16 Sorceror/14 Favored Soul

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fearknight2003
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16 Sorceror/14 Favored Soul

Unread post by fearknight2003 »

How bad a split is that? I'm thinking I'll play a sorceror/favored soul of Mystra when my current character dies, focused on blasting and healing. Buffs wouldn't be a priority, his thing would be 'shoot it until it stops moving' or, in a group, 'heal it until it starts moving again.'.
(Side note: playing a tank is awful, I don't know why anyone does it. I'm hating it.)
It was a fun year (I think). Bye.
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metaquad4
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Re: 16 Sorceror/14 Favored Soul

Unread post by metaquad4 »

Firstly, with the dispel fix, you'll be dispelled by most upper mobs on a regular basis. So will anyone you buff. Without buffs, you'll be exceedingly squishy (and mobs in nwn2 have a knack of knowing just how squishy a target is. Their AI was programmed to metagame us hard, heh. They usually seem to target lower AC/HP first.) so you won't be blasting and healing for long in a heated battle.

Mobs with SR, you'll struggle against (which, will hurt your blasting. The only reliable source of damage will be your orbs). You won't have 9th level spells of either class. And you'll be a bit short on spell slots.

Its going to be hell to play, imo. Better to make a full FvS/Sorcerer and ask a friend to play the other side of the coin.

If you are exceedingly keen on it, I'd say go Sorcerer 6/Arcane Scholar 10/Favored Soul 16. That'd at least give you some metamagic slots to fool around with, since you won't have many spell slots. Improved Combat Expertise might help you mitigate your low AC, though, I'm not sure how much of a difference it would make. Auto-still isn't an option, since you don't have level 9 spells.

Just be prepared for a long, painful journey. With no end to the pain.
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Hawke
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Re: 16 Sorceror/14 Favored Soul

Unread post by Hawke »

I recommend not. Mostly because of the dispel fix. But you are also chopping yourself off at the knees by not being able to have access to level 9 spells.

The only good thing your spells will be good for because of the low DCs (you will need to invest in autostill I assume) is buffing, which can be dispelled by a greater dispel.

I have a wizard/druid on the back burner, because of the dispel fix. 17/13. He would have been glorious.
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fearknight2003
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Re: 16 Sorceror/14 Favored Soul

Unread post by fearknight2003 »

Is 20 Sorceror/10 FS any better?
6 Sorceror/14 AS/10 FS?

This http://nwn2db.com/build/?244970 seems like my least-awful thing so far! Healing definitely isn't good, but its sorcer-ing isn't too bad.
It was a fun year (I think). Bye.
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AC81
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Re: 16 Sorceror/14 Favored Soul

Unread post by AC81 »

No, it still sucks.
You. Will. Get. Dispelled. Then you'll die.
One question - what do you want to play? (not specifically but what role/type? E.g. melee, caster, support?) Pick one style to EXCEL in. You can't excel in all (unless you play a FS), then maybe dabble in other areas. For example, I like to play melee'ers who don't rely on buffs. Now, my main CAN buff and he CAN heal a little (30 UMD, 16 Heal) but I rarely use any magic except my Scabbard of Keen Edges. His primary role is to deal damage, he kills things quick. BUT ... I bumped his constitution, took Steadfast and some feats to improve his Will save and AC and with a shield he can achieve quite good AC. But he isn't a tank and I don't play him like one, having extra AC available is just a back-up option.
My point is - choose a play style you like (spellcasting, melee, whatever) and build to be great at your primary role. Try to patch up any glaring weaknesses (unless you want to RP them - which can be fun). Lastly, don't try to make a build that does lots of things badly.
But remember - what do you want to play?

Edit - actually, as a caster it's CL isn't too bad, it'll still eat the odd dispel or two. (Did you change this build because initially it linked to a different one). But still, why are 6 levels of favoured soul in there? And why do you have odd intelligence? I'm sure there's other problems but I detest caster builds so I'll let others critique it.
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Thorsson
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Re: 16 Sorceror/14 Favored Soul

Unread post by Thorsson »

fearknight2003 wrote:Is 20 Sorceror/10 FS any better?
6 Sorceror/14 AS/10 FS?

This http://nwn2db.com/build/?244970 seems like my least-awful thing so far! Healing definitely isn't good, but its sorcer-ing isn't too bad.
ASoC can only go to 10 levels maximum. No PrCs can go >10. And you should always go to 10 for Improved Quicken.

And no, none of the builds are much cop, because they are all sub-par Sorcerors and a few FS spells won't change anything when the chips are down. There are far better classes to take.

I agree with AC81. You need to decide what sort of character you want to play first. Then you can get meaningful advice instead of lurching from one character to the next.
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fearknight2003
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Re: 16 Sorceror/14 Favored Soul

Unread post by fearknight2003 »

Thorsson wrote:
fearknight2003 wrote:Is 20 Sorceror/10 FS any better?
6 Sorceror/14 AS/10 FS?

This http://nwn2db.com/build/?244970 seems like my least-awful thing so far! Healing definitely isn't good, but its sorcer-ing isn't too bad.
ASoC can only go to 10 levels maximum. No PrCs can go >10. And you should always go to 10 for Improved Quicken.

And no, none of the builds are much cop, because they are all sub-par Sorcerors and a few FS spells won't change anything when the chips are down. There are far better classes to take.

I agree with AC81. You need to decide what sort of character you want to play first. Then you can get meaningful advice instead of lurching from one character to the next.
An offensive blasting caster. I already said that, didn't I?
Is Sorc 20/ASoC 10 best, then?
It was a fun year (I think). Bye.
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Thorsson
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Re: 16 Sorceror/14 Favored Soul

Unread post by Thorsson »

fearknight2003 wrote:Is Sorc 20/ASoC 10 best, then?
Well there are other viable caster classes that are worth taking, e.g Frost Mage, Pale Master, Blood Magus, Archmage. All of these bring benefits compared to sticking with Sorc all the way to 20.
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metaquad4
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Re: 16 Sorceror/14 Favored Soul

Unread post by metaquad4 »

Sticking with sorcerer gives you little. I'd suggest, for that route, something like:

Sorcerer 5/Frost Mage 10/ASoC 10/Palemaster 5 (Frost Mage doesn't require 3rd level spells, only 1st level)

You won't have to deal with the PM arm, you'll get +4 Fort/+4 AC from PM, and you'll have full casting.
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V'rass
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Re: 16 Sorceror/14 Favored Soul

Unread post by V'rass »

I have a wizard/druid on the back burner, because of the dispel fix. 17/13.
I plan to do a similar character... Cleric17/Wizard13

For me it works because i am focused on healing and i only need to survive to heal. When i am with other characters they generally take the dispels while i hang back so i don't have to fear dispels all that much. Combine the defensive wizard spells with that of the celric and the result is quite potent against anything other then casters and most mobs are not casters so it works.
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fearknight2003
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Re: 16 Sorceror/14 Favored Soul

Unread post by fearknight2003 »

Thorsson wrote:
fearknight2003 wrote:Is Sorc 20/ASoC 10 best, then?
Well there are other viable caster classes that are worth taking, e.g Frost Mage, Pale Master, Blood Magus, Archmage. All of these bring benefits compared to sticking with Sorc all the way to 20.
It's a neutral-good character, so I ended up going with Sorc 10/ASoC 10/FM 10
(That will be the final build. I have not gotten past 14th level yet, but it seems decent.)

Update on this: If I Invisibility myself, summon a Huge Earth Elemental, and Imp. Mage Armor the elemental, I've been easily clearing the gnoll caves. I'll try Xvarts next.
It was a fun year (I think). Bye.
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