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make 'new' crafting components weightless and sellable ...
Posted: Tue Jun 14, 2016 11:48 am
by Theodore01
.... otherwise the server will get littered all over with these.
Found 6 ectoplasm (a 1,5 pounds each) from a quick walk in the fields.
Just think of all the low STR toons

Re: make crafting components weightless and sellable ...
Posted: Tue Jun 14, 2016 11:54 am
by Steve
Campfires are a universal skill!!
Re: make crafting components weightless and sellable ...
Posted: Tue Jun 14, 2016 12:18 pm
by Blame The Rogue
sadly, desire to fire up a campfire, and burn them, isn't universal

Re: make crafting components weightless and sellable ...
Posted: Tue Jun 14, 2016 12:20 pm
by Steve
Blame The Rogue wrote:sadly, desire to fire up a campfire, and burn them, isn't universal

True...it does rain A LOT on the Sword Coast...and with all those useless crafting resources auto-placed in one's PC inventory...there just simply is no place for a flint and tinder!!

Re: make crafting components weightless and sellable ...
Posted: Tue Jun 14, 2016 12:22 pm
by Theodore01
Steve wrote:...and with all those useless crafting resources auto-placed in one's PC inventory...
wait, they aren't auto-placed.
Re: make crafting components weightless and sellable ...
Posted: Tue Jun 14, 2016 12:38 pm
by Steve
Spider mandibles? Fire crab-scorpion-things on the coast south of Candlekeep?
Re: make 'new' crafting components weightless and sellable .
Posted: Tue Jun 14, 2016 1:06 pm
by sweetlikesplenda
Theodore01 wrote:Found 6 ectoplasm (a 1,5 pounds each) from a quick walk in the fields.
Just think of all the low STR toons

Without giving away too much, the Ectoplasm can be sold for like 50 gold per to a certain mage.
Re: make 'new' crafting components weightless and sellable .
Posted: Tue Jun 14, 2016 1:51 pm
by Blame The Rogue
is karond's guide up to date?
are players directed there when they register for the forums?
"hey litterbug, you can sell those for 50gp to a certain mage"
Re: make 'new' crafting components weightless and sellable .
Posted: Wed Jun 15, 2016 7:23 am
by Duster47
Everything should have weight. Some things do not (e.g. gold and arrows), but crafting things will never be weightless. Therefore, if you choose to play a low-STR PC, then be prepared to suffer the (occasional) shortcomings of your choice.
Not a bug. Closed.
Re: make 'new' crafting components weightless and sellable .
Posted: Tue Jun 28, 2016 10:17 am
by Nomster
No offence, but I think 1.5 is way too much for ectoplasm. Or even wolf hides for that matter. Something like 0.3 is more reasonable, or even 0.5.
I was trying to be good in an event and pick up all the ectoplasm until I saw what they weighed. I then figured that my character certainly would not risk her life (getting encumbered and not able to run) for some ectoplasm.
I do not think low strength has so much to do with it. Even a character with decent strength would quickly be encumbered. My character has decent strength, if that matters.
Re: make 'new' crafting components weightless and sellable .
Posted: Tue Jun 28, 2016 11:30 am
by Akroma666
Agree with Monster and I have both high and lowSTR chars. Making crafting items super heavy is just going to encourage mualing and discourage wizard crafting. Wizards are already scarse.. I don't want to punish them further.
Re: make 'new' crafting components weightless and sellable .
Posted: Tue Jun 28, 2016 11:50 am
by LISA100595
I agree, there are some things in the game that need to have their weights reduced to a "normal" amount. I've seen clothing weigh 10 pounds.. *blinks* I don't even think my old floor length leather jacket weighs that much. lol
Re: make 'new' crafting components weightless and sellable .
Posted: Tue Jun 28, 2016 11:57 am
by Akroma666
LISA100595 wrote:I don't even think my old floor length leather jacket weighs that much. lol
The fact this exists and that you have one is awesomeness reincarnated.
Re: make 'new' crafting components weightless and sellable .
Posted: Tue Jun 28, 2016 12:11 pm
by LISA100595
Akroma666 wrote:LISA100595 wrote:I don't even think my old floor length leather jacket weighs that much. lol
The fact this exists and that you have one is awesomeness reincarnated.
Hehe Thanks! Besides, you never know, it "might" come back in style and we can call it "retro" LOL
Re: make 'new' crafting components weightless and sellable .
Posted: Tue Jun 28, 2016 12:22 pm
by Uther3867
LISA100595 wrote:Akroma666 wrote:LISA100595 wrote:I don't even think my old floor length leather jacket weighs that much. lol
The fact this exists and that you have one is awesomeness reincarnated.
Hehe Thanks! Besides, you never know, it "might" come back in style and we can call it "retro" LOL
hey it could be really thick WINTER CLOTH...you never know