The last section to the PvP Rules & Guidelines is:
Here are the PvP Rules and Guidelines, if you do not already know them by heart. But, in short form:You must always, without exception, set your target(s) to hostile before initiating PVP. PVP includes regular attacks, knock down, Curse Song, offensive spells such as Dispel/Mordenkainen's Disjunction/Spell Breach, etc.
But PvP, Player-vs-Players, is actually defined as (cheap Wiki c/p):*There must always be a roleplay reason to initiate PVP!*
*Always allow an RP out before attacking, unless the other player has "consented" to PVP!*
*Setting your target to hostile before initiating PVP is always a MUST!*
So, in actuality, PvP is far beyond just attacking each other, it goes to a larger, greater relationship between the general Role-Play on this Server. If "setting to Hostile" is something we "must" do before engaging in PvP, well...many PCs might as well set the entire Server hostile when they log on (which, btw, there is a Rule against doing that! lol). (Yes, there is a semantics issue here, and I admit maybe that should be cleaned up first in the PvP Rules and Guildelines.)PvP can be broadly used to describe any game, or aspect of a game, where players compete against each other.
PvP is often controversial when used in role-playing games. In most cases, there are vast differences in abilities between experienced and novice players. PvP, when poorly designed, can encourage experienced players to immediately attack and kill inexperienced players before they have even had an opportunity to play.
What I am really talking about then, is Hostility between PCs, in the actual mechanical+RP sense.
Now...I am NOT suggesting to change the general PvP Rules (RP outs and such). But setting Hostile is a mechanical action that allows for the ENTIRETY of offensive actions to work against an opponent. It is purely a mechanical action, right? As well, setting Hostile has always been considered an OOC action.
So do we still need it?
The biggest issue in my opinion is setting to Hostile is something done after consent to PvP...so it delays the "fight" and causes it to become a dual. There is really no "being caught off guard," here. Well, except for the very, very few that place on their Examine/Bio page that they do not need to be given an RP Out...but still, you MUST set them to Hostile!).
Setting to Hostile before engaging in hostile RP is even worse, in my opinion, as it causes a meta-gamey issue: You know someone has set your Toon to hostile, thus the likelihood you're gonna get bushwhacked is super high...and you have to either RP dumb about it, or you don't, and thus you metagame another Player.
As well, Scent feat, for example, works only if another PC is set to Hostile. So thus, you know your Toon is being tracked...and again, you have to either RP dumb about it, or metagame another Player, by having your PC react.
Usually—at least I think so—PvP and Setting Hostile and hostile RP is all worked out rather friendly-like between Players, and the entire situation is moderated by good gaming practices, good sportsmanship. Right or wrong?
But does the act of Setting Hostile actually cause more instances or possibilities for meta-gamey behavior than prevent arsehattery PvP behavior, and would it be not only possible, but overall better, to drop the Setting Hostile action Player-vs-Player RP, and just stick to the "RP Out, RPing Hostilities" guidelines, which is a fairly necessary rule in order to balance against bad sportsmanship?
If setting Hostile is a necessity for the Game, then my post here may be moot—setting Hostile can't go away. Or maybe setting to Hostile should be changed from being an OOC, mechanical actions, to actually being an in-character (IC) action, that still needs to be RP'd out? Or will any change cause Summons and Companions to simple attack every PC they run across?!?