Spell bugs compilation list

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Argumantive
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Re: Spell bugs compilation list

Unread post by Argumantive » Tue Jan 23, 2018 4:32 am

The use of the warlock's Tenacious plague is bugged.

If on uses it at max range, the next spell will incur a spell failure, do not equip items while casting. It will work fine as long as it hits the target before the half round mark, if it hits at max range, it's about half a second after half round time, and next blast will fail.

It is an extra gimping factor, since it removes the option to maximize burst on a target, which used to be cast plague at max range, and hit the next blast from invis.

Is this a feature or a bug?
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Re: Spell bugs compilation list

Unread post by aaron22 » Wed Apr 25, 2018 8:04 am

magic vestment was not applying ac bonus last night on mundane armor or shields.
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Re: Spell bugs compilation list

Unread post by ZestyDragon » Thu May 31, 2018 3:47 am

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Re: Spell bugs compilation list

Unread post by Slunko » Wed Jun 06, 2018 2:41 am

I'm expressing my annoyance at the Greater Magic Fang issue again.

It used to be you could shift to animal form, buff up with GMF and then shift out and go RP.
When need be, you could shift back into any animal/elemental/dragon forms and your greater magic fang would be there with +5 to hit and +5 to damage.

But it no longer works like that. Every time you shift out of a form - poof - it's gone. It remains on the buffs list just to mock you, but it doesn't work any longer.

And what this translates to ingame, ignoring any well wishes and hypotheticals, is that it encourages druids to simply shift into a form and sit in that form for as long as humanly possible, essentially cutting them out from any meaningful RP in group content and pretty much anywhere where combat is to be expected. If they shift out of a form to say a few words to their friends, the buff's gone and you best wait for a rest. And if I want to pack multiple GMF castings, that's pretty much near impossible, seeing how hard it is to fit all the bufffs needed for me and my pet as it is.

Can something PLEASE be done about this and fix the Greater Magic Fang to simply work as it did? You fixed flame weapon to stop falling off at every shift, why not fix the Greater Magic Fang? It's not changing the balance of anything, it simply solves a really annoying issue that is inhibiting roleplay and participation of druids, or penalizes them if they decide to be social while out on a dungeon delve or anything similar.



*edit*
Also, since I'm posting, Storm Avatar drops off during zone transitions.
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Zeland
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Re: Spell bugs compilation list

Unread post by Zeland » Wed Jun 06, 2018 2:21 pm

Slunko wrote:I'm expressing my annoyance at the Greater Magic Fang issue again.

It used to be you could shift to animal form, buff up with GMF and then shift out and go RP.
When need be, you could shift back into any animal/elemental/dragon forms and your greater magic fang would be there with +5 to hit and +5 to damage.

But it no longer works like that. Every time you shift out of a form - poof - it's gone. It remains on the buffs list just to mock you, but it doesn't work any longer.

And what this translates to ingame, ignoring any well wishes and hypotheticals, is that it encourages druids to simply shift into a form and sit in that form for as long as humanly possible, essentially cutting them out from any meaningful RP in group content and pretty much anywhere where combat is to be expected. If they shift out of a form to say a few words to their friends, the buff's gone and you best wait for a rest. And if I want to pack multiple GMF castings, that's pretty much near impossible, seeing how hard it is to fit all the bufffs needed for me and my pet as it is.

Can something PLEASE be done about this and fix the Greater Magic Fang to simply work as it did? You fixed flame weapon to stop falling off at every shift, why not fix the Greater Magic Fang? It's not changing the balance of anything, it simply solves a really annoying issue that is inhibiting roleplay and participation of druids, or penalizes them if they decide to be social while out on a dungeon delve or anything similar.



*edit*
Also, since I'm posting, Storm Avatar drops off during zone transitions.

+1
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Steve
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Re: Spell bugs compilation list

Unread post by Steve » Thu Jun 14, 2018 11:28 am

Does anyone know why this has changed?

The situation now, with losing Greater Magic Fang every time you resume Original Form, the Druid must memorize numerous castings of the spell...and one will never be able to stock the spellbook to match the number of Shifts per Day a Druid earns as they progress.

If the reason was so that a Druid could not cast then Shapechange cast and gain the +5 AB, why is it not better to have Shapechange get a hook to dismiss GMF, instead of how it works now?
Slunko wrote:I'm expressing my annoyance at the Greater Magic Fang issue again.

It used to be you could shift to animal form, buff up with GMF and then shift out and go RP.
When need be, you could shift back into any animal/elemental/dragon forms and your greater magic fang would be there with +5 to hit and +5 to damage.

But it no longer works like that. Every time you shift out of a form - poof - it's gone. It remains on the buffs list just to mock you, but it doesn't work any longer.

And what this translates to ingame, ignoring any well wishes and hypotheticals, is that it encourages druids to simply shift into a form and sit in that form for as long as humanly possible, essentially cutting them out from any meaningful RP in group content and pretty much anywhere where combat is to be expected. If they shift out of a form to say a few words to their friends, the buff's gone and you best wait for a rest. And if I want to pack multiple GMF castings, that's pretty much near impossible, seeing how hard it is to fit all the bufffs needed for me and my pet as it is.

Can something PLEASE be done about this and fix the Greater Magic Fang to simply work as it did? You fixed flame weapon to stop falling off at every shift, why not fix the Greater Magic Fang? It's not changing the balance of anything, it simply solves a really annoying issue that is inhibiting roleplay and participation of druids, or penalizes them if they decide to be social while out on a dungeon delve or anything similar.



*edit*
Also, since I'm posting, Storm Avatar drops off during zone transitions.
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Re: Spell bugs compilation list

Unread post by Nemni » Thu Jun 14, 2018 2:34 pm

It wasn't a change made on purpose, but a bug introduced (I think in the effort to reduce crashing).
Revision: 1934
Author: Valefort
Date: Thursday, May 10, 2018 9:14:44 AM
Message:
Adding a little delay on post wildshape buff transfer so that they actually transfer.
A fix was made already but apparently it didn't quite take.

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Steve
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Re: Spell bugs compilation list

Unread post by Steve » Thu Jun 14, 2018 2:36 pm

Nemni wrote:It wasn't a change made on purpose, but a bug introduced (I think in the effort to reduce crashing).
Revision: 1934
Author: Valefort
Date: Thursday, May 10, 2018 9:14:44 AM
Message:
Adding a little delay on post wildshape buff transfer so that they actually transfer.
A fix was made already but apparently it didn't quite take.
That's good news!

As far as I can tell, whatever bugged out only effects Greater Magic Fang.
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Re: Spell bugs compilation list

Unread post by Steve » Wed Jun 20, 2018 12:58 pm

Update on the recent Update:

Neither thhe Greater Magic Fang nor Jagged Tooth are transferring to successive Wild Shape transformations, after the latest update.

Other buffs seem work fine—Bull's Cat's, Spell Resistance, etc.

So I am curious: IS GMF and JT going to transfer over eventually (and as before), or is this a "Power adjustment" that was introduced but not documented?
Nemni wrote:It wasn't a change made on purpose, but a bug introduced (I think in the effort to reduce crashing).
Revision: 1934
Author: Valefort
Date: Thursday, May 10, 2018 9:14:44 AM
Message:
Adding a little delay on post wildshape buff transfer so that they actually transfer.
A fix was made already but apparently it didn't quite take.
mrm3ntalist wrote:You will have to nerf everything

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|> Preceptor Phasorin ZauPurification through Fire

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Re: Spell bugs compilation list

Unread post by chad878262 » Tue Sep 25, 2018 1:16 pm

The minimum caster level calculation for scribing scrolls is not working (and causing scribing scrolls to be more expensive than it should be).

1. Scribed Greater Heroism, it was memorized as an extended spell so wasn't sure if that was the issue. Anyway, it's a level 6 spell and thus should be minimum CL11. Instead it was set to CL17 and cost 1,275 gold to scribe (12.5 gold per spell level*caster level). At CL11 it would be 825 gold...

2. Scribed Improved Mage Armor, not memorized as Extended. Level 3 spell, should have minimum CL5. Instead it was set to minimum CL 10 at a cost of 450 gold... However, 450/10 is 45/3 (spell level) comes to 15. At 12.5 gold * CL10 * SL3 the cost should have been 375 gold.

So I am left somewhat confused because it doesn't appear to be a 'simple' issue with the caster levels being set incorrectly, but a larger issue where calculations appear to be off as well. @Chambo or Valefort, can one of you look at the script and see if something is funky with scroll scribing caster levels and pricing?
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Re: Spell bugs compilation list

Unread post by Diamore » Thu Oct 04, 2018 1:56 pm

Same problem, long time between check ins.

Darkness domain and number of shadows summonsed. It is still not maximising them. Is the existing fix deity specific or domain specific?

I have trialled it on 3 different characters with darkness domain and it still wasn't generating the maximum.

There was more than enough space for the extras to show up.
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Re: Spell bugs compilation list

Unread post by Tsidkenu » Thu Oct 04, 2018 9:37 pm

How long after a reset did you try this? I've used the spell recently without issue. Sometimes if the server has just reset the scripts take some time to compile, including spell scripts.
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Re: Spell bugs compilation list

Unread post by Diamore » Fri Oct 05, 2018 7:20 am

Different characters at different times. Often over an hour or more of xping with others.

I am not just logging in and casting the spell to test it. It is part of my prepared list of spells I normally use.
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Re: Spell bugs compilation list

Unread post by electric mayhem » Sat Oct 06, 2018 3:25 am

Weapon of Deity (Pal) effect is not surviving a relog on weapon.

Paladin shield spell also isn't staying.

Rather annoying with how laggy the server is of late. Relogs seem to be only fix to get partially stable piece of gameplay.


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Re: Spell bugs compilation list

Unread post by VDub » Sun Oct 14, 2018 12:16 am

I rolled up a cleric with the travel domain. When I cast Mark Rune on the ground, then cast teleport, the list just says "No Choice". I tried to do it several times. Rested and relogged. Still nothing on the list.
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