Page 1 of 1
identify spell
Posted: Wed May 18, 2016 10:42 am
by Theodore01
is stuck in an endless loop.
It counts up to 100% then starts again with 10%,20%,.....
Moving stops the casting.
Generally i like the idea with longer casting times, but why here with such a simple spell ?
(10 cycles is a lot - 3 would be enough.)
Re: identify spell
Posted: Wed May 18, 2016 3:10 pm
by V'rass
but why here with such a simple spell ?
Because yolo... JK

Re: identify spell
Posted: Wed May 18, 2016 3:21 pm
by Rhifox
The why is probably because Identify has a one hour casting time in pnp.

Re: identify spell
Posted: Thu May 19, 2016 7:42 am
by Theodore01
Rhifox wrote:The why is probably because Identify has a one hour casting time in pnp.

Not everything in pnp is translating well to a crpg. (This here is a waste of my life time

)
Re: identify spell
Posted: Sat May 21, 2016 9:44 pm
by Young Werther
The spell bugs after the first cast and you can't identify a second item.
Re: identify spell
Posted: Sun May 22, 2016 3:55 am
by Theodore01
You can, just move and it will stop the infinite casting. Then cast it again and target the next item. (That worked for me.)
But it seems to identify only one item/per casting now.
Re: identify spell
Posted: Sun May 22, 2016 7:39 am
by Flasmix
I'm glad we could identify issues with the spell.