Disguise Sorcerer

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Grinning
Posts: 57
Joined: Mon Aug 24, 2015 5:04 am

Disguise Sorcerer

Unread post by Grinning »

My paltry building skills aren't up to the task so can someone throw some ideas at me to make this mechanically viable?

Here's my idea:

Sorcerer for CHA and bluff skills
ASOC for metamagics and diplomacy skills
Blood Magus for DCs and disguise skill (willing to swap out for archmage if it's more viable but I have no familiarity with the class)
Master of Disguise full 5 levels for alter-self (if I'm reading it right alter-self just adds a DC 10 + disguise skill and makes it into a spell so I'm not sure if it's worth it)

A part of me knows that a well built bard will probably annihilate this build mechanically and achieve higher levels of skills + killing potential but I have my heart set on a caster.

Any thoughts appreciated.
Tsidkenu

Re: Disguise Sorcerer

Unread post by Tsidkenu »

If all you want is the Disguise Self spell, dump MoD and pick it as a 1st level sorcerer spell instead. Your caster level will thank you for it, not to mention having to assign 12 cross class ranks into Sense Motive just to qualify (unless you intend on taking Able learner?)
Grinning
Posts: 57
Joined: Mon Aug 24, 2015 5:04 am

Re: Disguise Sorcerer

Unread post by Grinning »

You're totally right Tsid but I dunno if the alter-self from MoD can be used unlimited times or not so I thought it'd save me some spell choices on a sorcerer which might be important. Maybe 3 levels of MoD would be worth it for Second Impression but I'm kind of questioning that as well; if someone rolls spot against a DC 10 + disguise and succeeds, what are the odds that you can reroll bluff - 5 and beat that same check? The same is true for mundane disguising unless you invest in bluff gear which may be an option.

I guess I could just drop MoD altogether like you suggest but the flavour is lost...wanted this to work but maybe not.
Tsidkenu

Re: Disguise Sorcerer

Unread post by Tsidkenu »

MoD disguise self is unlimited casts, yes. But Blood Magus is an 8/10 PRC now so you're going to lose 7 CL if you go full 10 levels in it. 4 you get back with Practiced Spellcaster, and you get +1 CL for using Blood Component (for 1 damage to yourself per spell) and +2 CL for using the 6th level Bloodseeking Spell ability (for another 3 damage to yourself per spell) and the risk of being KOS via PvP (use of Bloodseeking Spell is a KOS ability if caught in the act by an unfriendly PC - no RP out required).

It could work, something like Sorc 9/ Asoc 10/ BM 6/ MoD 5. That build loses 6 CL (MoD 5 levels and BM 5th level) so even without using Bloodseeking Spell you're sitting tolerably at 29 CL. You'd have to consider if you want to go full BM and get the other interesting abilities and the +2 CON score (permanent) at BM 9, in which case drop Sorc to 6 and increase BM to 9.

Oh, one more thing. Changes to the Disguise/Appraise system, Second Impression Feat and the MoD class as a whole are far from finalised. You may want to hold off on any concrete plans until QC has finished testing/balancing these new features because the original implementation of them was rather borked and needed a complete rework. That process is in the final stages now.
Last edited by Tsidkenu on Thu May 19, 2016 10:50 pm, edited 1 time in total.
Grinning
Posts: 57
Joined: Mon Aug 24, 2015 5:04 am

Re: Disguise Sorcerer

Unread post by Grinning »

Thanks for doing the math, definitely something to think about. Personally I'd consider it a failure if you need Bloodseeking Spell to reach a tolerable CL given the KOS consequences but the option is there I guess. Maybe you can use your high bluff and some illusion magic to pretend it's just water or something. :P

Thanks again, back to the drawing board.
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