Page 1 of 1

Barbarian Suggestions

Posted: Wed Jul 13, 2016 12:03 pm
by metaquad4
A compilation of barbarian suggestions to give the class a little pizazz!!

(1) If you have Tireless rage (requires barbarian 17 atm, no other way to obtain it), then frenzy will no longer do damage to you. Additionally, Inspire frenzy will no longer do damage to targets who have tireless rage.

(2) When a barbarian uses rage, they get their con score as additional physical damage. When a barbarian uses whirling frenzy instead of standard rage, they get their dex score as additional physical damage. This damage has a cap equal to total barbarian levels (1 barbarian level=a cap of 1 extra damage).

(3) Change bonus epic feat progression to 23/26/29 instead of 24/28.

(4) While in rage and frenzy simultaneously, if your STR or CON would exceed +12, you instead gain +AB and +Damage in accordance with how much you would have. I'm not sure if this is possible. Maybe something that says if you have Mighty Rage and Greater Frenzy, you gain +1 AB, +1 Damage. If you have Epic Rage and Frenzy, you gain +2 AB and +2 Damage. If you have Epic Rage and Greater Frenzy, you gain +4 AB and +4 Damage.

(5) New Feat: Towering Rage.
While raging, your size increases by 1 tier (Small to Medium, Medium to Large). If you have Epic Rage, your size increase by 2 tiers (Small to Large, Medium to Huge). This effect does not stack with any other spells or effects that increase size. (Requires Barbarian Rage and 3 BAB)

(6) New Feat: Quick Rage.
While raging, your movement speed increases by 20%. If you have greater rage, this becomes 30%. If you have mighty rage, this becomes 40%. If you have epic rage, your movement speed increase by 50%. This does not stack with haste effects. (Requires Barbarian Rage)

(7) New Feats: Vigorous Rage and Improved Vigorous Rage.
Vigorous Rage: While Raging, you gain 1 regeneration. This only impacts standard rage. (Requires Barbarian Rage, 13 CON, and 5 Fortitude)
Improved Vigorous Rage: While Raging, you gain 3 regeneration. This only impacts standard rage. (Requires Vigorous Rage)

(8) New Feat: Whirling Defense.
While raging, you gain your barbarian level as ranks in parry. You also gain the feat "Improved Parry" while raging. This only impacts whirlwind frenzy. (Requires Whirlwind Frenzy and 10 Parry)

(9) New Feat: Furious Meditation.
You can expend a rage use to heal yourself equal to your barbarian level times your con modifier. Using this feat requires you to be out of combat. (Requires Barbarian Rage)

(10) New Feat: Ruinous Rage.
While Raging, when you hit any locked object (chest, door, etc) the lock will immediately shatter [On Hit: Knock?]. You will also do an additional 2d8 damage to constructs. (Requires Barbarian Rage)

(11) New Feat: Incite Rage.
While Raging, any ally within 60 feet of you will rage as well, with all addition benefits from other feats. An ally has the option of declining this benefit, if they so choose. Allies will not be impacted by tireless rage. (Requires Barbarian Rage 7/day and Character Level 21)

(12) New Feat: Terrifying Rage.
While Raging, any enemy who steps within 30 feet of you must make a will save equal to one half your barbarian levels plus one half the total of your strength and constitution modifiers plus one third of your intimidate skill, or become feared for 1 round. After they are feared, or if they make the will save, they are shaken (-2 attack rolls, damage, saving throws, and skill checks) for 1 minutes per your barbarian levels. Any enemy who has saved against this effect or has been effected by terrifying rage cannot be terrified again for 24 hours (1 rest). Enemies who are immune to mind effects or fear are immune to this feat. (Requires Mighty Rage [20 Barbarian])

(13) Expand extra rage into a line of feats. Give extra rage II, III, and IV (2 more rage and/or frenzy uses each).

(14) Add in extra feats at Barbarian Levels 5, 10, 15, and 20. The feat starved nature of barbarian is one of their primary issues atm.

(15) New Feat: Rage Echo
You bestow upon yourself a minor variate of Barbarian Rage. You gain half the benefit of your barbarian rage during this time for half the regular duration of your barbarian rage. No additional feats will apply to rage echo, and rage echo will not bestow fatigue. You start off with no uses of this feat. Every time you use barbarian rage, you gain an additional use of this feat. (Requires Barbarian Rage)

\\\Also, apparently, there are too many options for a poll! So, its just comments for today. Please, if you can, add in your comment which ones you support by indicating the numbers beside them.\\\

Re: Barbarian Suggestions

Posted: Wed Jul 13, 2016 1:38 pm
by Akroma666
Agree with 1-4, 7, 9, 12-14.
Think 7 should be 2/round with no improved.
Like the idea to give them some love. I like the growth idea but I think it might get a little out of hand seeing giant gnomes. :lol:
Good suggestions meta

Re: Barbarian Suggestions

Posted: Wed Jul 13, 2016 4:19 pm
by Karond
metaquad4 wrote:A compilation of barbarian suggestions to give the class a little pizazz!!
This is what might happen, given a developer can speed the process along. It's what QC has been discussing to improve the barbarian:

1.) Rage and Frenzy get +5 rounds per use. Stacks with everything.

2.) Greater Resiliency improved to 3/- from 1/-

3.) Epic Rage requirements lowered to STR 25, Mighty Rage, BAB 25

4.) Free +2 AC bonus, stacks with everything, on level 20.

Re: Barbarian Suggestions

Posted: Wed Jul 13, 2016 5:07 pm
by arakes99
I'd agree with all of this. It's an underplayed class and those that do play it often drop it because they suffer too much trying to level.

Re: Barbarian Suggestions

Posted: Sun Jul 17, 2016 8:08 am
by matelener
I'd want to see #14 happen - a bonus feat every 5 or 6 barbarian levels (could be limited to barbarian-flavored feat list like Power Attack / Cleave / Toughness / Rage feats etc.). Currently, a barbarian has to spend 4 feats (out of 7 pre-epic) to have a decent duration on his rage - and he always wants to be in rage, outside of it he's pathetically weak.

#2 addresses the issue of power disparity between the standard rage and whirlwind frenzy - the latter is far superior. Bonus to dmg based on CON is OK.

Re: Barbarian Suggestions

Posted: Sun Jul 17, 2016 11:09 am
by Akroma666
Hey Dev team, in addition to the speedy +5 rounds on rage, can we have extended rage add an extra around or two?
Would be cool if these could show up in game sooner rather than later.
(Trying to level an alt bear warrior.. Its very painful.. And I am doing with this one.. Not just grinding because that's near impossible.)

Re: Barbarian Suggestions

Posted: Tue Jul 19, 2016 12:15 am
by WhatsInTheBox
I agree with all the changes posted in the first post by Akroma except for #8 whirling defense as it would be entirely useless. Parry is just garbage, needs to be changed to something worthwhile. Also number 9 should be useable in combat and called something different like.... Furious resolve or something. however since its useable in combat and would be a potent heal it should use maybe 2-3 uses of rage