM Team asked that it be removed from lore rules so they could treat it separately, but remember it's all still a WIP...
You are technically not missing out on anything, unless your bard fails to invest in Lore-Arcana, w.r.t. identifying things.
PC1 = Nerys, Emissary and Skald of the Greyfox tribe, roaming north near Secomber
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
PC2 = Valqis Sanejmeh; far away cartographer, Oracle of Nut at chaltin QulDaq, former navigator of the Sea Seeker, Reader of Candlekeep and sometime performer.
-
Dagesh
- Posts: 891
- Joined: Mon Jan 16, 2012 11:03 pm
Re: Bardic lore
I can understand the idea behind that but does that mean there's knowledge outside of the skills listed? It would mean that all those knowledge skills aren't the total sum of possible knowledge for a PC. So in a way a Bard has his own knowledge skill set. If I were a DM I wouldn't even know when to ask for this kind of a roll.
ουκ εστιν ωδε, ηγερθη γαρ καθως ειπεν
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
- thids
- Posts: 1254
- Joined: Sat May 25, 2013 11:05 am
Re: Bardic lore
It's all very clear IMO.A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)
A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.
Lord Maximilian Blackthorne - retired
-
Dagesh
- Posts: 891
- Joined: Mon Jan 16, 2012 11:03 pm
Re: Bardic lore
So it's basically everything.
Local notable people = Knowledge Local
Legendary items = Knowledge Arcane (as played in this game)
Noteworthy Places = Knowledge Geography
All bolstered by synergy w/ knowledge history
I think I like this better. Bards have a chance at knowing anything.
Local notable people = Knowledge Local
Legendary items = Knowledge Arcane (as played in this game)
Noteworthy Places = Knowledge Geography
All bolstered by synergy w/ knowledge history
I think I like this better. Bards have a chance at knowing anything.
ουκ εστιν ωδε, ηγερθη γαρ καθως ειπεν
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
- thids
- Posts: 1254
- Joined: Sat May 25, 2013 11:05 am
Re: Bardic lore
Its not everything, its specific parts of a few knowledge categories.
Notable places is hardly knowledge: geography as a whole. Same goes for the other two.
A +3 long sword is hardly a legendary item, also it specifically says that bardic knowledge does not reveal the actual powers of those items, just hints.
Notable places is hardly knowledge: geography as a whole. Same goes for the other two.
A +3 long sword is hardly a legendary item, also it specifically says that bardic knowledge does not reveal the actual powers of those items, just hints.
Lord Maximilian Blackthorne - retired
-
Dagesh
- Posts: 891
- Joined: Mon Jan 16, 2012 11:03 pm
Re: Bardic lore
So specific parts of different knowledge categories which the DM decides is applicable to the situation. So it could potentially be anything based on the DMs ruling.
ουκ εστιν ωδε, ηγερθη γαρ καθως ειπεν
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
PCs:
Rorick Runegraph (Check out Rorick's Rune of Light)
Ckalthea Chenfur
Aeric
Squire Brevin of Lathander
- thids
- Posts: 1254
- Joined: Sat May 25, 2013 11:05 am
Re: Bardic lore
Well, I'm not trying to dictate what DM's may or may not rule, each DM can likely have their own rulings and degrees of leeway when it comes to Knowledge skills. If Bardic lore can cover anything as you say, then certainly the same could be said for any other knowledge skill seeing as they cover much wider subjects. What I'm saying here is that the bardic lore, in D&D 3.5, surmises three very narrow and specific knowledge categories instead of one broad knowledge category (like the regular knowledge skills do).
Lord Maximilian Blackthorne - retired
- AC81
- Posts: 934
- Joined: Tue Feb 02, 2010 12:58 am
Re: Bardic lore
Can't say I'd like that implementation of it - what about people who rarely get in events??? I feel like it would be better to allow a bard to choose which lore skill to increase upon levelling. Also, I feel like I'm the only player who actually took the spell Legend Lore ... can this spell be changed to boost all lore skills? Because currently, after the change, it does ... nothing.
Draviir - Luskanite mercenary and trader of exquisite goods.
Quinath Nar - Monastic warrior from Waterdeep
Quinath Nar - Monastic warrior from Waterdeep
- DM Golem
- Posts: 8845
- Joined: Mon Apr 07, 2014 6:00 pm
Re: Bardic lore
Hello players,
The Team sincerely regrets not having posted the reasoning for this change to the Bardic Knowledge skill to bring it closer in line to PnP. The team perceived a disjunction between god-like proportions in the old Lore skill and, when combined with Bardic Lore, may/may not actually be in line with a character's RP skill (spent ranks) or knowledge focus, all of which are specifically applicable now.
Bardic knowledge is meant to be a special Knowledge check to recall stories/tales/legends about notable local people, legendary items or noteworthy places. This does not even apply to the identification of magical items but can give a hunch towards their magical function if successful. As such, the Team decided that for now the Bardic Knowledge skill would only be taken mechanically into consideration during roleplayed DM events where the situation specifically called for it.
Like any other skill and feat, however, the concept can be used to inform player RP, and a bard can legitimately use this skill as the basis for knowing stories, tales and legends about notable local people, legendary items or noteworthy places. It is just that the skill cannot be enforced against other players.
There is movement in the Development team to craft a specific Bardic Lore skill which will accrue with your bardic level which can be specifically rolled during RP/events and the like. This will render Bardic knowledge a mechanical skill like any other.
If you wish your bard to be trained in Arcana, then you must be prepared to spend your skill points in it.
Here is the guideline for how Bardic Knowledge works in PNP, which is how the DM team will treat it, and it forms a good guideline for how to RP it between players.
DM Team
The Team sincerely regrets not having posted the reasoning for this change to the Bardic Knowledge skill to bring it closer in line to PnP. The team perceived a disjunction between god-like proportions in the old Lore skill and, when combined with Bardic Lore, may/may not actually be in line with a character's RP skill (spent ranks) or knowledge focus, all of which are specifically applicable now.
Bardic knowledge is meant to be a special Knowledge check to recall stories/tales/legends about notable local people, legendary items or noteworthy places. This does not even apply to the identification of magical items but can give a hunch towards their magical function if successful. As such, the Team decided that for now the Bardic Knowledge skill would only be taken mechanically into consideration during roleplayed DM events where the situation specifically called for it.
Like any other skill and feat, however, the concept can be used to inform player RP, and a bard can legitimately use this skill as the basis for knowing stories, tales and legends about notable local people, legendary items or noteworthy places. It is just that the skill cannot be enforced against other players.
There is movement in the Development team to craft a specific Bardic Lore skill which will accrue with your bardic level which can be specifically rolled during RP/events and the like. This will render Bardic knowledge a mechanical skill like any other.
If you wish your bard to be trained in Arcana, then you must be prepared to spend your skill points in it.
Here is the guideline for how Bardic Knowledge works in PNP, which is how the DM team will treat it, and it forms a good guideline for how to RP it between players.
Sincerely,Bardic Knowledge
A bard may make a special bardic knowledge check with a bonus equal to his bard level + his Intelligence modifier to see whether he knows some relevant information about local notable people, legendary items, or noteworthy places. (If the bard has 5 or more ranks in Knowledge (history), he gains a +2 bonus on this check.)
A successful bardic knowledge check will not reveal the powers of a magic item but may give a hint as to its general function. A bard may not take 10 or take 20 on this check; this sort of knowledge is essentially random.
DC Type of Knowledge
10 Common, known by at least a substantial minority of the local population.
20 Uncommon but available, known by only a few people legends.
25 Obscure, known by few, hard to come by.
30 Extremely obscure, known by very few, possibly forgotten by most who once knew it, possibly known only by those who don’t understand the significance of the knowledge.
DM Team