Suggestion: Add more reserve feats...

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V'rass
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Suggestion: Add more reserve feats...

Unread post by V'rass »

So i went to checkout realms of trinity and they have many more reserve feats then are on Bg. Many of them were useful but the one i liked most was a reserve feat which allows you unlimited healing. I forget what it was called but it basically allows you to heal 1d6 hp per lv of the highest healing spell you have prepared. This would be an excellent feat for clerics specialized in healing and ensure that healers would never run out of heals. I thus petition to have it added to the server. If anyone else agree's please give a hell yeah. :)
"To understand magic one must first understand magic."






Agathion Benedictus: Holy Priest. Retired for now.
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fearknight2003
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Re: Suggestion: Add more reserve feats...

Unread post by fearknight2003 »

V'rass wrote:So i went to checkout realms of trinity and they have many more reserve feats then are on Bg. Many of them were useful but the one i liked most was a reserve feat which allows you unlimited healing. I forget what it was called but it basically allows you to heal 1d6 hp per lv of the highest healing spell you have prepared. This would be an excellent feat for clerics specialized in healing and ensure that healers would never run out of heals. I thus petition to have it added to the server. If anyone else agree's please give a hell yeah. :)
AKA Touch of Healing which already exists?
It was a fun year (I think). Bye.
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Blame The Rogue
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Re: Suggestion: Add more reserve feats...

Unread post by Blame The Rogue »

i'm at times confused what the server wants of healing clerics

greater restoration was capped at 150. used to be entirety of hps of character being healed

regeneration was capped at 10 per round. used to be 10% of character being healed hps per round

touch of healing feat is added

white dragon's damage was increased three separate times?

do we want clerics to keep others healed fully for the entirety of an epic battle? do we not? are we expecting players along with clerics to keep their characters healed? are we wanting 2-3 clerics in an epic party?

just an honest inquiry

it seems a bit unclear atm :)
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V'rass
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Re: Suggestion: Add more reserve feats...

Unread post by V'rass »

Touch of healing is not added... everytime i rebuild my cleric to fix issues the feat never shows up.
"To understand magic one must first understand magic."






Agathion Benedictus: Holy Priest. Retired for now.
Tiax Rules-All: Gnomish madman. Retired permanently.
Exordius Vrass: Cleric/Mage. Currently active.
fearknight2003
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Joined: Fri Sep 25, 2015 8:53 pm

Re: Suggestion: Add more reserve feats...

Unread post by fearknight2003 »

V'rass wrote:Touch of healing is not added... everytime i rebuild my cleric to fix issues the feat never shows up.
A few of my characters have taken it in the past, though.
It was a fun year (I think). Bye.
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V'rass
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Re: Suggestion: Add more reserve feats...

Unread post by V'rass »

Maybe they removed it then? :?
"To understand magic one must first understand magic."






Agathion Benedictus: Holy Priest. Retired for now.
Tiax Rules-All: Gnomish madman. Retired permanently.
Exordius Vrass: Cleric/Mage. Currently active.
Vartigy
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Joined: Sat Oct 15, 2016 6:47 pm

Re: Suggestion: Add more reserve feats...

Unread post by Vartigy »

Yeh I'm trying to take it now, can't find it in the list.
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Kiran
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Re: Suggestion: Add more reserve feats...

Unread post by Kiran »

Do what I did on my cleric and also use healing kits in case you run out of spells, equip yourself with only healing gear and no one ever dies again in your group unless you go afk or dont like them too much.
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Damian Pascal, - Run away/dead. - Background - Corruption from Within
Amenthes Serb, Knight - Gone missing/Supposed dead Background
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Vartigy
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Re: Suggestion: Add more reserve feats...

Unread post by Vartigy »

Kiran wrote:Do what I did on my cleric and also use healing kits in case you run out of spells, equip yourself with only healing gear and no one ever dies again in your group unless you go afk or dont like them too much.
Yeh, ended up taking extra spell feat.
Nice idea with the kits. Cheers.
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