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High priority SCRIPT bug fixes

Posted: Sat May 07, 2016 4:04 am
by Rasael
Please use this topic to report any lingering bugs which severely affect your gameplay experience. Bugs which you'd like to to be fixed with a high priority for the benefit of everyone. :)

If you can, try to to use discretion when reporting things. Asking for priority on bugs that aren't severe or decisive may cause delays for fixing other bugs.

We will keep an eye on this topic.

++++ CHANGED TITLE ++++

Re: High priority bug fixes

Posted: Sat May 07, 2016 6:41 am
by Yhztro
I am new here so i cant tell about how old bugs are, but:
-Expose Weakness stacking is one that i would love to see fixed

-Taunt, tho one can live with it as it is only annoying (i could swear it was working proper last week)

Re: High priority bug fixes

Posted: Sat May 07, 2016 10:13 am
by Groburn
Warlock's DC/Caster level still not fixed. DC and CL seem really low. since the update on 25-th of April or so.
Warlock's Shapechange invocation polymorphs the PC into a shapechanger instead of Horned Devil and the stats of the shapechanger are like of really low.

Re: High priority bug fixes

Posted: Sat May 07, 2016 10:44 am
by finneas
I know it has been addressed in another thread but if we are compiling issues, several of the cleric PRC's seem to not be counting toward Caster Level. Morninglord for sure and possibly Hospitaler as well. I am unsure as to any others.

Re: High priority bug fixes

Posted: Sat May 07, 2016 12:02 pm
by Uncleboffo
I have a LvL 26 Morninglord and the CL is just fine with mine.

Re: High priority bug fixes

Posted: Sat May 07, 2016 12:11 pm
by finneas
I haven't logged him in in a couple days because I've been working around the clock but as of, oh, Wednesday his morninglord levels were not counting toward his CL and yes, he did select the correct feat for it and yes, it is displayed on his feat list.

Re: High priority bug fixes

Posted: Sat May 07, 2016 12:16 pm
by Aurali
Storm avatar not applying damage to Winter Wolf form. The caster level for durations, SR, etc seem to be working now but epic level bonus to DC's are still not applying. For instance, my blade barrier depending on advanced spell power roll, should range from 35-38 but is stuck at 31 which is the total if you don't add epic level DC.

Re: High priority bug fixes

Posted: Sat May 07, 2016 12:40 pm
by Rhifox
-Server lag and crashes. (highest priority obviously, though hard to pinpoint what's causing it)

-DMFI not updated to accommodate for the new skills. DMFI PvP setting is also not working.

-Inability to use offensive spells and abilities on summons that use the new dominated-style summon system.

-Thaumaturgist not allowing Planar Cohort to use companion slot instead of summon slot.

-Opposition school system not blocking spells properly (not entirely sure this is true, but I heard it was broken the other day and it seems like a game breaking issue to leave unfixed).

-Spell DC issues.

-Nature's Avatar not applying to Telthor Companion or Phantom Bear (or Phantom Wolf, probably).

-Some friendly spells not working on individuals who are not in your group (Vigor spells and Rejuvenation Cocoon, in particular).

Re: High priority bug fixes

Posted: Sat May 07, 2016 12:47 pm
by NegInfinity
Impossible to attack someone's summons and undead.

PVP settings button not working ("send home" settings). That results in amazing situations when after PVP death people revive on the spot, and nobody knows what to do.

Incorrect calculations of warlock DCs.

I do have some minor bugs that I'd love to see fixed, but they're not critical

Re: High priority bug fixes

Posted: Sat May 07, 2016 3:34 pm
by Hidennka
- The left (lower) stairwell door in the Song of the Morning is borked, preventing use of of the room. (And thus cutting available RP locations in the temple by half.)


++++ Adjusted for next area update ++++

Re: High priority bug fixes

Posted: Sat May 07, 2016 7:03 pm
by LISA100595
Mass Cure Spells still have a very small radius right around the caster.

Re: High priority bug fixes

Posted: Tue May 10, 2016 11:23 am
by finneas
I'm not sure if it is a bug or a feature but my character cannot open locked doors that require keys. He just gets the message "you cannot use this ability" when he tries. It includes doors locked by guild objects as well as mundane keys. Chests that require a key appear to work fine.

Re: High priority bug fixes

Posted: Tue May 10, 2016 11:43 am
by mrm3ntalist
finneas wrote:I'm not sure if it is a bug or a feature but my character cannot open locked doors that require keys. He just gets the message "you cannot use this ability" when he tries. It includes doors locked by guild objects as well as mundane keys. Chests that require a key appear to work fine.
You need t right click on the door and click on the "Use" option

Re: High priority bug fixes

Posted: Tue May 10, 2016 11:45 am
by Lux
mrm3ntalist wrote:
finneas wrote:I'm not sure if it is a bug or a feature but my character cannot open locked doors that require keys. He just gets the message "you cannot use this ability" when he tries. It includes doors locked by guild objects as well as mundane keys. Chests that require a key appear to work fine.
You need t right click on the door and click on the "Use" option
I encountered this too. Granted right clicking is slower but it makes them usable.

Re: High priority bug fixes

Posted: Tue May 10, 2016 12:14 pm
by finneas
I'll give it a try and report back.