Loot VFX's everywhere?
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tfunke
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Loot VFX's everywhere?
I've noticed loot VFX's everywhere and I am not sure what's causing it. Are some corpses unlootable, or are loot VFX's been left over after looting?
Can anyone tell me there experience with this?
Can anyone tell me there experience with this?
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- Rhifox
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Re: Loot VFX's everywhere?
My assumption is that when someone doesn't loot a corpse, it eventually despawns but the vfx remains behind.
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NeOmega
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Re: Loot VFX's everywhere?
This is probably because some enemies leave a corpse when they die. I know ettins, trolls, some bosses leave a corpse. If that corpse isnt looted or lag bags, then it leaves a VFX.
If there are a lot of them, I would guess it was in the northern tradeway, since all the wolves leave a corpse, so many of them may have not been looted, or they left garbage in the bags.
If there are a lot of them, I would guess it was in the northern tradeway, since all the wolves leave a corpse, so many of them may have not been looted, or they left garbage in the bags.
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tfunke
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Re: Loot VFX's everywhere?
Almost every spawn will now leave a corpse, unless it is an elemental/ooze or incorporeal creature.
Interesting though... I'll see what more people say so we can get a definitive answer.
Interesting though... I'll see what more people say so we can get a definitive answer.
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NeOmega
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Re: Loot VFX's everywhere?
Maybe you could change the vfx and bag model into a bone pile with flies... ....might look cool instead when they are left around.tfunke wrote:Almost every spawn will now leave a corpse, unless it is an elemental/ooze or incorporeal creature.
Interesting though... I'll see what more people say so we can get a definitive answer.
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Re: Loot VFX's everywhere?
and is that causing more stress/lag overall ???
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tfunke
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Re: Loot VFX's everywhere?
If it is just a VFX left over, then no not really.Theodore01 wrote:and is that causing more stress/lag overall ???
True. The loot bag model isn't used now, the creatures body should be instead. Although changing the VFX to flies isn't a bad idea.NeOmega wrote:change VFX to flies... ....might look cool instead when they are left around.
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- NeonAvenger
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Re: Loot VFX's everywhere?
Just had this happen on the "East of Wyrm's Crossing" map. Killed a wolf that dropped a loot bag for its hide.
Previously the hides didn't have the VFX but now they do and when collected the VFX did not disappear.
Previously the hides didn't have the VFX but now they do and when collected the VFX did not disappear.
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Tsidkenu
Re: Loot VFX's everywhere?
I also know that the 'broken chest' theory applies to lootable corpses at times. In the same way a chest can get stuck in an open state, so too can loot bags. This also applies to lootable corpses that disappear after loot has been taken, but the 'loot bag' gets broken in the open state, even though the corpse has now vanished, so every time thereafter when you return to that zone it shows the glowy 'loot bag' VFX but you can't click anything because nothing is there except a broken 'open' VFX.Rhifox wrote:My assumption is that when someone doesn't loot a corpse, it eventually despawns but the vfx remains behind.
This would happen frequently in the Sharp Tooth Orc Cave where the demon-bound orc warlock is.
Simple solution would be to remove the 'glowing loot' VFX entirely for unlooted objects since loot bags aren't being dropped any more and a lootable corpse is far more conspicuous to click on in the absence of said VFX. This may be made difficult if it has been hard-coded somewhere. You might want to ask Rasael to look into it.
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tfunke
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Re: Loot VFX's everywhere?
I just experienced it first hand.
If a PC doesn't loot a lootable corpse within the timeframe allocated for the creature to 'decay' which is usally 5 seconds, then the corpse and loot disappear but the loot VFX remains behind.
Basically if you kill something and you see it flashing, you need to get onto it quickly before it fades.
This can be fixed by upping the decay time on the spawns, which I can get onto.
If a PC doesn't loot a lootable corpse within the timeframe allocated for the creature to 'decay' which is usally 5 seconds, then the corpse and loot disappear but the loot VFX remains behind.
Basically if you kill something and you see it flashing, you need to get onto it quickly before it fades.
This can be fixed by upping the decay time on the spawns, which I can get onto.
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Tsidkenu
Re: Loot VFX's everywhere?
I'd still think about removing/changing the loot VFX anyway for the reason I pointed out above, as it will reoccur from time to time. 
- Theodore01
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Re: Loot VFX's everywhere?
Don't do that (decay time) - as that will put more stress on the server. Just think about DM mass spwanstfunke wrote:If a PC doesn't loot a lootable corpse within the timeframe allocated for the creature to 'decay' which is usally 5 seconds, then the corpse and loot disappear but the loot VFX remains behind.
Basically if you kill something and you see it flashing, you need to get onto it quickly before it fades.
This can be fixed by upping the decay time on the spawns, which I can get onto.
Yes - there it was always an issue of the loot disappearing, if you did not immediately grab the loot. (Same with the boss troll at sea cave)Tsidkenu wrote:This would happen frequently in the Sharp Tooth Orc Cave where the demon-bound orc warlock is.
The point is, if you can miss loot because it disappears, then the change to lootable corpses is a bad one.
I just (~16 players online) made a tour from hilltop to gibberling cave and the sea cave and already encountered 9 remained loot vfx's.Tsidkenu wrote: I'd still think about removing/changing the loot VFX anyway for the reason I pointed out above, as it will reoccur from time to time.
Now imagine a full server running 9 hours - how many vfxs will it be then ?
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Tsidkenu
Re: Loot VFX's everywhere?
None, if the loot bag VFX is removed entirelyTheodore01 wrote:Now imagine a full server running 9 hours - how many vfxs will it be then ?
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tfunke
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- Theodore01
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Re: Loot VFX's everywhere?
What problem does it fix - the vfx or the quickly disappearing corpses with loot on them ?tfunke wrote:I've sent Duster a fix. It should fix the problem.