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Loot VFX's everywhere?

Posted: Thu May 12, 2016 3:43 am
by tfunke
I've noticed loot VFX's everywhere and I am not sure what's causing it. Are some corpses unlootable, or are loot VFX's been left over after looting?

Can anyone tell me there experience with this?

Re: Loot VFX's everywhere?

Posted: Thu May 12, 2016 3:46 am
by Rhifox
My assumption is that when someone doesn't loot a corpse, it eventually despawns but the vfx remains behind.

Re: Loot VFX's everywhere?

Posted: Thu May 12, 2016 3:50 am
by NeOmega
This is probably because some enemies leave a corpse when they die. I know ettins, trolls, some bosses leave a corpse. If that corpse isnt looted or lag bags, then it leaves a VFX.

If there are a lot of them, I would guess it was in the northern tradeway, since all the wolves leave a corpse, so many of them may have not been looted, or they left garbage in the bags.

Re: Loot VFX's everywhere?

Posted: Thu May 12, 2016 3:51 am
by tfunke
Almost every spawn will now leave a corpse, unless it is an elemental/ooze or incorporeal creature.

Interesting though... I'll see what more people say so we can get a definitive answer.

Re: Loot VFX's everywhere?

Posted: Thu May 12, 2016 3:55 am
by NeOmega
tfunke wrote:Almost every spawn will now leave a corpse, unless it is an elemental/ooze or incorporeal creature.

Interesting though... I'll see what more people say so we can get a definitive answer.
Maybe you could change the vfx and bag model into a bone pile with flies... ....might look cool instead when they are left around.

Re: Loot VFX's everywhere?

Posted: Thu May 12, 2016 3:58 am
by Theodore01
and is that causing more stress/lag overall ???

Re: Loot VFX's everywhere?

Posted: Thu May 12, 2016 4:13 am
by tfunke
Theodore01 wrote:and is that causing more stress/lag overall ???
If it is just a VFX left over, then no not really.
NeOmega wrote:change VFX to flies... ....might look cool instead when they are left around.
True. The loot bag model isn't used now, the creatures body should be instead. Although changing the VFX to flies isn't a bad idea.

Re: Loot VFX's everywhere?

Posted: Thu May 12, 2016 5:42 am
by NeonAvenger
Just had this happen on the "East of Wyrm's Crossing" map. Killed a wolf that dropped a loot bag for its hide.
Previously the hides didn't have the VFX but now they do and when collected the VFX did not disappear.

Re: Loot VFX's everywhere?

Posted: Thu May 12, 2016 6:22 am
by Tsidkenu
Rhifox wrote:My assumption is that when someone doesn't loot a corpse, it eventually despawns but the vfx remains behind.
I also know that the 'broken chest' theory applies to lootable corpses at times. In the same way a chest can get stuck in an open state, so too can loot bags. This also applies to lootable corpses that disappear after loot has been taken, but the 'loot bag' gets broken in the open state, even though the corpse has now vanished, so every time thereafter when you return to that zone it shows the glowy 'loot bag' VFX but you can't click anything because nothing is there except a broken 'open' VFX.

This would happen frequently in the Sharp Tooth Orc Cave where the demon-bound orc warlock is.

Simple solution would be to remove the 'glowing loot' VFX entirely for unlooted objects since loot bags aren't being dropped any more and a lootable corpse is far more conspicuous to click on in the absence of said VFX. This may be made difficult if it has been hard-coded somewhere. You might want to ask Rasael to look into it.

Re: Loot VFX's everywhere?

Posted: Thu May 12, 2016 6:46 am
by tfunke
I just experienced it first hand.

If a PC doesn't loot a lootable corpse within the timeframe allocated for the creature to 'decay' which is usally 5 seconds, then the corpse and loot disappear but the loot VFX remains behind.
Basically if you kill something and you see it flashing, you need to get onto it quickly before it fades.

This can be fixed by upping the decay time on the spawns, which I can get onto.

Re: Loot VFX's everywhere?

Posted: Thu May 12, 2016 6:48 am
by Tsidkenu
I'd still think about removing/changing the loot VFX anyway for the reason I pointed out above, as it will reoccur from time to time. :)

Re: Loot VFX's everywhere?

Posted: Thu May 12, 2016 10:37 am
by Theodore01
tfunke wrote:If a PC doesn't loot a lootable corpse within the timeframe allocated for the creature to 'decay' which is usally 5 seconds, then the corpse and loot disappear but the loot VFX remains behind.
Basically if you kill something and you see it flashing, you need to get onto it quickly before it fades.
This can be fixed by upping the decay time on the spawns, which I can get onto.
Don't do that (decay time) - as that will put more stress on the server. Just think about DM mass spwans :o
Tsidkenu wrote:This would happen frequently in the Sharp Tooth Orc Cave where the demon-bound orc warlock is.
Yes - there it was always an issue of the loot disappearing, if you did not immediately grab the loot. (Same with the boss troll at sea cave)
The point is, if you can miss loot because it disappears, then the change to lootable corpses is a bad one.
Tsidkenu wrote: I'd still think about removing/changing the loot VFX anyway for the reason I pointed out above, as it will reoccur from time to time. :)
I just (~16 players online) made a tour from hilltop to gibberling cave and the sea cave and already encountered 9 remained loot vfx's.
Now imagine a full server running 9 hours - how many vfxs will it be then ?

Re: Loot VFX's everywhere?

Posted: Thu May 12, 2016 11:03 am
by Tsidkenu
Theodore01 wrote:Now imagine a full server running 9 hours - how many vfxs will it be then ?
None, if the loot bag VFX is removed entirely ;)

Re: Loot VFX's everywhere?

Posted: Thu May 12, 2016 1:06 pm
by tfunke
I've sent Duster a fix. It should fix the problem.

Re: Loot VFX's everywhere?

Posted: Thu May 12, 2016 1:19 pm
by Theodore01
tfunke wrote:I've sent Duster a fix. It should fix the problem.
What problem does it fix - the vfx or the quickly disappearing corpses with loot on them ?