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Orc Warlord

Posted: Fri Apr 22, 2016 4:09 pm
by joleda
How would you build an Orc Warlord? I'm still toying with making my main a Tanarukk. The low Charisma probably kills using Bard?

Re: Orc Warlord

Posted: Fri Apr 22, 2016 5:09 pm
by Aeb Ankor
This comes to mind, lower Hit Dice though
- Rally the Crew: Starting at 3rd level, a dread pirate can inspire his allies (including himself) to great bravery in combat once per day. This inspiration grants them a +1 bonus on saving throws against charm and fear effects, a +1 attack bonus, and a +1 bonus on weapon damage rolls. This is an instantly activated ability and lasts for 1 minute per class level. At 7th level, a dread pirate can use this ability twice per day, and the bonus increases to +2. At 10th level, a dread pirate can use this ability three times per day, and the bonus increases to +3. Rally the Crew can not be used while Inspire Courage is active.

If a dread pirate has the inspire courage bardic music ability, he adds this bonus whenever he uses the inspire courage ability. For example, an 8th-level bard/3rd-level dread pirate would provide a +3 bonus on attack rolls and weapon damage rolls. Inspire Courage does not gain the benefit of the Fight to the Death ability.

- Fight to the Death: Specifics: Fight to the Death: At 9th level and higher, a dread pirate can inspire his allies to carry on against tremendous odds. Each ally within range gains temporary hit points equal to 10 + the dread pirate's Cha bonus (minimum 10) and gains a dodge bonus to Armor Class equal to the dread pirate's Cha bonus (minimum +1, caps at +5). These bonuses last for 1 round per dread pirate level.
Use: Automatic

Re: Orc Warlord

Posted: Fri Apr 22, 2016 8:43 pm
by joleda
Great idea!! :D

According to this page, the Dread Pirate requires Lore: Geography 8. Only Rangers have this flavor of lore as a class skill?

A demon-orc pirate? :lol: